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Old 10-19-09, 02:58 PM   #946
Rafael
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Quote:
Originally Posted by Ritmeister View Post
Ive been having a fe problems with the entire package tho that someone may be able to advise on.

Firstly the when you say click on the navigator bottom icon and go to Reports it doent give a soud report. Says some else like resum course, or an older report or just about anything. The hotspot for the variuous items just doesnt seem to activate properly. I tried adding the fixed lower section by Raphael but that doesnt cure it.

Another one is the radioman. If I click on the radio tower I dont go to the message screen at all.

THere are several others where the lower section click ons dont seem to work properly.

Any ideas?

My machine is top rate with 3.3ghz, 4gb ram, a 9800gt card etc. I did have to use the 4gb patch to make it run properly.
One day not on the forum and see what I am missing here!!!

My integrated orders for WAC works perfectly. I don't know WHY YOU have problems.

1) Start a new career and see that all integrated orders will work correctly. All has been tested and tested.

2) Load a previously saved game and you will see that certain things won't work anymore. Pointers are 12 o clock to the North. Compass, hydrophone room etc. etc. This I cannot help, it is something that needs to be fixed within WAC 4.1 more you can read here http://www.subsim.com/radioroom/show...&postcount=913.

3) The corrected integrated orders WAC 4.1 fix can be found here: http://www.subsim.com/radioroom/down...o=file&id=1387 read the subsim.com page before downloading it.

The main problem is loading a previously saved game. There is still no solution fix for it.
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Old 10-19-09, 03:48 PM   #947
Carotio
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@HanSolo

I just noticed you had uploaded some optional mods to your folder at the SHMF server, but forgot to add them to your WAC4.1 post. I did that for you now. I you want to edit, then go ahead. If you still haven't figured out how to make the links, you'll just have to choose modify your post there, and you'll see.
btw, didn't someone make a no fatigue mod for WAC4.1 too?

@everyone
optional WAC4.1 mods now available in SHMF too:
http://www.silenthuntermods.com/foru....php?topic=271
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Old 10-19-09, 04:02 PM   #948
Rafael
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Quote:
Originally Posted by Carotio View Post
btw, didn't someone make a no fatigue mod for WAC4.1 too?
Yes, I specially made two no fatigues for people. Because while testing WAC 4.1beta and RC1, I noticed that WAC 4.1 is NOT compatible with SH3 Commander. And I hate fatigued crew!

1) WAC 4.1 - Rafael No Fatigue
http://www.subsim.com/radioroom/down...o=file&id=1364

... and the following below made on special request.

2) WAC 4.1 - Rafael Stock Repair Times No Fatigue
http://www.subsim.com/radioroom/down...o=file&id=1388

At your service!
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Old 10-19-09, 04:28 PM   #949
Carotio
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Ok, thanks, will add these two to the main WAC4.1 post in SHMF as well
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Old 10-20-09, 07:38 AM   #950
Assprella
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Thanks a lot Sir.
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Old 10-20-09, 11:38 AM   #951
robbythesub
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Default Free Cam 1.2 (ACM)

Han-

Not sure whether you are aware, or have tried it yet, but this move around mod works fine with WAC 4.1!

Makes this brilliant game even better, as you can now walk around as in other versions!

I have tried with Vista 64, XP version and Vista beta version.
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Old 10-20-09, 02:51 PM   #952
Ritmeister
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Thnaks Rafael, I had not included the integrated orders one to the list of mods I added on the WAC 4.1. Seems to work OK now. There must be some issue with my PC that theres some sort of lag in the interface. The orders are slow to engage sometimes, and if there sint a colored outline box around the item when you hover the arrow over it, it wont take. Must be me! :-(
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Old 10-20-09, 03:00 PM   #953
Ritmeister
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I had asked a queastion a few days ago about sinkings ships. Does WAC 4.1 use the hit points system like in the standard game or has natural sinking been included? THe way the ships sink or dont sink seem very mathematical. Not complaining, just asking. I do prefer the other system as I've seen some amazing sinkings especially in bad weather with that system.
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Old 10-20-09, 03:06 PM   #954
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Quote:
Originally Posted by Ritmeister View Post
Thnaks Rafael, I had not included the integrated orders one to the list of mods I added on the WAC 4.1. Seems to work OK now. There must be some issue with my PC that theres some sort of lag in the interface. The orders are slow to engage sometimes, and if there sint a colored outline box around the item when you hover the arrow over it, it wont take. Must be me! :-(
You're welcome Kaleun!

Don't forget that WAC is quite heavy. You always can try GWX 3.0 (less heavy) and use the same DSK GUI:

http://www.subsim.com/radioroom/down...o=file&id=1380

There is also a "LOCKED" bottom menu version, made specially on request.

The thread can be found here: http://www.subsim.com/radioroom/showthread.php?t=157074

Good luck!
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Old 10-20-09, 03:13 PM   #955
HanSolo78
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Hi guys!

@Carotio
Still had no time to have a look into creating the animated links in your forum...
maybe some day


@Rob

What do you mean? The camera mod to move free?

@Rittmeister

WAC uses the standard ship sinking model by SH3... only small changes have been made to the armour of battleships.
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Old 10-20-09, 03:18 PM   #956
Rafael
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Quote:
Originally Posted by HanSolo78 View Post
@Rob

What do you mean? The camera mod to move free?
Rob means the mod "Extended FreeCam 1.2 for ACM", indeed it works (key F2) but my WAC 4.1 Integrated Orders fix wont work anymore.
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Old 10-21-09, 04:51 PM   #957
Stormfly
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Quote:
Originally Posted by Rafael View Post
Rob means the mod "Extended FreeCam 1.2 for ACM", indeed it works (key F2) but my WAC 4.1 Integrated Orders fix wont work anymore.
iam shure there is a way to integrate it including your fix...

...i got asked for permission to integrated it into WAC4.1, but received this demand only today, as iam not checking my pm`s at UBI to often... sorry for that.

if the demand for the cam is still active, i would be glad if iam allowed to contribute it to the next version of WAC, or as an seperate addon if requested so.
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Old 10-22-09, 02:08 AM   #958
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Yes as stormfly and rafael say- the freecam 1.2 works fine which I think is great news and really enhances the flavour of this great mod even more.

I am going to try some new skins too later.

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Old 10-22-09, 08:42 AM   #959
gmuno
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Is it possible that the the flak got weak somehow? During Flakschool i pumped 60 rounds in a single bird and its pilot was still laughing and merrily making his turns.
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Old 10-22-09, 09:06 AM   #960
Tuddley3
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Quote:
Originally Posted by robbythesub View Post
freecam 1.2 works fine which I think is great news and really enhances the flavour of this great mod even more.
Hmm, I think Tuddley will be giving this mod a try.
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