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Old 06-20-2012, 04:22 AM   #466
JeromeHeretic
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HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
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Old 06-23-2012, 12:46 PM   #467
ReFaN
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ACTION-ORIENTED SUBSIM SKIPPER

Oh hell, who are we kidding? Working TMA in Dangerous Waters is as exciting as watching paint dry. You want no part of it, and rightfully so, you are a man of action, the reason games with good graphics sell. You may try a hand at Silent Hunter 4 but only with fast reloads and never dud torpedoes. Who says you cannot sink a whole convoy and never drop below 16x time compression? And manual TDC? Are they crazy? If you wanted to work trig problems, you could do that in school. No, you like fast-paced games like Battlestations: Midway and Steel Tide. Blow stuff up real good! Zoom! Blam! Full speed ahead--look, a kitty!
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Old 06-24-2012, 05:34 PM   #468
nikimcbee
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yup, still got it.
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Old 07-03-2012, 09:50 PM   #469
Gray Owl
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Default What kind of subsim skipper aer you?

It said I put the "sim" in simulation. SIGH! Actully I believe that the hardest part of playing chicken is knowing when to flinch.
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Old 07-03-2012, 10:36 PM   #470
Neal Stevens
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Old 07-04-2012, 06:05 PM   #471
Hinrich Schwab
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Quote:
Originally Posted by Gray Owl View Post
Actully I believe that the hardest part of playing chicken is knowing when to flinch.
That's easy; one flinches after firing a zero gyroangle, point-blank-shot torpedo at a destroyer bearing down at 800 meters coming at you at flank speed.

Nothing is better than watching a destroyer realize all to late that they fell for a classic maritime blunder.
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Old 07-29-2012, 04:01 AM   #472
cmdrwhack
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SHO my survey results

Says I'm a "Nuke type skipper". Although I've played most of the sims, starting w/ "Red Storm Rising". Enjoyed 'em all.
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Old 07-30-2012, 12:16 AM   #473
USS Drum
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CASUAL SUBSIM SKIPPER
You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.
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Old 07-30-2012, 03:01 AM   #474
U570
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Quote:
Originally Posted by Hinrich Schwab View Post
That's easy; one flinches after firing a zero gyroangle, point-blank-shot torpedo at a destroyer bearing down at 800 meters coming at you at flank speed.

Nothing is better than watching a destroyer realize all to late that they fell for a classic maritime blunder.
I usually hit the 'big red button that should never be pressed unless necessary' at 350-450m, just to make sure they don't turn.
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Old 08-06-2012, 03:06 AM   #475
Cybermat47
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Default Yaaaaaaaay

Strategic skipper
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Old 08-14-2012, 11:20 PM   #476
devil doc
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Red face sub skipper rating

NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 08-19-2012, 05:16 AM   #477
Grun Teufel
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Role- playing sim skipper. Uh...ok...I didn't know SH3 had a in game save! I would let the computer run for days until I got back to port!
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Old 09-07-2012, 05:19 AM   #478
Svetron
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I got "NUKE SUBSIM SKIPPER", which is quite accurate as I do prefer modern subs!


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Old 09-07-2012, 03:44 PM   #479
Kptlt. Hellmut Neuerburg
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HARDCORE SUBSIM SKIPPER
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