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Old 11-07-09, 11:00 AM   #31
Aleksandar the Great
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maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...
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Old 11-08-09, 06:26 AM   #32
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Moin Urfsch,
Quote:
Originally Posted by urfisch View Post
yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.

maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...
if you plan to use OH as a basis, you should wait a little longer. The next version is close to release. It has undergone quite a lot of alterations again. Best would be to wait for the final release, some day in 2012. LOL.
Btw, I do like the idea of triggering smoke effects in CR. Adding water spray effects to the conning hatch was an idea I´ve always postponed due to workload. Very good to see someone´s cared about that. If you don´t object I´d like to keep this idea alive and incorporate it into a future OH version.

Regards,
DD
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Old 11-08-09, 06:30 AM   #33
urfisch
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sure...i will send you the modified CR.dat
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Old 11-09-09, 06:09 AM   #34
X° MAS
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Default Kriegsmarine collection for sale

Hi Urfisch,

I 'm new in Subsim forums, I'm Kriegsmarine collector, during a web search I found your announce that you are selling your collection, I'm interested
in the KM sea charts and the grey leather jacket, are still available ?


Thanks & regards

X° MAS

Last edited by Onkel Neal; 02-09-21 at 09:06 PM.
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Old 11-09-09, 07:50 AM   #35
Hitman
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Quote:
Hi Urfisch,

I 'm new in Subsim forums, I'm Kriegsmarine collector, during a web search I found your announce that you are selling your collection, I'm interested
in the KM sea charts and the grey leather jacket, are still available ?

my e-mail: a.taioli@lux-oil.it

Thanks & regards

X° MAS
Hello and wellcome to subsim

but please bear in mind that this thread is about something different than what you have posted about. Urfisch has a thread for his for-sale-collection here: http://www.subsim.com/radioroom/showthread.php?t=98452

Please post there or simply send him a private message
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Old 11-15-09, 07:48 PM   #36
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Hi There Urfisch Hows the Mod going my Freind i Know Diving Ducks having a few probs in another thread.
Ive taken a gander at your Screenies and they look really Fantastic
Waiting with Antisapation.
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Old 11-16-09, 05:44 PM   #37
Chisum
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Hi,

Very incredible work mate, thank you very much.
But...could you tell me where is the link to download it ??
Maybe I'm blind I don't know.

Thanks in advance.

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Old 11-16-09, 06:00 PM   #38
Rapt0r56
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Quote:
But...could you tell me where is the link to download it ??
Maybe I'm blind I don't know.
It is unfortunetely not released yet.
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Old 11-16-09, 06:09 PM   #39
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Hi !

@ urfisch: When will be approximately the release date? I am looking forward to it!

Best regards,
Magic
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Old 11-16-09, 06:16 PM   #40
urfisch
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hey guys,

sorry for the delay. i had much work in real life. will continue work on these mods next days. and also found a way to finish the flak shells mod.

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Old 11-16-09, 06:30 PM   #41
Chisum
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Ok man no problem.
Hang on we are all near you.


(thanks to the answer too Raptor)
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Old 11-16-09, 11:46 PM   #42
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Quote:
hey guys,

sorry for the delay. i had much work in real life. will continue work on these mods next days. and also found a way to finish the flak shells mod.

Sounds good.

Quote:
falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls.
[Edit]: One little Question, how should i'm imagine this? It is controlled as depth... for example it stopps at 10-15 meter, or does it go on also submerged?
(Sometimes you've seen in "Das Boot" movie scenes from submerged and still water dropping.)
Sounds very impressive.

And another (big) Question. does you make an version of the actually OHv3.8 too or is it OH2?... or Stock?
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 11-17-09, 03:53 AM   #43
Magic1111
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Quote:
Originally Posted by urfisch View Post
hey guys,

sorry for the delay. i had much work in real life. will continue work on these mods next days. and also found a way to finish the flak shells mod.


Thanks for the answer! Let your time, work in real life comes first!

Best regards,
Magic
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Old 11-28-09, 01:54 PM   #44
Fubar2Niner
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@urfisch

What news of your mod shipmate, it's been a little quiet lately. I hope it's not been abandoned ?

Best regards.

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Old 11-29-09, 01:11 AM   #45
Rapt0r56
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I think he waits for the next release of DD's OHV3.09, when he makes a version based on the CR of DD's work.
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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