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Old 01-18-13, 06:18 PM   #16
Cybermat47
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You got yourself stickied! Good job mate!
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Old 01-18-13, 07:11 PM   #17
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That master bathroom is huge! Such a waste of space.....
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Old 01-24-13, 06:42 AM   #18
Penguin
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It looks like the picture is inverted - check out the mouse pointer.

This looks good, I hope it works out financially for elanaiba and the rest of the team. I wish it to any developer to be able to stand on their own feet, without having a pesky publisher in the back.

I already dream of a spin-off. The planning stage would make it perfect for a revival of "They Stole A Million" or "The Clou!". I spent countless hours on both of them. I would probably buy this game if it is fun, however shooting people is great, but robbing people is also!
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Old 01-24-13, 07:16 AM   #19
elanaiba
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The green cursor is actually a WIP interface for the "aim in this direction" order you can give to your soldiers.

Re - stealing - sounds fun, of course You may want to look into Monaco which is not out yet but looks fabulous, and right up your alley as far as I can tell


http://www.pocketwatchgames.com/Monaco/
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Old 01-25-13, 04:30 AM   #20
kapitan_zur_see
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Quote:
Originally Posted by elanaiba View Post
... I'm selling these fine leather jackets!
Eh eh I love the Indie game quote of Fate of Atlantis, well done Dan, it brought memories

"mmmm... This X is..... A little to the south AND.... Slightly to the west!"
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Old 01-26-13, 12:10 PM   #21
Madox58
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Soo.....

Your not really selling leather jackets then?

Someday a Leather jacket with your logo on it will be worth money.
(We'll talk about the percentage for that idea later. )

I'm waiting with payment information ready now Dan!
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Old 01-27-13, 03:02 PM   #22
Navuhodonosor
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I love these kind of games, it reminds me of old days when gameplay did matter,
and it looks great
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Old 02-01-13, 02:50 PM   #23
Beardmoresam
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What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.
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Old 02-01-13, 05:21 PM   #24
Dowly
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Quote:
Originally Posted by Navuhodonosor View Post
I love these kind of games, it reminds me of old days when gameplay did matter
Indeed. Kinda reminds me of Swat 2, mixed with a bit of Frozen Synapse.

How the gameplay exactly works? Make plan, and execute it in one go, or make plan
for one turn, execute and the plan again?

Will there be anykind of multiplayer option?
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Old 02-02-13, 01:50 AM   #25
Nippelspanner
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Ooohhhh, this is already one of my most anticipated titles of... ever?
We need stuff like that! I hope the development goes smooth for you guys... Now shut up, work and take my money!!!
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Old 02-02-13, 06:48 AM   #26
elanaiba
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Quote:
Originally Posted by Beardmoresam View Post
What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.
You're thinking Full Spectrum Warrior maybe?

Re: coding - We're developing our own engine - crazy / ambitious programmers

@Dowly: Plan, execute, but can stop and adjust the plan at will as it goes. There are no turns, not even in the sense that Frozen Synapse uses the term.

You can also give some orders to soldiers on the fly, but of course you can only "manhandle" only one soldier at a time and that makes planning very important.

Re: multiplayer - not for a while, at least. There are some neat ideas that we're thinking of exploring, but a strong SP is the primary focus at the moment.
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Old 02-02-13, 01:50 PM   #27
Arclight
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Purely handcrafted maps or generated? Possibility for user generated maps?
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Old 02-02-13, 04:45 PM   #28
Sufi
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Quote:
Originally Posted by elanaiba View Post

Right now (very WIP graphics and features missing) it kinda looks like this:


Looks promising! Kinda reminds me Counter Strike 2d and Hotline Miami... but with much better graphics. I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention Salute to all members of Subsim
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Old 02-03-13, 04:05 AM   #29
Nippelspanner
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^
Welcome aboard, bilge rat!
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Old 02-03-13, 05:37 AM   #30
elanaiba
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Quote:
Originally Posted by Arclight View Post
Purely handcrafted maps or generated? Possibility for user generated maps?
At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.

With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.

As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.

Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.

Quote:
Originally Posted by Sufi View Post
I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention Salute to all members of Subsim
Salute!

Kickstarter is not available to us as we are not UK / US based. But we'll do some sort of crowdfunding, yes News to come the following weeks.
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