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Old 09-23-08, 09:23 PM   #1
ivank
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Default Coastal bunkers

how many guns does a coastal bunker have?
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Old 09-24-08, 11:24 AM   #2
peabody
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Quote:
Originally Posted by ivank
how many guns does a coastal bunker have?
The bunkers are all in the 'land' folder. Look at the .eqp file. BUT you should set up a test mission and put one of each kind (and the AA have a dropdown selection list for which gun) and then part your sub off shore and use the external camera to actually look at them.
There is a thread in here, by Bramtyr that was moved (to mods I think) and he asked about the AA guns and I did some checking and we found that three of the four guns in the AA selection did not exist so they were empty. Only one actually had a gun.
So you may want to do the same for the bunkers, visually verify that a gun actually exists in the bunker. Even if it's listed in the .eqp file, it may not exist in the guns and the bunker will be empty. And I don't know why this doesn't cause an error or a crash in the game. The strange part, when I changed the gun to one that actually exists, then it crashed.

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Old 09-25-08, 03:57 PM   #3
ivank
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lol! I will check after my HW
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Old 01-26-09, 05:04 AM   #4
Bramtyr
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Any progress on getting coastal bunkers or shore batteries to work?
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Old 01-26-09, 06:43 PM   #5
tater
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The stock coastal stuff is FUBAR. I noticed that one has the cfg pointing to another model.

I might fix this, as it's pretty easy, actually.
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Old 01-27-09, 05:00 AM   #6
keltos01
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Default torpedo firing bunkers






quote Jos:"Both fotos are taken in Flushing (Vlissingen) in Holland
there were 2 torpedotubes to protect the Westerschelde
Later in the war the batteries were changes to fire Spinne-
torpedos ( the topedos were guided by wire , at the end of
the torpedo there was a light so the operator could guide the
torpedo to the target)
Both fotos are taken in Flushing (Vlissingen) in Holland
there were 2 torpedotubes to protect the Westerschelde
Later in the war the batteries were changes to fire Spinne-
torpedos ( the topedos were guided by wire , at the end of
the torpedo there was a light so the operator could guide the
torpedo to the target) "



On the Atlantik Wal they had a few bunkers that would fire torpedoes : equipped with a torpedo turret similar to that seen on most battleships, I've wanted to have a few of those.. imagine getting fired at by one !

http://forum.axishistory.com/viewtop...0798&p=1211134

torpedo in the water ! it's heading towards us Sir !

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Old 02-01-09, 10:41 PM   #7
Bramtyr
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Tater,

I am still interested in getting one of the bunkers or other land units to act as an inert smokepot, if I ever do get around to building that Wake island mod. Turns out someone has already modeled and skinned the light cruiser Tenryu, which should bring the workload down significantly.

The whole modeling and modding is pretty intimidating, i'm not even sure where to start. Any pointers?

BTW Interesting post, keltos!
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Old 02-02-09, 01:24 AM   #8
tater
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S3D makes much of it quite easy.

In terms of the land-units, you want to make it a fixed, bombed out area, is that it?

http://sh4.skwas.net/docs.aspx

You'll want to clone a ground unit, probably.

http://sh4.skwas.net/manual/remap

LEt me know what you're getting at, and I'll show you where to start. Make a thread about it, then walk others through so they can see it and perhaps get new ideas.

One cool thing about S3D is not just doing the modding, but seeing things frequently gives you new ideas
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Old 02-02-09, 02:57 PM   #9
peabody
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Quote:
Originally Posted by tater
S3D makes much of it quite easy.

In terms of the land-units, you want to make it a fixed, bombed out area, is that it?

http://sh4.skwas.net/docs.aspx

You'll want to clone a ground unit, probably.

http://sh4.skwas.net/manual/remap

LEt me know what you're getting at, and I'll show you where to start. Make a thread about it, then walk others through so they can see it and perhaps get new ideas.

One cool thing about S3D is not just doing the modding, but seeing things frequently gives you new ideas
Tater,

So far I have been unable to clone a "Land unit". I have cloned subs, ships, snorkels, periscope but I can not seem to clone a "Land Unit". Any ideas would be appreciated. I can get the New unit to show in the mission editor and add it to the mission, but it always crashes while loading.
@Bramytr If I can get land unit cloned then I thing we will be one step into solving the problem which we discussed a long time ago. Problem being that if you make a unit smoke, every one in the game smokes. So we really need something cloned that will not affect others in the game.

Edit: I think I may have found the problem, but I will have to test to be sure. If it works I will go the next step.

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Last edited by peabody; 02-02-09 at 03:44 PM.
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Old 02-02-09, 08:19 PM   #10
tater
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I've cloned a few, no problems.
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Old 03-21-13, 04:37 AM   #11
chrysanthos
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so that means i can place a lot of coastal bunkers around an island and if i apporach close enough they open fire?
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Old 03-21-13, 04:44 AM   #12
chrysanthos
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how exaclty can i build them on map or position them? i never had try that before....
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Old 08-07-13, 12:34 PM   #13
Popeye the Salior
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SHO False

I was shot at by a costal bunker because I was running from Kure in campaign and it just got to shallow with out me scraping bottom suddenly I hear splash and I noticed a land unit on my map and it had a deck gun.
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