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Old 11-04-16, 06:44 AM   #1246
Stiebler
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Default WYGM wide-screen mod available for NYGM

WYGM (= Wide Screen Mod for NYGM, by VanJast, adapted for NYGM by BigWallEye and Blitzkrieg) is now available for download by clicking on the NYGM link below.


@Kendras:
Quote:
I thought there was only GWX as supermod. Is NYGM better?
That depends entirely on how you define 'better'. NYGM concentrates on accurate simulation of U-boat tactics.

Stiebler.
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Old 12-21-16, 04:26 PM   #1247
ValoWay
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Quote:
Originally Posted by Stiebler View Post
My current mods list (using JSGME):

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
HSIE_V16B1
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubsFlag
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6 (Fixed)
EnvSim10_HsieFix

Short and simple. I don't need one of the wide-screen fixes, using a 1920x1080 screen which just stretches the graphics a little from left to right. The Envsim10_HsieFix patch fixes the defective weather in stock SH3, and can be downloaded from the link on the logo below. (Download file http://www.subsim.com/mods1/nygm/EnvSimAct_10.7z - assumes you are using the H.sie hardcode fix installed as HSIE_V16B1 in my set-up.)

I hope that helps,
Stiebler.
I'm interested in trying NYGM for the first time, however, it seems like I am unable to track down the 'Stiebler4C_SubsFlag' mod. Is that one something I create on my own when I install Stiebler's contribution to H.Sie's hard code fixes?
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Old 12-22-16, 01:28 PM   #1248
Stiebler
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@ValoWay:
Quote:
I am unable to track down the 'Stiebler4C_SubsFlag' mod.
I've had to withdraw this mod at the request of its originator.
So you won't be able to find it. Sorry about that.

The loss of this mod does not affect game-play.
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Old 12-22-16, 05:26 PM   #1249
ValoWay
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Quote:
Originally Posted by Stiebler View Post
@ValoWay:

I've had to withdraw this mod at the request of its originator.
So you won't be able to find it. Sorry about that.

The loss of this mod does not affect game-play.
Stiebler.
thank you for posting and letting me know, stiebler! Now I can focus on the actual installation process of the mod

Have a nice Christmas, mate
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Old 12-31-16, 06:20 AM   #1250
hauangua
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Hi mate
Can I install nygm6F Stiebler 4C addon with
magui For ? ..what files should I change? some buttons do not work well ...is enough follow the instructions of Stiebler and use "magui F for nygm files" ? or need other correction?
thanks and Happy New Years
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Last edited by hauangua; 12-31-16 at 06:32 AM.
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Old 01-01-17, 07:55 AM   #1251
Stiebler
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@hauangua:
Quote:
Can I install nygm6F Stiebler 4C addon with
magui For ? ..what files should I change? some buttons do not work well ...is enough follow the instructions of Stiebler and use "magui F for nygm files" ? or need other correction?
The official wide-screen mod for NYGM is WYGM, created by vanJast and adapted for NYGM by BigWallEye and Blitzkrieg. It can be downloaded by clicking on the NYGM link below.

WYGM should be installed after ALL other official mods for NYGM. 'Official' mods are those that appear in the list of mods on the NYGM SubSim page, again click on the NYGM link below.

Good luck! (And Happy New Year!)
Stiebler.
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Old 01-01-17, 11:27 AM   #1252
hauangua
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Thanks mate
but I have resolution problem... my monitor not 1920x1080 impossible for me play... Max for me 1366x768 good work with Magui F or magui widescreen 3.4 ...but with files problem.
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Old 02-14-17, 02:54 PM   #1253
Victor Schutze
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Default Steam installation

After a 5 year break I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
Thanks for your help.
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Old 02-14-17, 04:11 PM   #1254
desertstriker
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It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
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Old 02-14-17, 04:31 PM   #1255
justaman
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Default Keeping depth

Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
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Old 02-14-17, 06:37 PM   #1256
Victor Schutze
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Quote:
Originally Posted by desertstriker View Post
It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
This was not the question. I have JSGME.
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Old 02-14-17, 06:39 PM   #1257
Victor Schutze
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I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
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Old 02-14-17, 07:35 PM   #1258
J0313
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Quote:
Originally Posted by justaman View Post
Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
It tells you in the NYGM users manual that the SABOTAGE and MALFUNCTION option in Sh3 Commander should not be used.
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Old 02-14-17, 09:05 PM   #1259
ghost02
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Quote:
Originally Posted by Victor Schutze View Post
I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
Yes you will, especially if you use the hard code fixes.
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Old 02-14-17, 09:38 PM   #1260
Victor Schutze
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I managed to solve my Steam issue after a (long) research in these forums. Thank you all!

Last edited by Victor Schutze; 02-14-17 at 10:42 PM.
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