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Old 11-17-17, 12:38 PM   #121
mkiii
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scrapped it all again,
renamed all the bones in the stock 7c41 sub to reflect the new type,(does not create errors with the smaller file size, no idea why)
same with the ct,
the cfg nodes had no designation apart from z01 d01 etc, either they do not need one or they inherit from the parent, either way it should be good now.

got to go through all the files again to double check entries (found 1 I had missed but it made no difference)

so time to import all the meshes again (getting pretty good at this now)
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Old 11-25-17, 06:08 PM   #122
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Quote:
Originally Posted by mkiii View Post
scrapped it all again,
renamed all the bones in the stock 7c41 sub to reflect the new type,(does not create errors with the smaller file size, no idea why)
same with the ct,
the cfg nodes had no designation apart from z01 d01 etc, either they do not need one or they inherit from the parent, either way it should be good now.

got to go through all the files again to double check entries (found 1 I had missed but it made no difference)

so time to import all the meshes again (getting pretty good at this now)
When you are ready mkii you can upload VIIC/41=>IX replacement files so I can start digging end testing how to implement it as a new playable unit...
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Old 11-26-17, 12:01 PM   #123
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@Vecko I have made a little more progress, in the bunker at Memel, beginning of campaign, complete with a conning tower
clear some pm`s out your box...its full

Last edited by mkiii; 11-26-17 at 12:13 PM.
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Old 11-26-17, 12:26 PM   #124
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@Vecko I have made a little more progress, in the bunker at Memel, beginning of campaign, complete with a conning tower
Looking great!

Quote:
clear some pm`s out your box...its full
Done!
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Old 11-26-17, 05:34 PM   #125
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Wow, it fills the bunker up! Looking great mkiii!!!
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Old 11-27-17, 09:28 AM   #126
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this would be in teresting upgrade to considere left for a time sh3...
big work, inderible idea
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Old 11-27-17, 11:16 AM   #127
Brett Sinclair
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Icon11 This is the most amazing news!

As great as Silent Hunter V - with TWoS mod - is, it always lacked the variety of submarines.
While the "lesser" U Boot Typen are less interesting, due to lack of numbers, strictly coastal operations, or lack of operation all together, the Typ IX is truly missed.
To see it in the game - possibly even in time for me to start the parts of the campaign where I "need" the Typ IX? - would be a dream come true.
Thank you so much for your hard work! I cannot wait to be sunken in this one.

Best,
Brett
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Old 11-28-17, 01:24 PM   #128
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its as the saying goes....it will be done when its done, that's if all the problems can be solved, or even solved to an acceptable level.

getting the meshes into gr2 files was bad enough, but solved within acceptable limits.

getting it into the sim as a nine, was challenging, but getting a fully functioning playable sub the same as the type VII, will be harder than you would imagine.
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Old 11-28-17, 04:24 PM   #129
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No hurries =) - that's not what I meant.
Even without knowing the technicalities, I am amazed that you tackle this and make something that most, or even all, of us, would have never expected, possible.

Best,
Brett
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Old 11-28-17, 06:00 PM   #130
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Take all the time you need mkiii, we have waited this long, a little while longer won't kill us.
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Old 11-30-17, 03:35 PM   #131
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@Vecko.... sent the wrong sim file for the conning tower. I deleted the new one and sent the old one
you should be able to get the new one from the link I sent you before, if not I will send another link
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Old 11-30-17, 06:55 PM   #132
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Quote:
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@Vecko.... sent the wrong sim file for the conning tower. I deleted the new one and sent the old one
you should be able to get the new one from the link I sent you before, if not I will send another link
Rgr that mkiii.
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Old 12-02-17, 07:49 PM   #133
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@ Vecko. still no stern tubes or deckgun, but I got 6 bow tubes now.



the problem is in the script side of things, everything else is ok, eqp files, sim file upcge file, all nodes are set up ok, stern tubes are in the sim +extra reserves they just don`t show up in game.

or on second thought, the scripts are obviously trying to do something, we have got six bow tubes, maybe the problem is how I have renamed the files.

Last edited by mkiii; 12-02-17 at 08:09 PM.
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Old 12-03-17, 04:21 AM   #134
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Quote:
Originally Posted by mkiii View Post
Like the title says IX`s in our sim, (hopefully)

[...]
Long time Lurker here, you cannot believe how much I want this mod to happen! You deserve my first post! Keep at it!
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Old 12-03-17, 05:28 AM   #135
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A Warm Welcome To The Subsim Community > NoMaDEviL
Subsim <> Make A Donation <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below
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