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Old 04-19-08, 09:10 AM   #91
JScones
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Nuss
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss

OK, my first question: where the hell is Memel?
I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says).

No "Memel"
This is because:

GWX 2.1 *_menu.txt:
Quote:
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
OLC *_menu.txt:
Quote:
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
You're missing Königsberg (not Memel, no idea where Nuss got that from, unless he is referring to WAC).
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Old 04-19-08, 09:19 AM   #92
andqui
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thank you
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Old 04-19-08, 09:32 AM   #93
pkl75
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Default Any brighter version?

Hi OLC, I haven't asked about this for a while? In v. 1.2.3, did you make a "less dark" version or did you leave the idea? How about the Ubermod, how can I make it less dark if there still is a way?

Thanks for great work, important part of SH3.

Regards,
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Old 04-19-08, 09:32 AM   #94
onelifecrisis
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Ah, thanks very much JS!
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Old 04-19-08, 09:36 AM   #95
JScones
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I should have mentioned - I'm really looking forward to trying this out, having only just noticed it today (yeah, I'm a bit behind with the latest mod developments!).
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Old 04-19-08, 09:39 AM   #96
onelifecrisis
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Quote:
Originally Posted by JScones
I should have mentioned - I'm really looking forward to trying this out, having only just noticed it today (yeah, I'm a bit behind with the latest mod developments!).
I really hope you like it, what with all the great stuff you've given me!
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Old 04-19-08, 09:46 AM   #97
Nuss
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Default Memel, the last

Hi Olc,

before I come back to this old Memel, I must say that the new effects (colours, waves etc.) in the ubermod are outstanding. As the ubermod doesn´t like Memel I started from Wilhelmhaven in the evening: beautiful.

Now to this damned Memel: It is a new port in GWX 2.1 east of Königsberg. I only have GWX 2.1 and your ubermod as mods. Should be he same problem as with the missing Königberg.

Best regards
Nuss
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Old 04-19-08, 09:55 AM   #98
onelifecrisis
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Quote:
Originally Posted by Nuss
Hi Olc,

before I come back to this old Memel, I must say that the new effects (colours, waves etc.) in the ubermod are outstanding. As the ubermod doesn´t like Memel I started from Wilhelmhaven in the evening: beautiful.

Now to this damned Memel: It is a new port in GWX 2.1 east of Königsberg. I only have GWX 2.1 and your ubermod as mods. Should be he same problem as with the missing Königberg.

Best regards
Nuss
Thanks, I'm glad you like it.
BTW I just started a new 7th Flotilla career (8/39) and I started in the right place (Königsberg).
So, to replicate your problem, presumably I need to dock at this Memel place, reload, and set sail again?
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Old 04-19-08, 10:22 AM   #99
Nuss
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Default Memel, the very last

Hi Olc,

in my present SH3 version (with GWX 2.1 activated and your ubermod deactivated) I can only start at Memel east of Königsberg in the 7th flotilla at August 1939. Königberg is of course on the map when on sea but I can not start there when beginning a new career. With your ubermod activated the port is still there but has no name and I am teleported to Africa.

I think I forget this old Memel and start more west at Wilhelmshaven or Kiel.

Perhaps I start a new topic "Who else knows Memel?"

Best regards
Nuss
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Old 04-19-08, 10:24 AM   #100
onelifecrisis
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Quote:
Originally Posted by Nuss
Hi Olc,

in my present SH3 version (with GWX 2.1 activated and your ubermod deactivated) I can only start at Memel east of Königsberg in the 7th flotilla at August 1939. Königberg is of course on the map when on sea but I can not start there when beginning a new career. With your ubermod activated the port is still there but has no name and I am teleported to Africa.

I think I forget this old Memel and start more west at Wilhelmshaven or Kiel.

Perhaps I start a new topic "Who else knows Memel?"

Best regards
Nuss
Well, I can see Memel on the map, but when I start a 7th Flotilla career I start in Konigsberg, not Memel. It sounds like Konigsberg is correct, from what JS said. :hmm:

I'll try it without SH3 Commander and see what happens.
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Old 04-19-08, 10:34 AM   #101
nik112
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Default olce2

hi
just one quick quest
i want to use olce2 without gui because i dont use manual targeting. which files i ll put inside the mods folder or which files must to be deleted
cheers
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Old 04-19-08, 10:47 AM   #102
Philipp_Thomsen
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Default

SUPPERB MOD!

Congratz, OLC!
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Old 04-19-08, 10:55 AM   #103
Nuss
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Default Memel, the absolute last

Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss
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Old 04-19-08, 11:09 AM   #104
onelifecrisis
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Default OLC Ubermod v1.1 is now uploading to FF

Post #1 will be updated when it has uploaded.

The changes in v1.1 are:
  • Split OLCE2 and OLC GUI Special into two mods which can be enabled or disabled seperately.
  • Fixed a compatibility issue with GWX 2.1 (en_menu.txt and de_menu.txt have been brought up to date to include the GWX 2.1 changes).
  • Included the SH3 Commander files which are required by OLC GUI Special (these were accidentally omitted from v1.0).
  • Added a readme.
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Old 04-19-08, 11:28 AM   #105
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Default

Quote:
Originally Posted by onelifecrisis
Post #1 will be updated when it has uploaded.

The changes in v1.1 are:
  • Split OLCE2 and OLC GUI Special into two mods which can be enabled or disabled seperately.
  • Fixed a compatibility issue with GWX 2.1 (en_menu.txt and de_menu.txt have been brought up to date to include the GWX 2.1 changes).
  • Included the SH3 Commander files which are required by OLC GUI Special (these were accidentally omitted from v1.0).
  • Added a readme.
That was the fastest upgrade to any release here at subsim!
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