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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 11-27-08, 06:42 PM   #1
ivank
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[WIP] The Offical Post of The Surface Warfare Super-Mod

For all persons interested in The Surface Warfare Super-Mod:

This is the Official Post for the Mod! You no longer need to look at the three other posts. This post contains all of the versions that will be released. And contains part of the Official Read-me. The list below has all of the ETA's and the Official Playable Navy and Ship list:

ETA:
TSWSM V1 Atlanic Action: IT WILL BE READY WHEN ITS READY
Hilfskreuzer and Armed Merchant Cruiser Mod: SEE ABOVE, WILL BE RELEASED WITH ABOVE

-The Surface Warfare Mod Team takes a break, no new mod, patches, etc to be released.

TSWSM V2 Pacfic Thunder: N/A
TSWSM V3 Elite Warship Add-on: N/A

-Another short break to reflect on the past and future mods, maybe talk about a possible V5:Carrier Warfare, V6: Cold Temp War (Cold War), and maybe even V7: Modern Warfare and V8: World War I
*v6, and v7 and not even 5% confirmed, but it is fun to toy with ideas. v8 is mostly likely to happen of all of these extra mods*-

TSWSM V4 Minor Navy Add-on: N/A


*Taken from the official Read-me*


Mod versions:


The Surface Warfare Super-Mod Version 1 Atlantic Action:

-Playable Navy's:
- Royal Navy
- Kriegsmarine
- Royal Australian Navy
-Playable Ships:
-King George V class (BB)
-Renown-class (BC)
-Admiral class (BC)
-Revenge class (BB)
-Queen Elizabeth class (BB)
-Nelson class (BB)
-County class (CA)
-York class (CA)
-Leander class (CL)
-Town class (CL)
-Dido class (CL)
-Flower class (PG)
-Black Swan (PG)
-V&W class (DD)
-Tribal class (DD)
-Mod Leander (CL)
-Bismarck class (BB)
-Scharnhorst class (BC)
-Deutschland class (CA)
-Admiral Hipper class (CA)
-K-class (CL)
-Type 34 (DD)
-Type 36 (DD)
-H-39 class (BB)

The Surface Warfare Super-Mod Version 2 Pacfic Thunder:
-Playable Navy's:
-United States Navy
-Imperial Japanese Navy
-Playable Ships:
-Iowa class (BB)
-North Carolina class (BB)
-South Dakota class (BB)
-Alaska class (BC)
-Baltimore class (CA)
-North Hampton class (CA)
-Cleveland class (CL)
-Fletcher class (DD)
-Somers class (DD)
-Yamato class (BB)
-Nagato class (BB)
-Kongo class (BB)
-Ise class (BB)
-Fuso class (BB)
-Maya class (CA)
-Takao class (CA)
-most of the CL's and DD's

The Surface Warfare Super-Mod Version 3: The Elite Warship Add-on:
-Playable Ships:
-USN Montana class
-IJN Super Yamato class
-RN Vanguard class
-RN Lion class
-KM H-44 class
-More TBD

The Surface Warfare Super-Mod Version 4: The Minor Navy Add-on:
-Playable Navy's:
-France
-Italy
-Russia
-Norway
-Sweden
-Finland
-Canada
-More TBD
-Playable Ships:
-TBD
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Last edited by ivank; 09-30-09 at 08:04 PM. Reason: Major Update
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Old 11-27-08, 11:02 PM   #2
Sledgehammer427
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lmfao, im on the team and im the only one who voted...
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Old 11-28-08, 01:41 AM   #3
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Not any more!!!
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Old 11-28-08, 03:43 AM   #4
Nippelspanner
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Ok what does "playable" mean? Driving around with them, firing main guns and sitting in a Sub´s control room?

Or will there be new Interfaces, 3D Rooms, a command bridge etc.?

Will the player be able to use Hydrophones and Asdic to hunt subs and sink em with Depthcharges!?

You should provide more information, a lot more, before posting a very funny "ETA", covering dates in 2010...
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Old 11-28-08, 04:32 AM   #5
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Quite a comprehensive wish list.....I'm wondering if it's realistically doable though :hmm:

I wish you every success
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Old 11-28-08, 08:51 AM   #6
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At the moment its ships that are playable to the degree of subs , but there is work into things like simulating scout planes , changing the controllable units to move comprehensily help you. Things like 3d bridges should be do able to with the right 3d modeling skills
My playable yamato is where we're up to at the moment

Last edited by tomhugill; 11-28-08 at 08:59 AM.
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Old 02-08-09, 12:34 AM   #7
vice_sinatra
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Looking forward to this mod. I would like to put in a request for a subtender and landing ship tank with corisponding resupply/landing missions. Thanks in advance for this mod! Good luck
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Old 02-08-09, 09:29 AM   #8
Senor_Droolcup
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Default Keep up the hard work!

I'm really looking forward to this mod as well; please keep up the work!
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Old 02-08-09, 11:25 AM   #9
ivank
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Quote:
Originally Posted by Senor_Droolcup
I'm really looking forward to this mod as well; please keep up the work!
Thanks for the support!
Work on the mod, depends on how fast we can get the 3D models for it.
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Old 02-08-09, 02:00 PM   #10
ivank
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RL has slowed production of the Super-Mod, but work will pick back up soon. I am still hoping for a May release of Version 1, or at least a beta.

What need to be done for TSWSM: Version 1:

SHIPS:
-Renown-class (BC)

-Admiral class (BC)
-Revenge class (BB)
-Queen Elizabeth class (BB)
-Nelson class (BB)
-County class (CA)
-York class (CA)
-Leander class (CL)
-Town class (CL)
-Dido class (CL)
-Flower class (PG)
-Black Swan (PG)
-V&W class (DD)
-Tribal class (DD)
-Mod Leander (CL)
-Bismarck class (BB)
-Scharnhorst class (BC)
-Deutschland class (PBB)
-Admiral Hipper class (CA)
-K-class (CL)
-Type 34 (DD)
-Type 36 (DD)
-H-39 class (BB)

CAMPAIGN:
Convoys
Patrol Objectives
Minor issues with bases
Coastal batteries

DAMAGE MODEL:
Needs to be finalized and added to all ships

VOICE:
Need new voices for the German, British, Australian navys
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Old 02-08-09, 02:50 PM   #11
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Default Playable Depth Charges

A new feature for TSWSM: Playable DCs!
Now we can finally take revenge for all the ships we sank as a sub commander!


(oops... forgot to delete that huge radar antenna from the bridge)





It are altered torpedoes that behave as depth charges.
You can sink moving AI u-boats with them, although the subs can't dive/surface, in other words have a fixed depth (currently 50m for testing, will change it to something deeper)
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Old 02-19-09, 03:58 PM   #12
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Hey guys, really looking forward to this mod. Great job! I was just wondering if at this moment there is any planned release date? Or maybe an update as to how its coming? I just cannot wait to give this a try.

Thanks guys!
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Old 02-19-09, 11:18 PM   #13
ivank
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I was just playing GWX 3,0 and I noticed that some ships have lighted rooms and portholes. But as far as I know/seen no SH4 ships have lights other than search lights! Does anyone know how I would go about giving both playable and AI ships light?

By the way, I did a patrol with one of my raiders 2 days ago and did horrible, DO NOT attack a North Carolina class BB with a raider!!!! It will not end well
I did even get to target it with my guns or torpes!!
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Old 02-20-09, 08:41 AM   #14
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Do you guys happen to have a current list of the playable ships in the game so far?
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Old 02-22-09, 12:11 PM   #15
ivank
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any ideas?
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