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04-15-14, 07:22 PM | #76 |
Best Admiral in the USN
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04-16-14, 12:15 PM | #77 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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The WWII Nautilus was quite similar to the Narwhal which we already have (sort of) in TMO. I would like to see the Argonaut fully modeled to full size with the two 6" guns.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
04-16-14, 01:39 PM | #78 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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An all female crew and voices?
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
04-16-14, 02:27 PM | #79 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Lara Croft standing at the Nav table?
I mentioned this on another thread, but how about the radar operator calling out ranges too not just bearings? Adjustable crew accuracy from the game options menu?
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
04-17-14, 10:59 AM | #80 |
Stowaway
Posts: n/a
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lets remember the purpose and object of this thread, please keep in mind the original question was
what would folks still like to see added or modified about sh4? new and different mods that change the game is good and all that but I think it best to concentrate on the game and its functions and not just new ideas for mods people think up that change the game or add unrealistic things to it for the time period the game is set in. least that's how I read it. |
04-17-14, 11:29 AM | #81 | |
Canadian Wolf
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Quote:
I was going to post regarding a few of the above I figured I would receive a few off-topic posts given the nature of the thread. And I do plan to update this, still recovering from my recent trip |
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04-17-14, 11:45 AM | #82 |
Watch
Join Date: Jun 2013
Posts: 26
Downloads: 103
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I wish for a Mod
where I can use the Rangefinders on the Yamato Mod the lack of UZO in the Mast is annoying lel |
04-17-14, 11:48 AM | #83 | |
Canadian Wolf
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Quote:
some additional stuff could be accomplished. |
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04-18-14, 06:33 PM | #84 |
Canadian Wolf
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04-19-14, 10:10 AM | #85 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Patchy weather. Instead of all encompassing weather, it would be nice to have squalls, and to have sun breaks in the rain, and weather that comes and goes more frequently, weather fronts, etc. I'm not sure if this is already the case but enemy sonar needs to be reduced in the rain. It was common for a squall to be the saving grace for a sub because their sound would be masked by the rain on the surface.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
04-22-14, 08:05 PM | #86 |
Swabbie
Join Date: Jun 2005
Posts: 14
Downloads: 236
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The "patchy weather" would be a nice feature. Sneaking up on a convoy in the rain or fog and having the weather lift, leaving you exposed might be interesting.
I would like to see equipment malfunctions with realistic repair times, even if it might on occasion require a return to base for a complete fix. Also, premature torpedo explosions seem to have no effect on escort or merchant ship movement. I would think that a torpedo exploding just short of a ship in convoy should initiate some evasive action. I'm finding that the more I play SH4 the more I enjoy a more realistic gameplay. For me, weather, equipment failures, convoy zigs and zags etc. should mean that a return to base with one ship under your belt might, on some occasions, be considered a pretty successful trip. |
04-23-14, 08:25 PM | #87 |
Canadian Wolf
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Thanks folks.
I am getting though all of the posts, I am just over half way through. My summary will become the second post in this thread. The first draft will be completed in a couple of days. Thanks for your patience |
04-24-14, 04:26 AM | #88 |
Weps
Join Date: Dec 2012
Posts: 357
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I'd like to see a 'normal' working air search radar...
As it is now , you don't have to raise it in order for it to work. I suspect changing the value to a different height should do the trick but I can't seem to find the file(s). On another note, I read a lot of people modifying/ tweaking their version of the game to their liking, some big changes and some smaller ones. A lot of those modifications are lost in the threads because of the mass of information in them. Some of those changes can’t be found in the Documentations because they were altered months or years after the release. If people are inclined to do so, would it be a idea to put those 'small' modifications into a thread with a small readme on what they changed and what it does? |
05-05-14, 08:03 AM | #89 |
Canadian Wolf
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Hi folks,
I apologize for not having the summary of this thread out earlier , I certainly appreciate all of the feedback-discussion I worked on the summary last night and found that some of my notes were a little longer than I would like them. So I plan to edit them a bit more and then post ( see post # 2 ) later tonight. I may do this as a first draft ( so I can get this completed ) and through feedback from you guys, do some further editing. Thanks again. RDP |
05-05-14, 08:14 PM | #90 |
Canadian Wolf
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Post # 2 updated
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