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Old 01-08-11, 12:56 AM   #46
Molon Labe
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OK....

What's up with the "Placeholder" forum in the SCS zone?
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Old 01-08-11, 04:24 AM   #47
ASWnut101
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Could it...no, no it has to be a mistake of some sorts. Right? Neal?
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Old 01-08-11, 05:58 AM   #48
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Well ... now that would be something out of the blue given the fact that till now nobody got even the slightest whiff of a new SCS Game
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Old 01-08-11, 08:05 AM   #49
Takeda Shingen
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Quote:
Originally Posted by Molon Labe View Post
OK....

What's up with the "Placeholder" forum in the SCS zone?
That was the first thing I thought of when I came to the forums this morning. Was all this new game talk not just talk?
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Old 01-08-11, 10:27 AM   #50
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Is it April 1st Already?

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Old 01-08-11, 11:47 AM   #51
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Oh man, I want to beta test. PLEASE!

I have tons of real life LA class SSN experience and would love to participate in making it an awesome simulation!

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Old 01-08-11, 07:36 PM   #52
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If Sonalysts was making a new commercial game there would already be buzz of it for marketing reasons. Since we do not see that either it is just an early idea or Sonalysts going the way of Wikileaks by selling their navy simulation
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Old 01-08-11, 07:42 PM   #53
Takeda Shingen
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Quote:
Originally Posted by Castout View Post
If Sonalysts was making a new commercial game there would already be buzz of it for marketing reasons. Since we do not see that either it is just an early idea or Sonalysts going the way of Wikileaks by selling their navy simulation
Maybe, but I know Neal, and he does not do things just to do them. I think he knows something.
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Old 01-08-11, 08:32 PM   #54
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Maybe, but I know Neal, and he does not do things just to do them. I think he knows something.
I don't want to get my hopes high only to be disappointed.

If Sonalysts are indeed planning to develop Dangerous Waters successor I certainly hope that they vastly improve their engine and give us an even more realistic sim. Dangerous waters when it first came out without the patch was somewhat a disappointment in terms of realism(top exploding on CM, Dead platforms being ignored by torpedo, etc). Personally I certainly wish for Sonalysts to give us a better game than LWAMI or RA/DWX have given the players. And that's a major challenge that could only be met with the implementation of new engine and passion to develop something of a classic. Please don't give us dumbed down Dangerous Waters.

And I just got my hopes higher than I wanted by writing the preceding.
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Old 01-09-11, 12:49 AM   #55
To be
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Mmm, a placeholder. Why would one even want to create a placeholder, software technology is such that it is not required. Of course if you want to tantalize the crowd, it might be a good idea.
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Old 01-09-11, 06:17 PM   #56
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what we need to ask is, who created this placeholder and why.

also remember about 6 weeks ago sonalyst got $17m for new software for the US navy or something like that.
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Old 01-09-11, 06:44 PM   #57
Takeda Shingen
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Quote:
Originally Posted by tommo8993 View Post
what we need to ask is, who created this placeholder and why.
We know the first part; Neal Stevens. The speculation is over why.
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Old 01-09-11, 07:31 PM   #58
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Originally Posted by tommo8993 View Post
what we need to ask is, who created this placeholder and why.

also remember about 6 weeks ago sonalyst got $17m for new software for the US navy or something like that.
Quote:
Originally Posted by Takeda Shingen View Post
We know the first part; Neal Stevens. The speculation is over why.
Putting the pieces together its quite obvious that SCS is planning a new game based on some navy sponsored project. The same as DW was.
Wether its going to be a successor to DW, or a totally new thing who knows.
I just hope they make it compatibile with xp and they throw out the window the 10-15 year old graphics engine since at this point its really anachronistic, and maybe concentrate only on 2d stations. 2d art can be very compelling, moreso with the right enviroment (audio, etc...).
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Old 01-09-11, 08:26 PM   #59
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Quote:
Originally Posted by goldorak View Post
Putting the pieces together its quite obvious that SCS is planning a new game based on some navy sponsored project. The same as DW was.
Wether its going to be a successor to DW, or a totally new thing who knows.
I just hope they make it compatibile with xp and they throw out the window the 10-15 year old graphics engine since at this point its really anachronistic, and maybe concentrate only on 2d stations. 2d art can be very compelling, moreso with the right enviroment (audio, etc...).
But you still need 3D when looking from the conning tower or from periscope

New engine! No not an improved one but a completely new one pls.
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Old 01-10-11, 10:52 AM   #60
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Quote:
Originally Posted by Castout View Post
But you still need 3D when looking from the conning tower or from periscope

New engine! No not an improved one but a completely new one pls.
Better yet, let them license an off-the-shelf one (instead of self-developed) and focus on the core simulation. More time for patches.
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