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Old 02-17-10, 02:06 PM   #166
blueduck
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Hello ReFaN,

Wow 17 minutes! That should work!!!

Maybe give a new try some minutes after the full hour.
E.g. right now: 20:04 (local time).

Greetz Blueduck
PS: if it still does not work send me an e-mail: blueduck@lsh3.com
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Old 02-17-10, 03:24 PM   #167
Yoda1976
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Quote:
Originally Posted by mstang67 View Post
Hey all. Really enjoying the new environment mod! Just wanted to point out that I'm using normal nights, and in the mornings (haven't checked evenings) when the sun hasn't come up yet but it is starting to get lighter, if you look underwater it appears to be considerably lighter than it is above the waves, especially when there are clouds and such. Just wanted to throw that out there so maybe some day it could be fixed. LSH rocks!
Hi mstang,

can you post us the time, date and position where you have this issue? I have test it before a few minutes, in bismarck sigle mission, and didn`t have this. But i see something like that you say a few weeks before. But in lsh or olc original you have in some moment issues that cames nearly to this you said.

The date and time will be good, to reproduce it!
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Old 02-18-10, 09:49 PM   #168
ReFaN
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Quote:
Originally Posted by blueduck View Post
Hello ReFaN,

Wow 17 minutes! That should work!!!

Maybe give a new try some minutes after the full hour.
E.g. right now: 20:04 (local time).

Greetz Blueduck
PS: if it still does not work send me an e-mail: blueduck@lsh3.com
Skipped trying download the full file, didnt work. so i got all the other files instead, but the game would just crash if i tried to start it with LSH enabled.
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Old 02-19-10, 04:30 AM   #169
blueduck
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Hello ReFaN,

did you download the installation manual as well and followed the instructions step by step?

Greetz Blueduck
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Old 02-19-10, 01:20 PM   #170
ReFaN
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Quote:
Originally Posted by blueduck View Post
Hello ReFaN,

did you download the installation manual as well and followed the instructions step by step?

Greetz Blueduck
Sure did.

But dont waste time on me, use time for more pressing matters, i hardly play SH3 anymore.
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Old 02-19-10, 04:08 PM   #171
blueduck
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Hello ReFaN,

...more pressing matters? - Arguing about SH5?

If you'ld like we should give it a last try per e-mail ?!?

Regards Blueduck
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Old 02-19-10, 04:33 PM   #172
ReFaN
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Quote:
Originally Posted by blueduck View Post
Hello ReFaN,

...more pressing matters? - Arguing about SH5?

If you'ld like we should give it a last try per e-mail ?!?

Regards Blueduck
Not arguing, waiting for SH5, cant wait

But no, thanks anyway for being helpful.
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Old 02-19-10, 04:39 PM   #173
blueduck
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Hello ReFaN,

OK then give it a try if you like.

LSH3 will still be there if don't like it.

Regards Blueduck
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Old 02-21-10, 04:45 AM   #174
nik112
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hi folks
2 quests again
1/ i added umark.tga from stock, and when i am on periscope depth i cant see my sub but whem iam at 30 or 80m i can see it.
2/ i added through jsgme some ships from mfm mod but they didnt appear in campaing
Is there a solution for those 2 quests?
happy hunting
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Old 02-21-10, 05:50 AM   #175
Magic1111
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Quote:
Originally Posted by nik112 View Post
hi folks
2 quests again
1/ i added umark.tga from stock, and when i am on periscope depth i cant see my sub but whem iam at 30 or 80m i can see it.

happy hunting
to 1)
The visibility of the marker, depending on the depth, can be found in the file of each U-boat (zb.im folder data/submarine/NSS_Uboat7b.cam ") with the S3Editor Setting:

1.) file with S3Editor Open
2.) 6: Open UnitMark
3.) 7: Mark UnitMark
4.) Depth = -10.0 <value adjust>
5.) to save.

To No. 2 I´ve no answer !

Best regards,
Magic
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Old 02-21-10, 06:54 AM   #176
blueduck
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Quote:
Originally Posted by nik112 View Post
hi folks
[...]
2/ i added through jsgme some ships from mfm mod but they didnt appear in campaing
Is there a solution for those 2 quests?
happy hunting
Hello nik112,

if you did not place them with new courses and/or added them to the existing convoys, they may only randomly appear in random convoys.

I'll give this MOD a try within LSH3V5 these days and tell you if there might be other problems.

Greetz Blueduck
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Old 02-22-10, 04:56 PM   #177
utops
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Hello LSH team.
Installed this mod today and so far i like it. What i do not like is sinking mechanics,but this is my personal issue because SM is always not good for me...
Sh3/4/GWX/TMO/WAC/FOTRS and so, no matter, always something wrong is with that.
Oh, ships to often goes split... i also do not like it

Thx for your work and for implement Wicher DD .
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Old 02-26-10, 06:04 AM   #178
JCWolf
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Hi there,
Just downloaded this awesome work and wanted to ask
a couple of questions if possible to reply!


I play with GWX 3 Gold,

And wanted to know if this can be used with GWX 3 Gold?

I have read the manual but there is nothing informing
about this mod being compatible with the Super Mods
available on use this days!

Also if can be used , how to install it, I mean install at last
after all Optional GWX 3 mods or before!?


Thanks for the time taken on this
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Old 02-26-10, 06:43 AM   #179
blueduck
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Quote:
Originally Posted by JCWolf View Post
Hi there,
Just downloaded this awesome work and wanted to ask
a couple of questions if possible to reply!

I play with GWX 3 Gold,
And wanted to know if this can be used with GWX 3 Gold?

I have read the manual but there is nothing informing
about this mod being compatible with the Super Mods
available on use this days!

Also if can be used , how to install it, I mean install at last
after all Optional GWX 3 mods or before!?


Thanks for the time taken on this
Hello JCWolf,

LSH3 is a SuperMOD just like GWX, WAC ...
Because GWX does not have the option to be completely removed from SH3 by JSGME, you will NOT be able to install LSH3V5 into your actual SH3-folder.

You will have to start with a new clean installation of SH3 plus Patch 1.4b. Maybe you use the tool "MultiSH3" to prepare a second installation and to use a separate SH3 folder in your own documents.

Hope that answers your questions.
Regards Blueduck
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Old 02-26-10, 06:51 AM   #180
JCWolf
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Quote:
Originally Posted by blueduck View Post
Hello JCWolf,

LSH3 is a SuperMOD just like GWX, WAC ...
Because GWX does not have the option to be completely removed from SH3 by JSGME, you will NOT be able to install LSH3V5 into your actual SH3-folder.

You will have to start with a new clean installation of SH3 plus Patch 1.4b. Maybe you use the tool "MultiSH3" to prepare a second installation and to use a separate SH3 folder in your own documents.

Hope that answers your questions.
Regards Blueduck

Thanks for the reply mate,

Then I have to ask BBW cause he uses your mod with GWX 3:

http://www.subsim.com/radioroom/show...04&postcount=7

And it seems to go OK!


I can make the second SHIII install, in fact I had that 2 years ago
upon the WIP of U-boat II that I was working on to make it
compatible to stock and GWX 1.2 at the time....


Thanks
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