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Old 02-18-11, 03:50 PM   #1
MCHALO12
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Default Flakmonkey's Interior with crew

Hi my friends,

I am currently working on a mod that adds crew members to Flakmonkey's fantastic type VII interior.

A few screenshots:











The great clothes are from the "Men@work"-mod. I already asked permission to use them, but did not get any reply yet. So they could perhaps change until release.

Another problem are the heads of the crew members which are currently all the same. But this will be changed in the final version.

Hope you like your new comrades,

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Download link to the Beta of this Mod:

http://www.mediafire.com/?b9lzu8voe495g9j

Have fun my friends and please give me feedback!

Best regards, MCHALO12.

Last edited by MCHALO12; 03-08-11 at 05:24 PM.
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Old 02-18-11, 04:01 PM   #2
Rickster1
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Excellent cannot wait, many thanks
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Old 02-18-11, 04:01 PM   #3
Victor Schutze
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Fabulous!
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Old 02-18-11, 04:08 PM   #4
urfisch
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great stuff!
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Old 02-18-11, 04:33 PM   #5
Magic1111
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WONDERFUL !!!
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Old 02-18-11, 04:46 PM   #6
Lucky07
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Man good job !!!
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Old 02-18-11, 04:48 PM   #7
dcb
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A really nice addition
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Old 02-18-11, 05:16 PM   #8
frau kaleun
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Well this is fairly awesome.
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Old 02-18-11, 05:16 PM   #9
Stormfly
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cool stuff !

are they animated, or is that impossible atm ?
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Old 02-18-11, 06:00 PM   #10
MCHALO12
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Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.
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Old 02-18-11, 07:06 PM   #11
brett25
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horaay Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!
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Old 02-18-11, 09:50 PM   #12
Hans Witteman
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Quote:
Originally Posted by MCHALO12 View Post
Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.
Hi MCHALO,

Nice work mate

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body

Best regards Hans
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Old 02-18-11, 09:57 PM   #13
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
Hi MCHALO,

Nice work mate

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body

Best regards Hans

This the same kind of system you were considering for modelling interior flooding?
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Old 02-18-11, 10:02 PM   #14
Madox58
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You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
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Old 02-18-11, 11:33 PM   #15
reignofdeath
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Quote:
Originally Posted by Schwieger View Post
This the same kind of system you were considering for modelling interior flooding?
Wait so someones actually going to do that!?!?! Ill be so happy!! haha
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