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Old 04-08-10, 02:51 AM   #61
Uber Gruber
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@Hitman

Sorry, I didn't realise the bottom part of the GUI screen was that time consuming to mod. If you look at the following pictures from WAC and LSH3...

WAC: http://img72.imageshack.us/i/newrepairtimesyh0.jpg/

LSH3: http://www.lsh3.com/album/v5/bilder/...sixdial09.html

you'll see the bottom is quite minimalist. I'm not sure who created the original mod but perhapps it could be incorporated into your GUI mod ?


What do you think ?

Cheers, UG
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Old 04-08-10, 05:12 AM   #62
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Quote:
Originally Posted by Hitman View Post
Holy cow! Watch out, DTB is back with a vengance!!! Glad to see you back in the SH3 scene mate
Guess who's back, back again
Teddy's back, tell a friend
Guess who's back, guess who's back,
guess who's back, guess who's back,
guess who's back, guess who's back,
guess who's back...

A couple of days using your GUI and the more I use it the more I think it rocks.

Keep up the good work and I I'll be keeping a keen eye out for the updates.
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Old 04-08-10, 08:28 AM   #63
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Quote:
Ahum!! Bump:
LOL OK, seems I forgot to add the marker. Another thing in the updates list ...

Anyway, once you click and drag the cursor you will see it rotating until it arrives to the vertical fashion, pointing where yoru uboat is heading to. It is not precise in very heavy weather, though

I'll add it
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Old 04-08-10, 05:24 PM   #64
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Yeah, I know, small detail. But since this vernier scale is allready very unusual some people might not know what to do with it or figure out how to read it out.
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Old 04-08-10, 07:54 PM   #65
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Is it true there is no recognition manual at all, or something I've done?
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Old 04-08-10, 11:37 PM   #66
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Hi, what a great mod !!!

I have just two "little" troubles with it : the 3 dials on right bottom don't appear, except for the needles...

Secondly, depth and speedometer big slidout dials don't appear too. Just the big slideout compass (with its needle !)...

I checked "menu_1024_768.ini" before and after applying hitman's GUI, no problem found here.

I tried with different "camera.dat" file, nothing better...

Reverting to GWX gold "stock" GUI : no problem.

I tried the excellent Raptor's Interface : no problem too...

What's the trouble, what's the trouble, what's the trouble

Could someone help me, please ?
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Old 04-09-10, 06:11 AM   #67
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Hi Hitman,

Another minor item for the update list...

Could you move the wooden bar ('wooden-part'), on the top transparent triangle, a little bit down, towards the bottom of the triangle, please?

Then the whole triangle can be moved by the user further up, off the top off the screen, when not required, freeing a lot of 'real estate' (well, sea anyway) when in map (F5) mode.

Thanks. (I've had no problems at all with the mod in constant use, by the way.)

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Old 04-09-10, 07:05 AM   #68
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Quote:
Is it true there is no recognition manual at all, or something I've done?
The RM is still there and can be seen by pressing the "N" key. I found it useless, though, because with IABL's ships augmenting significatively the number of vessels, and without stadimeter, it is a boring thing to go around flipping pages with no real use of interest.

Quote:
I have just two "little" troubles with it : the 3 dials on right bottom don't appear, except for the needles...

Secondly, depth and speedometer big slidout dials don't appear too. Just the big slideout compass (with its needle !)...
That's very weird. If you don't get what the pictures in the first post show, then either your download is broken or you installed something else that broke the mod. Be sure to install the GUI mod last, that should guarantee it works OK.

Quote:
Could you move the wooden bar ('wooden-part'), on the top transparent triangle, a little bit down, towards the bottom of the triangle, please?

Then the whole triangle can be moved by the user further up, off the top off the screen, when not required, freeing a lot of 'real estate' (well, sea anyway) when in map (F5) mode.
Sure it can be done, I just left it there because it's the real part of the ruler where it is. But as long as it doesn't interfere with the scales, I suppose it's OK to move it downwards.
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Old 04-10-10, 04:28 AM   #69
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Hi!
I just installed this GUI to WAC 4.1 and so far seems to work!!

Hitman, to make life easier, I suggest this for you Wiz wheel:

Have the outer cyrcle fixed on 000, and add a true coarse cyrcle as a thin outter cyrcle that will follow your coarse just like compass. This way you will be able to use the wheel, independed from TDC, etc, while doing exact the same things and will help you choose your coarses in a more "man oriented" way.

Finally a centered-man rotated rotating cross, with pointers at each end and length=diameter of the wheel, will help someone define and choose coarses like 90degress approach, downthroat, etc.
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Old 04-12-10, 12:59 AM   #70
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Quote:
Originally Posted by sergei View Post
Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything

Hi, Sergei:

Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod.
In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?.
Any suggestion will be greatly appreciated.

Thanks, rea00cy
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Old 04-12-10, 01:35 AM   #71
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The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.
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Old 04-12-10, 05:47 AM   #72
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Hi,

I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.
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Old 04-12-10, 11:09 AM   #73
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Quote:
I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.
Look like a corrupted install, my bet is that you enabled another mod after my GUI, whose menu-ini overwrote mine. Run JSGME, disable my GUI and enable it again so it overwrites any existing mod.

Being in 1939 has nothing to do with the TAFT settings panel, you will open it but inly the torpedo depth and other dials from the lower part will work. No other secondary effects at all.
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Old 04-12-10, 01:30 PM   #74
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Default Moving the 'wooden_part' down on its triangle.

I thought I'd save you a bit of trouble, Hitman.

Just change the settings in menu_1024_768.ini as follows:
[G31 I25]
Pos=400,740,200,25 (was 700,770,200,25)
[G31 I27]
Pos=-239,274,676,338 (was -239,244,676,338)

This works fine for me, and does not obscure the markings on the triangle. Moving the triangle upwards when it is not in use now means that only 5% of the sea area in map mode (F5) is now obscured by the triangle.
Previously, 10% was obscured, which is quite a lot.

An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'.

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Old 04-12-10, 02:45 PM   #75
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Quote:
An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'.
Yes, but in that case you would not be able to draw over it

Thanks for the notes
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