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Old 12-01-07, 09:13 PM   #1
CptSimFreak
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Default Steel Fury Kharkov 1942 screenies

I got to test my new video card with this lovely demo. It seems a new king of WW2 tank combat is about to be released.

Screenshots were taken on medium setting and resized to 800x600



Infantry and tanks rush forward



For a better view to spot targets, my crew pops out out of T-34/76


Infantry actually stays near tank for protection.


Shells explode around damaged tank. Few seconds later it caught on fire.


As we pushed through village, Germans counter attacked with tanks and infantry. This Pnz got 3-4 shells into turret. No one escaped.



I parked my tank in hall-down position and popped tanks as they drove by. One tank received a shell and played 'dead'. Majority of tank's crew bailed out after first hit.



Large portion of infantry managed to enter village. One Stug tried to sneak on to my 6 as I was running out of AP shells. Crew bailed but was mowed down by MG.



I advanced to village only to get whacked by PzrIII that was playing dead.
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Old 12-01-07, 09:42 PM   #2
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With no AP ammo left and only few of next best thing, shrapnel shell, I manage to penetrate armor and injure driver. Few more shells damaged track of still Stug and crew bailed out.



Work place of commander and gunner since in T34/76 those are the same person.



Loader is waiting my next command. My tank carries ~10 AP shells, ~10 Shrapnel and ~60 HE shells. Each shell can have different settings; I can set shrapnel to detonate with impact which can actually provide +/- 30mm of armor penetration or set it so shell detonates over infantry.



Infantry charges forward. Without proper support, they are toast.


This is the result what happens when infantry charges position without tanks / artillery. My HE shells plowed the ground around them.


With only HE shells left, I managed to knock out tracks of this Stug. Thinking that I knocked him out and crew bailed, I was stupid enough to driver right in front of him later on. He didn't miss and with with first shot my tank was knocked out.

German units managed to retake village. I caught Stug moving away and shot a shrapnel shell into it's rear. No one jumped out as Stug stopped moving forever.



One AP is enough to take out this Pnz at 850 meters.
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Old 12-01-07, 10:18 PM   #3
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That looks very nice
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Old 12-01-07, 10:41 PM   #4
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Pictures of aftermath.

















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Old 12-01-07, 11:50 PM   #5
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A demo huh? Can you throw us a link so we can download the demo? Because man, I would really like to try this!
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Old 12-02-07, 01:10 AM   #6
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Quote:
Originally Posted by TheBrauerHour
A demo huh? Can you throw us a link so we can download the demo? Because man, I would really like to try this!
http://steelfury.info/index2.html
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Old 12-04-07, 09:57 AM   #7
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This is one of the few games that I have been really waiting for. Hopefully not long now.

Great screenies by the way.
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Old 12-04-07, 12:39 PM   #8
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Now this is a tank sim I'm looking forward to buy!
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Old 12-04-07, 03:02 PM   #9
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Looks promising! How is the sound of the beast?
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Old 12-09-07, 09:46 PM   #10
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Quote:
Originally Posted by porphy
Looks promising! How is the sound of the beast?
It's all right...could be better. I hear patch is going to imporve some odd things.









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Old 12-19-07, 10:50 AM   #11
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very nice screens


New screenshots:

My name, NEO...
http://www.sukhoi.ru/forum/attachmen...6&d=1197715364

Penalty...
http://www.sukhoi.ru/forum/attachmen...8&d=1197715364

Life short... but heroic
http://www.sukhoi.ru/forum/attachmen...1&d=1198024539

russian terminator
http://www.sukhoi.ru/forum/attachmen...7&d=1197376625

Crush and Destroy
http://www.sukhoi.ru/forum/attachmen...4&d=1197462642

http://www.sukhoi.ru/forum/attachmen...5&d=1197462818

Last edited by zvlad; 12-19-07 at 11:02 AM.
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Old 12-19-07, 10:55 AM   #12
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Quote:
Originally Posted by CptSimFreak
There are informal HotFixes & MicroPatches from Graviteam Developers Team:

http://www.sukhoi.ru/forum/showthread.php?t=49510

And there will be others. We are workin' on fixing next bugs list right now.

p.s.
For example:

Steel Fury: Kharkov 1942
Patch № 3 (informal)

ATTENTION! At installation of a patch there is a removal of adjustments of a configuration and repeated auto detection is carried out. Establish at own risk!

What is modified?

1) Guns collapse at hit of shells and arrival of technics.
2) The wheel technics in part breaks at arrival by the tank.
3) Speed of rotation of guns depends on amount the person in calculation and from weight of a gun.
4) The algorithm of falling of trees and "rolling" is advanced by their technics.
5) Added the button (in the intragame menu) allowing to finish mission and to look statistics.
6) The bug with dump of adjustments(options) of the sanction in the menu is removed.
7) "Reaction" of technics to water barrier is a little altered.
8) Mission Red Giant is added in section of "Battle" from a demo version.
9) The bug with coming back planes is corrected.
10) Corrected last missions on Matilda and Pz IV.
11) There are added sides on shelfs of tank T-34.
12) Tracks on some tanks "are tightened".
13) "Delay" on switching of transfers (for tanks controlled by the player on a place of the driver) is entered.
14) Distances and character of attenuation of some sounds are corrected.
15) Some options of a default configuration are changed.
16) The "superfluous" person is removed from crew MK III Valentine.
17) The bug in statistics with record of damages " not to a that shell " is removed.
18) Hits in the guns made by its crew are not written to statistics.
19) A number of fine bugs is removed.
20) The list of credits is expanded with workers of the company of BUKA.
21) Are added additional log files.
22) Grammatic mistakes in the user's guide are removed.
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Old 12-19-07, 04:20 PM   #13
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I only have a demo so this doesn't really apply to me

Send publisher a bottle of something-something so they start looking for distributer in US. (gogamer.com would be nice)
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