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Old 01-14-17, 06:39 PM   #91
Kendras
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Quote:
Originally Posted by Kendras View Post
Have to fix the crazy machine guns of this plane ...

Problem solved : 5 and 355 were reversed in the traverse parameters.
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Old 01-15-17, 12:31 AM   #92
Kendras
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Bombs and rockets loadouts ready for the Wildcat ! By the way, do you know how to hide the edges on the rockets ?

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Old 01-15-17, 02:54 AM   #93
A6Intruder
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The Wildcat wasn`t used with Rockets and Bombs simultaneously. If used with Bombs only one under each wing.
Best regards
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Old 01-15-17, 08:18 AM   #94
the_frog
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Quote:
Originally Posted by Kendras View Post
Bombs and rockets loadouts ready for the Wildcat ! By the way, do you know how to hide the edges on the rockets ?
Yes
... and the reasons for those effects have been discussed here recently ...

.
.
.
.
The 3D model is completely edge-splitted, thus, all edges appear as "hard". To have them "soft" (= round), the edges need to be re-attached ...
Find Meshlab, install it, load the *.obj file of the 3D model via "Import Mesh", go to "Filters" -> "Cleaning and Repairing" -> "Merge close vertices" -> enter the distance between the vertices in question (should be 0.0000) -> hit "Apply"; then export the model (use "Export Mesh as", select *.obj).
In case the model has several materials (textures), re-adjustment might be nescessary since Meshlab (as Blender) sometimes mixes up material designations upon exporting to *.obj.

Or, in case you created the 3D meshes, make sure that your 3D editor is not set to split edges upon exporting. Blender is doing so if the respective modifiers have not been un-ticked.

Or, in case the models have been imported with normals, just re-import tem into S3D without normals.
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Old 01-15-17, 11:04 AM   #95
Kendras
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Quote:
Originally Posted by A6Intruder View Post
If used with Bombs only one under each wing.
Well, I wanted to use the Hellcat's loadout (which is the same airplane but more powerful) for the late-war, and only two 100 Kg bombs in early war (Wildcat's loadout).



Edit: A good compromise could be:

- basic : 2x100Kg Bombs
- option 1 : 8x100Kg Bombs (Hellcat)
- option 2 : 6x5"HVAR
- option 3 :2x250Kg Bombs + 6x5"HVAR (Hellcat)
- option 4 : 2x500Kg Bombs (Hellcat)


Last edited by Kendras; 01-15-17 at 11:47 AM.
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Old 01-15-17, 11:10 AM   #96
Kendras
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@ frog : I think the 3D model is refering twice to the same texture. But I don't know how to correct this.

If you want to have a brief look :

http://www.mediafire.com/file/3q9hmd...with_edges.zip

All the models have this problem.
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Old 01-15-17, 02:27 PM   #97
gap
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F4F Wildcat / F6F Hellcat armaments:

Grumman Wildcat F4F-3, Martlet I to III (from mid '40)
  • 4 x 0.5 cal M2 Browning machine guns with 450 rpg in wing position
  • 2 × 100 lb bombs under wings

Grumman Wildcat F4F-4, Martlet IV (from '41)
  • 6 x 0.5 cal M2 Browning machine guns with 240 rpg in wing position
  • 2 × 100 lb bombs under wings

General Motors FM-1/2, Wildcat Mk V/VI (from late '42)
  • 4 x 0.5 cal M2 Browning machine guns with 430 rpg in wing position
  • 2 x 250 lb bombs OR 6 rockets under wing

Grumman F6F Hellcat (from late summer '43, all versions)
  • 6 x 0.5 cal M2 Browning machine guns with 400 rpg OR 2 x 0.75 cal AN/M2 cannons with 225 rpg and 4 x 0.5 cal M2 Browning machine guns with 400 rpg, in wing position
  • 6 × 5 in HVAR rockets OR 2 × 11¾ in Tiny Tim rockets under wing
  • 1 × 2,000 lb bomb OR 1 × Mk. 13-3 torpedo, in fuselage centerline position
  • 2 × 1,000 lb OR 4 × 500 lb OR 8 × 250 lb bombs, under wings's center section
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Old 01-15-17, 02:52 PM   #98
the_frog
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kendras,

... such effects do not result from textures ...

As I suspected, the model is completely edge-splitted. Actually, each and every triangle ist separated. What a mess ...

I try ot fix it.
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Old 01-15-17, 03:04 PM   #99
Kendras
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Quote:
Originally Posted by gap View Post
2 × 100 lb bombs under wings
Which means 45kg bombs. The smallest bomb in SH3 is 100 kg...

Quote:
Originally Posted by gap View Post
Grumman F6F Hellcat (from late summer '43, all versions)
Hellcat entered service in Februray 1943 :

Quote:
Originally Posted by https://en.wikipedia.org/wiki/Grumman_F6F_Hellcat
The first production F6F-3, powered by an R-2800-10, flew on 3 October 1942, with the type reaching operational readiness with VF-9 on USS Essex in February 1943
About armament, there will be 6 MG which 400 rounds for each.

Quote:
Originally Posted by Kendras
- basic : 2x100Kg Bombs
- option 1 : 8x100Kg Bombs (Hellcat)
- option 2 : 6x5"HVAR
- option 3 :2x250Kg Bombs + 6x5"HVAR (Hellcat)
- option 4 : 2x500Kg Bombs (Hellcat)
 
Code:
; basic loadout (2x100Kg Bombs)

[Equipment 1]
NodeName=B01
LinkName=BombDummy

[Equipment 2]
NodeName=B02
LinkName=Bomb100Kg

[Equipment 3]
NodeName=B03
LinkName=BombDummy

[Equipment 4]
NodeName=B04
LinkName=BombDummy


; 8x100Kg Bombs (H)

[Equipment 5]
NodeName=B01
LinkName=BombDummy
Loadout=8x100Kg Bombs (H)

[Equipment 6]
NodeName=B02
LinkName=Bomb100Kg
Loadout=8x100Kg Bombs (H)

[Equipment 7]
NodeName=B03
LinkName=BombDummy
StartDate=19380101
EndDate=19430201
Loadout=8x100Kg Bombs (H)

[Equipment 8]
NodeName=B03
LinkName=Bomb100Kg
StartDate=19430202
EndDate=19451231
Loadout=8x100Kg Bombs (H)

[Equipment 9]
NodeName=B04
LinkName=BombDummy
Loadout=8x100Kg Bombs (H)


; 6x5"HVAR

[Equipment 10]
NodeName=B01
LinkName=BombDummy
Loadout=6x5"HVAR

[Equipment 11]
NodeName=B02
LinkName=BombDummy
Loadout=6x5"HVAR

[Equipment 12]
NodeName=B03
LinkName=BombDummy
Loadout=6x5"HVAR

[Equipment 13]
NodeName=B04
LinkName=BombDummy
StartDate=19380101
EndDate=19440701
Loadout=6x5"HVAR

[Equipment 14]
NodeName=B04
LinkName=5''HVAR_gun
StartDate=19440702
EndDate=19451231
Loadout=6x5"HVAR

[Equipment 15]
NodeName=T01
LinkName=5''HVAR_rack
StartDate=19440702
EndDate=19451231
Loadout=6x5"HVAR


; 2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 16]
NodeName=B01
LinkName=BombDummy
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 17]
NodeName=B02
LinkName=Bomb100Kg
StartDate=19380101
EndDate=19430201
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 18]
NodeName=B02
LinkName=Bomb250Kg
StartDate=19430202
EndDate=19451231
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 19]
NodeName=B03
LinkName=BombDummy
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 20]
NodeName=B04
LinkName=BombDummy
StartDate=19380101
EndDate=19440701
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 21]
NodeName=B04
LinkName=5''HVAR_gun
StartDate=19440702
EndDate=19451231
Loadout=2x250Kg Bombs + 6x5"HVAR (H)

[Equipment 22]
NodeName=T01
LinkName=5''HVAR_rack
StartDate=19440702
EndDate=19451231
Loadout=2x250Kg Bombs + 6x5"HVAR (H)


; 2x500Kg Bombs (H)

[Equipment 23]
NodeName=B01
LinkName=BombDummy
StartDate=19380101
EndDate=19430201
Loadout=2x500Kg Bombs (H)

[Equipment 24]
NodeName=B01
LinkName=Bomb500Kg
StartDate=19430202
EndDate=19451231
Loadout=2x500Kg Bombs (H)

[Equipment 25]
NodeName=B02
LinkName=Bomb100Kg
StartDate=19380101
EndDate=19430201
Loadout=2x500Kg Bombs (H)

[Equipment 25]
NodeName=B02
LinkName=BombDummy
StartDate=19430202
EndDate=19451231
Loadout=2x500Kg Bombs (H)

[Equipment 26]
NodeName=B03
LinkName=BombDummy
Loadout=2x500Kg Bombs (H)

[Equipment 27]
NodeName=B04
LinkName=BombDummy
Loadout=2x500Kg Bombs (H)
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Old 01-15-17, 03:07 PM   #100
Kendras
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Quote:
Originally Posted by the_frog View Post
kendras,

... such effects do not result from textures ...

As I suspected, the model is completely edge-splitted. Actually, each and every triangle ist separated. What a mess ...

I try ot fix it.
Oh my ...

Probably because I've separated the original models in sub-models to model them easier. Then, I combined them again, and this may cause the fact that every triangle stayed separated ...

Thank you very much to take time to correct my mistakes.
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Old 01-15-17, 04:13 PM   #101
gap
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Quote:
Originally Posted by Kendras View Post
Which means 45kg bombs. The smallest bomb in SH3 is 100 kg...
Looking at the sizes and shapes of stock bomb models, I think devs confused pounds for kilograms, so the 100 kg bomb should be equivalent to the US GP bomb used during WWII. In any case a while back I modelled a fairly detailed G.P. 100 lb AN-M30 bomb, that you can use if you want. It should be included in Open Horizons II for SH5, or if you don't want to download the whole mod, I can send you the model



Quote:
Originally Posted by Kendras View Post
Hellcat entered service in Februray 1943 :
That's a bit controversial. Other sources report August 31, 1943 as debut date of the Hellcat in operative service, and elsewhere in the same Wikipedia article you have quoted, it is stated that:

Quote:
The Hellcat first saw action against the Japanese on 1 September 1943 when fighters off the USS Independence shot down a Kawanishi H8K "Emily" flying boat.
Six months from the supposed entry into service to the first success of the aircraft, is a huge lapse of time
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Old 01-15-17, 04:54 PM   #102
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@ kendras,

I don't think simple object separation can cause such excessive edge separation. My guess, the models originate from CFS2. Such models tend to be much fragmented ...

I reversed the edge-splitting and then re-adjusted it. Also, I reduced the mesh counts of the German racks (= made one object out of many) and removed all surfaces not visible in the game.

Here's the new version: http://www.mediafire.com/file/9bq1h4...s_corrected.7z

I hope I did not mix up models ...


@ gap,

some time ago, Testpilot did a new version of the bomb library; it is included in LSH and CCoM.

By the way, I can offer Tallboy, Grand Slam and FX1400 3D models ... not of any use, since their characteristics cannot be simulated by SH3/4

Cheers
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Old 01-15-17, 08:02 PM   #103
Kendras
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Wow, that's perfect mate ! Thank you so much !



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Old 01-15-17, 08:19 PM   #104
Kendras
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@ gap : as you're working on the Wildcat's model, could you delete the surface which is hidding the pilot's body ?



Else, would it be possible to create the Hellcat's model, which is very similar to the Wildcat ? Thus, you could create dedicated textures for her !
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Old 01-15-17, 08:38 PM   #105
Kendras
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Quote:
Originally Posted by the_frog View Post
some time ago, Testpilot did a new version of the bomb library; it is included in LSH and CCoM.

By the way, I can offer Tallboy, Grand Slam and FX1400 3D models ... not of any use, since their characteristics cannot be simulated by SH3/4
I don't find the files in my LSH 5.1 installation.

Why can't the Tallboy, Grand Slam and FX1400 be simulated in SH3 ?
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