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Old 03-16-11, 03:51 AM   #16
Magic1111
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Quote:
Originally Posted by brett25 View Post
wow, good job!
Agree, looks very nice ! Good job !
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Old 03-16-11, 03:59 AM   #17
joegrundman
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Originally Posted by TheDarkWraith View Post
As a programmer I watch any code that I write like a hawk. Anything that resembles any ideas/code of mine I will challenge the maker of it (I do this in the commercial world also and have no qualms filing motions against persons and/or corporations in court if need be to settle disputes). If they can prove to me how they came up with the idea/implementation satisfactorily then I have no issues with it. That's what I did here. I don't know you or your capabilities just as much as you don't know me or my capabilities. Code is just a very sticky subject in general unfortunately
Just a little FYI about me I work alone. It's just easier that way and that's how I was trained by the military. That's what I know and do best
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts
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Old 03-16-11, 04:37 AM   #18
kalijav
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Is it possible to change the bearing, depth and speed by clicking on the indicators at the bottom left (left click to increase and right to decrease, for example) ? If not, is it possible to do so ?

Great job
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Old 03-16-11, 06:19 AM   #19
Obelix
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Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.
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Old 03-16-11, 08:43 AM   #20
DrJones
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Originally Posted by Obelix View Post
Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.
Thank you for your feedback...i am not very happy with this on mylself...its on my todo list.

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Old 03-17-11, 10:33 AM   #21
DrJones
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New Update. See post 1

Regards DrJones
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Old 03-17-11, 02:20 PM   #22
Magic1111
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Originally Posted by DrJones View Post
Greeting @ All

Here is an update from the Interface.

Remember it is just suiteable with the stock editon 1.2.

It does noch work with TDW or the UI3.0.

This Mod ist JSGME ready.

The behavior of the TAI Map has been corrected that it is minimized when you leave the navigation map.

Here i got the crew controls in the lower right. A few Orders don't work correctly because of the known bugs of the stock edition.

There are still some details wich have not done yet. I have to think a bout the highlight of the Suborders from the crew controls.

Also tried to put in the MaGui Binocular. Thinking about if its still not to small.

Integrated Mods:

- Skwas Digital Clock





http://www.mediafire.com/file/33kol4...V01%20beta.rar
Looks very nice ! Do you plan a version that works with MO in the future ?

Best regards,
Magic
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Old 03-17-11, 02:57 PM   #23
DrJones
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A Version for MO Why not....

But at least I should finish this work first as a stand alone first and than i think there is nothing in the way to put it in MO

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Old 03-17-11, 03:41 PM   #24
TheBeast
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Quote:
Originally Posted by Obelix View Post
Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.
Teleport to Bridge is the "Unstuck" command.

When Surfaced, the "Unstuck" command takes your to Bridge.
When Submerged, the "Unstuck" command takes you to Control Room.
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Old 03-17-11, 04:21 PM   #25
DrJones
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Yes the "unstuck" order is what I also found out.
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Old 03-18-11, 11:06 AM   #26
DrJones
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Default Construction Area Persicope

This is how the Periscope may look like...

We have a working ujagd chrono and the gyro dials upper left are also working.

....will see how far this will going this weekend..



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Old 03-18-11, 12:34 PM   #27
Sepp von Ch.
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You are doing excellent work DrJones! Love this old and rusty look! You will also change the UZO interface?
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Last edited by Sepp von Ch.; 03-18-11 at 02:45 PM.
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Old 03-18-11, 01:17 PM   #28
DrJones
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Quote:
Originally Posted by Josef von Posorschitz View Post
You are doing excellent work DrJones! Love this old and rusy look! You will also change the UZO interface?
Yes I will....the whole Interface will be changed as it's possible for me...

Happy that you like that

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Old 03-18-11, 01:29 PM   #29
Captain Can
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DrJones amazing progress , congratulations!
i will definetly go for a 2nd patrol with your mod after periscope release.
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Old 03-18-11, 02:47 PM   #30
Sepp von Ch.
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You like the modern digital clock in the WWI U-Boat? I do not like it.
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