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Old 01-04-12, 07:59 PM   #1
jhapprich
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ALFA / Projekt 705 Lira SSN US and German Campaign Standalone

Hello and Happy New Year!

During the holidays, I have reworked the Alfa of my CWSS mod.Originally, I wanted to combine the Models of Hotmanandre and the Dangerous Waters RA-Mod, but in the end I had to recreate the entire model, the conning etc. There is now a pressure hull model as well as animated flaps and new extensibles. The mod is designed like the Oscar II - refit and is campaign playable for both sides.







LINK :

http://www.gamefront.com/files/21152569/Alfa_US_GE.zip

Last edited by jhapprich; 01-04-12 at 08:14 PM.
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Old 01-04-12, 08:05 PM   #2
Klaus
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link, please
Happy new year!
Thank you!

Last edited by Klaus; 01-04-12 at 08:28 PM.
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Old 01-05-12, 02:54 PM   #3
Yamato_NF
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ALL HAIL JHAPPRICH!!

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Old 01-05-12, 06:07 PM   #4
Hotmanandre
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Beautiful submarine! The good fellow and how about the project 685? There is almost finished boat will undertake to eat both drawings and a photo if that
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Old 01-05-12, 08:22 PM   #5
TorpexXIII
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Thats all I have to say about the man....legend.

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Old 01-05-12, 08:52 PM   #6
Klaus
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SLBM is going from Mark 10? you let range at 3500 yards and i don't want autodestroy my own ship
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Old 01-06-12, 02:41 AM   #7
osteo
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This alfa is too beautiful.
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Old 01-06-12, 03:59 AM   #8
colonelCJ
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This is amazing.

I have tested in depth
and its simply breathtakingly awesome.

How about an Ohio class with USN Ballistic Missiles?


Respect to you JH.
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Old 01-09-12, 04:30 PM   #9
jhapprich
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Custom Interior

Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:

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Old 01-09-12, 04:44 PM   #10
Yamato_NF
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Quote:
Originally Posted by jhapprich View Post
Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:

L-E-G-E-N-D!
looks good so far mate!
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Old 01-09-12, 10:21 PM   #11
osteo
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[QUOTE=jhapprich;1818377]Some shots of the ALFA`s Command Room i´ve been working on recently.At the moment, i am stuck on figuring out how to create Ambient Occlusion maps, so what you are seeing here still looks like crap:

QUOTE]


Looking forward to seeing this module.

Good Job

Last edited by osteo; 01-10-12 at 04:48 AM.
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Old 01-10-12, 02:26 PM   #12
Marka Ragnos
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woow good to have you back working on those submarines

thanks alot for keeping this game alive
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Old 01-12-12, 05:38 AM   #13
Julhelm
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Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.
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Old 01-12-12, 08:21 AM   #14
Soviet Creeper
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Nice sub here, happy to add it too my "collection" but can I ask for a version that isnt in russian?
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Old 01-12-12, 08:30 AM   #15
jhapprich
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>Quote: Baking AO is easy. You just need a 2nd uv channel and then use render-to-texture with a skylight.<

yap, the AO-Maps are underway thanks to my 3dsmax2011.needed some time to figure it out since i do my models with milkshape.

what do you mean with russian?
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