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Old 11-28-11, 04:00 PM   #91
uekel
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Quote:
Originally Posted by Trevally. View Post
Yes - they are much better
Ok, but I think, this http://www.subsim.com/radioroom/show...8&postcount=89
you also like.

It´s my favorite, but i dont know; too much rust or not....
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Old 11-29-11, 02:40 AM   #92
Ruby2000
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Hi,

a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.


http://forums-de.ubi.com/eve/forums/...309#5131074309


Greetings Ruby
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Old 11-29-11, 03:24 AM   #93
Silent Steel
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Quote:
Originally Posted by Ruby2000 View Post
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.
Greetings Ruby
Downloaded, activated and now launching SH5.

Thanks Ruby
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Old 11-29-11, 04:46 AM   #94
Ruby2000
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Hi Silent Steel,

viel Spaß !

Gruß Ruby
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Old 11-29-11, 05:02 AM   #95
uekel
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Hi Trevally!

I have here is a version of the buoys that I (now really ) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision.
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Old 11-29-11, 05:05 AM   #96
Silent Steel
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Quote:
Originally Posted by Ruby2000 View Post
Hi Silent Steel,

viel Spaß !

Gruß Ruby
Meine beste Gruesse aus Schweden
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Old 11-29-11, 06:57 AM   #97
Magic1111
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Quote:
Originally Posted by Ruby2000 View Post
Hi,

a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available.


http://forums-de.ubi.com/eve/forums/...309#5131074309


Greetings Ruby
Quote:
Originally Posted by uekel View Post
Hi Trevally!

I have here is a version of the buoys that I (now really ) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision.
Many thanks both!

Best regards,
Magic
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Old 11-29-11, 01:44 PM   #98
Trevally.
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Quote:
Originally Posted by uekel View Post
Hi Trevally!

I have here is a version of the buoys that I (now really ) personally like at most. http://www.mediafire.com/?lv4b9xtjabkap9c

This time I have looked they also with activate "Dynamic Environment".

Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision.
Hi Uekel, yes these look very good. I like the new rust stains on the white base



I was going to suggest that the size of them could be reduced, but then I thought about how large the sea waves can be so I think the size is good.

Quote:
Classes of Buoy

Buoys are grouped into various classes (or sizes) with Class One Buoys being the largest. Class One Buoys are typically used to mark major waypoints or hazards in deeper water and are made up of three parts – a top mark, a buoy body and a tail tube to counter-balance the top mark. The diameter of a Class One buoy body is approximately 5 metres and a fully configured buoy weighs in at approximately 10 tonnes (excluding moorings).
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Old 11-29-11, 03:14 PM   #99
uekel
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Hi Trevally!

That´s really true, they were and are very large. The numbers are meters:



It´s the SH3 "Skalenwand" from "GWX" DivingDuck, I think the measure is correct.

I had reduced them even to 90 percent (before this picture), but not less than for exactly this reason:
Quote:
how large the sea waves


Now were the buoys in the 40er years, just like the ships, maybe smaller than it is today, but if they always disappear in the waves, we dont get anything.

With other words: I also think, we let the size.

And btw: I also very like the rust stains.
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Old 11-30-11, 06:33 AM   #100
Sartoris
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Are the campaign radio messages integrated in the last version of the mod?

http://www.subsim.com/radioroom/show...=185397&page=4
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Old 11-30-11, 07:11 AM   #101
Sartoris
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Quote:
Originally Posted by Sartoris View Post
Are the campaign radio messages integrated in the last version of the mod?

http://www.subsim.com/radioroom/show...=185397&page=4
Also, is it okay to start at a later date or do we have to start in 1939? I'd like to use the "silentotto" cheat and start in 1943 but I'm not sure if this will cause errors in OHII.
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Old 11-30-11, 07:55 AM   #102
Magic1111
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Quote:
Originally Posted by Sartoris View Post
Are the campaign radio messages integrated in the last version of the mod?

http://www.subsim.com/radioroom/show...=185397&page=4
One word: YES!
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Old 11-30-11, 12:35 PM   #103
Trevally.
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Quote:
Originally Posted by Sartoris View Post
Also, is it okay to start at a later date or do we have to start in 1939? I'd like to use the "silentotto" cheat and start in 1943 but I'm not sure if this will cause errors in OHII.
Yes "silentotto" will work with OHII - just remember to save/load before you get into your boat
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Old 12-01-11, 08:46 AM   #104
zidon
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Hmmm what is wrong with my Open Horizons ??


my mods:
New UI
real environment rev3
imrpoved waves+pitch
free cam tweak
Open horizons2 full v 1.5
TDW mines subnets
... ??
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Old 12-01-11, 10:12 AM   #105
SgtPotato
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My game crashed to desktop when the torpedo was about to hit Royal Oak at the right moment in Scapa Flow. Any idea why?
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