SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-16-12, 08:46 PM   #1
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default Star Citizen

Not sure if this was posted (I looked but didn't see anything).

Anyhow the guy behind wing commander and freelancer is trying to put together this new space sim via direct crowd funding.

http://www.robertsspaceindustries.com/star-citizen/

It sounds really cool, in fact to me it sounds a little too cool, in that I wonder if they can really pull off what they are claiming.
NeonSamurai is offline   Reply With Quote
Old 10-17-12, 03:34 AM   #2
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,749
Downloads: 8
Uploads: 0


Default

http://www.subsim.com/radioroom/showthread.php?t=199102

(someone posted in the GT but it belongs here imo)

but yes sounds too good to be true....however I do like that more and more game devs are moving away from these publishers that restrict their development in freedom and deadlines that well result in a mediocre title while it could've been much more given the time and freedoms.

HunterICX
__________________

Last edited by HunterICX; 10-17-12 at 06:49 AM.
HunterICX is offline   Reply With Quote
Old 10-17-12, 06:22 AM   #3
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

I wonder as well, it all looks and sounds so very, very fancy. The fundraiser seems to be doing well though, close to 900k already.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 11-13-12, 03:45 PM   #4
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Star Citizen’s Fleet System Gets Video’d, Detail-ified
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 11-14-12, 01:10 AM   #5
Miggy4000
Commodore
 
Join Date: May 2012
Location: Sunny Scotland
Posts: 92
Downloads: 37
Uploads: 0
Default

I've backed this and Elite Dangerous too. Star Citizen is there already, hope Elite can do the same.
Miggy4000 is offline   Reply With Quote
Old 07-02-13, 05:36 AM   #6
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

I seem to be stuck in a cycle of logging in, ogling the for an hour and then almost buying it. Sprung for the advanced starter's package already and it's rather a lot of money to spend on something I can't play yet...

Then again, the lifetime insurance deals end the 6th... And so the cycle continues.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-06-13, 06:29 PM   #7
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Arclight View Post
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
Remember that the current version of Oculus is still a dev kit, so I expect the final product to be more elegant
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-08-13, 12:25 PM   #8
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.
Oberon is offline   Reply With Quote
Old 08-08-13, 12:34 PM   #9
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Too good to be true, really. Maybe we won't get shafted this time, eh?
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-08-13, 01:02 PM   #10
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.

But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point.

What are the top mods for Freelancer these days?
Oberon is offline   Reply With Quote
Old 08-08-13, 03:31 PM   #11
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-09-13, 01:29 PM   #12
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Arclight View Post
Too good to be true, really. Maybe we won't get shafted this time, eh?
That's what I am worried about. It's everything I've dreamed, excluding
whole planets to explore on foot.

Quote:
Originally Posted by Oberon View Post
What are the top mods for Freelancer these days?
TNG 2.7 is what I'm using for my current FL SP play. Used that one on the Aurora
server which was popular back then. New systems, new races, new ships,
new equipment and new items. And it's also made so it works for SP.
Dowly is offline   Reply With Quote
Old 08-10-13, 05:02 AM   #13
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Takeda Shingen View Post
This is exactly why I am apprehensive regarding excitement over this title. Frankly, this all seems too good to be true, and we all know what they say about things that seem so.
This project is not like other developments. This is the project he has been thinking about making for years. The technology was just not available.
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-10-13, 10:00 AM   #14
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.

SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).
Quote:
Originally Posted by Takeda Shingen View Post
..., and we all know what they say about things that seem so.
They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-10-13, 10:10 AM   #15
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Arclight View Post
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.
No, it really doesn't mean much at all. And the graveyard of defunct game projects is filled with ambitious ideas.

Quote:
SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).
I find the lack of timetable to be a detriment in most cases. More often than not, an open schedule allows devs to add feature after feature until the project collapses under it's own weight. I may be wrong in the end in this case, but I think caution should trump excitement at this point.

Quote:
They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...
I'd still say that the first is the most likely scenario here.
Takeda Shingen is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.