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Old 07-14-2017, 01:57 PM   #7096
kyle9154
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Exclamation GWX 3.0 with sh3 commander crash to desktop on savegame.

Hi everyone, I'm having issues with my game. I can't load a saved game mid patrol without a crash to desktop before loading bar completes and I follow the instructions in the GWX 3.0 manual, I don't save while submerged or save near any ship traffic nor do I upgrade anything on U-boat before first patrol except hire a few crew and change out a few torpedoes that cost no renown. I use sh3 commander with H.sie's fixes a few mods in jsgme but don't see how that would corrupt save games. If I play the whole patrol in a day and end my patrol at base it's fine, only happens while trying to load a save mid-patrol in open ocean alone on surface.

MOST TIMES I DON'T HAVE TIME TO PLAY OUT A FULL PATROL ESPECIALLY WITH THE LONGER RANGE U-BOATS SO THIS IS KINDA OF A GAME BREAKER FOR ME. sorry for caps
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Old 07-14-2017, 03:15 PM   #7097
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I do not see any problems in your case, but nevertheless I recommend doing a SH3 folder backup in "My documents" while minimizing the game in the tray.
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Old 07-17-2017, 07:39 AM   #7098
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Quote:
Originally Posted by kyle9154 View Post
Hi everyone, I'm having issues with my game. I can't load a saved game mid patrol without a crash to desktop before loading bar completes and I follow the instructions in the GWX 3.0 manual, I don't save while submerged or save near any ship traffic nor do I upgrade anything on U-boat before first patrol except hire a few crew and change out a few torpedoes that cost no renown. I use sh3 commander with H.sie's fixes a few mods in jsgme but don't see how that would corrupt save games. If I play the whole patrol in a day and end my patrol at base it's fine, only happens while trying to load a save mid-patrol in open ocean alone on surface.

MOST TIMES I DON'T HAVE TIME TO PLAY OUT A FULL PATROL ESPECIALLY WITH THE LONGER RANGE U-BOATS SO THIS IS KINDA OF A GAME BREAKER FOR ME. sorry for caps
Something I found, aside from the precautions you are taking, is to make sure I give the Save function plenty of time to write out the whole file. My system is pretty good, and I'm saving to a solid state "disk", but still when I watch the disk activity light on my machine I notice it goes for up to a minute past the point where I hit the Save button. I'm guessing that if you hit "Resume" or "Exit" right after making a Save file, it may not have completed writing out the whole file. Might just be superstition on my part, but I have not had a single "bad" save file since implementing a process to let the Save run its course - I get up and take a break at that point. Works for me - it may work for you. Good Hunting!

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Old 07-20-2017, 05:43 AM   #7099
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Quote:
Originally Posted by torpedobait View Post
Something I found, aside from the precautions you are taking, is to make sure I give the Save function plenty of time to write out the whole file. My system is pretty good, and I'm saving to a solid state "disk", but still when I watch the disk activity light on my machine I notice it goes for up to a minute past the point where I hit the Save button. I'm guessing that if you hit "Resume" or "Exit" right after making a Save file, it may not have completed writing out the whole file. Might just be superstition on my part, but I have not had a single "bad" save file since implementing a process to let the Save run its course - I get up and take a break at that point. Works for me - it may work for you. Good Hunting!

hmmmmm, going to try that, here's my mod list of JSGME, everyone let me know if the mod order is okay.

top of the list :
S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6- VisualSensors for GWX3
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Realistic contacts with Sub icons
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Additional Depth Charges v1.0 (GWX3)
Waterstream & Exhaust 2.3 combo mod
Da Flag & Pen 2010 mod
GWX - Integrated Orders
Patch_compat_GWX_IntOrders (to work commands wise with da flags and pens)
IABLs MFM 3.3-Improved
p.s. only conflict is Additional depth charges v1.0 overwrites Rbs1_Sh4 effects for sh3(changes the types of depth charges on escorts instead of generic one)


These I Install direct to sh3:
Das Boot Sound Mod(gramophone only)
EnvSimAct_10 for H.sie mod
Evan82 's uniforms II
Prometheus Hull Damage Mod

These direct to SH3 Commander:
Compulsory U-boat headdress(realistic crew option)
Ship Names April 2015 plus English names into sea folder of sh3
WBs SH3 Commander mod for IABLs MFM Skin Pack v3


As you can see I don't like having too many mods just the essentials, only other mods I'd like to have but interfere with integrated orders mod(I need integrated orders because I use wolfpack mod part of h.sie's fixes)are FM Interiors mod 2.1D and Markman's MAGUI mod. I don't know which command to edit in commands file so I don't bother, and I'm waiting for Blitzkrieg to hopefully automate Stiebeler's add on as I do use his FRONT-END Program.
Thanks Herr Kaleun

Last edited by kyle9154; 07-20-2017 at 06:47 AM.
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Old 07-20-2017, 06:00 AM   #7100
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Hi mate.

As a start lose this:

TheDarkWraith_DC_Water_Disturbance_v4_0_SH3

It is known to cause problems.

Good luck
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Old 07-20-2017, 06:40 AM   #7101
kyle9154
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Quote:
Originally Posted by Fubar2Niner View Post
Hi mate.

As a start lose this:

TheDarkWraith_DC_Water_Disturbance_v4_0_SH3

It is known to cause problems.

Good luck
Removed and thank you, any other bad buggy mods captains? ohh and I do use the 1.4 resolution fix set to 1920 x 1080 p

Last edited by kyle9154; 07-20-2017 at 06:49 AM.
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Old 07-20-2017, 07:07 AM   #7102
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Quote:
Originally Posted by kyle9154 View Post
hmmmmm, going to try that, here's my mod list of JSGME, everyone let me know if the mod order is okay.

top of the list :
S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6- VisualSensors for GWX3
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Realistic contacts with Sub icons
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Additional Depth Charges v1.0 (GWX3)
Waterstream & Exhaust 2.3 combo mod
Da Flag & Pen 2010 mod
GWX - Integrated Orders
Patch_compat_GWX_IntOrders (to work commands wise with da flags and pens)
IABLs MFM 3.3-Improved
p.s. only conflict is Additional depth charges v1.0 overwrites Rbs1_Sh4 effects for sh3(changes the types of depth charges on escorts instead of generic one)


These I Install direct to sh3:
Das Boot Sound Mod(gramophone only)
EnvSimAct_10 for H.sie mod
Evan82 's uniforms II
Prometheus Hull Damage Mod

These direct to SH3 Commander:
Compulsory U-boat headdress(realistic crew option)
Ship Names April 2015 plus English names into sea folder of sh3
WBs SH3 Commander mod for IABLs MFM Skin Pack v3


As you can see I don't like having too many mods just the essentials, only other mods I'd like to have but interfere with integrated orders mod(I need integrated orders because I use wolfpack mod part of h.sie's fixes)are FM Interiors mod 2.1D and Markman's MAGUI mod. I don't know which command to edit in commands file so I don't bother, and I'm waiting for Blitzkrieg to hopefully automate Stiebeler's add on as I do use his FRONT-END Program.
Thanks Herr Kaleun
You can use MaGUI with Hsie's. And the FM interiors. No problems.

Fitzcarraldo
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Old 07-20-2017, 09:10 AM   #7103
kyle9154
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Quote:
Originally Posted by fitzcarraldo View Post
You can use MaGUI with Hsie's. And the FM interiors. No problems.

Fitzcarraldo
You get issues when using them with integrated orders making integrated orders mod not work, and I hate editing a whole bunch of config files and command file changes. Tell me a solution instead of just saying it works no problem, because how does that help me. upload a English.command file to get the magui, and fm interiors to work compatibility wise with integrated orders and I will use those mods. I've read around and this is a common problem with integrated orders mod.
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Old 07-20-2017, 11:53 AM   #7104
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Quote:
Originally Posted by kyle9154 View Post
You get issues when using them with integrated orders making integrated orders mod not work, and I hate editing a whole bunch of config files and command file changes. Tell me a solution instead of just saying it works no problem, because how does that help me. upload a English.command file to get the magui, and fm interiors to work compatibility wise with integrated orders and I will use those mods. I've read around and this is a common problem with integrated orders mod.
If you use MaGUI you don't need integrated orders GWX optional. MaGUI does the works.

If you don't use German Uboats compilation and only want FM Interiors you need the Aces compatibility mod. It is in the Maik's archives. Also MaGUI has his compatiblity mods. A combination of MaGUI (or Anhenerbe GUI HD), Aces compatibity mod and FM interiors works very fine with H.sie. I'm not at home now; late I will post my JSGME list so you can see the order of mods and combinations.

Good hunt!

Fitzcarraldo

Last edited by fitzcarraldo; 07-20-2017 at 12:03 PM.
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Old 07-20-2017, 01:00 PM   #7105
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Quote:
Originally Posted by fitzcarraldo View Post
If you use MaGUI you don't need integrated orders GWX optional. MaGUI does the works.

If you don't use German Uboats compilation and only want FM Interiors you need the Aces compatibility mod. It is in the Maik's archives. Also MaGUI has his compatiblity mods. A combination of MaGUI (or Anhenerbe GUI HD), Aces compatibity mod and FM interiors works very fine with H.sie. I'm not at home now; late I will post my JSGME list so you can see the order of mods and combinations.

Good hunt!

Fitzcarraldo
thanks this is what I was looking for. So your saying I can still use the wolfpack mod in h.sie automated patch in Front End and send and receive radio messages with magui?
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Old 07-20-2017, 01:29 PM   #7106
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This is my new mod order, any issues that you see? Hopefully I can send radio messages as you say it's included with magui mod, no editing files needed. Can I run standalone, or does it have to be magUI Final? just need aces compatibility mod, but unable to log on to Maik's archives and I know the username: Maik/password: Woelfe/ Can you send me a link to aces mod compatibility the right one I need? thanks don't know why I can't log on.

S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6- VisualSensors for GWX3
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Realistic contacts with Sub icons
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Additional Depth Charges v1.0 (GWX3)
GWX - Waterstream & Exhaust
GWX - Da Flag & Pen mod
FM_NewInterior v2.1D
Widescreen MaGui v3.4-SA
WideScreen MaGui v3.4-SA FIX for GWX v3
TorpedoSolutionButton for WideScreen MaGui v3.4-SA- I let my weapons officer do the work because I'm not a manual targeting guy.
FM NI Fix for WideScreen MaGui v3.4-SA
MFM-Improved

Last edited by kyle9154; 07-20-2017 at 02:07 PM.
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Old 07-20-2017, 02:30 PM   #7107
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Originally Posted by kyle9154 View Post
thanks this is what I was looking for. So your saying I can still use the wolfpack mod in h.sie automated patch in Front End and send and receive radio messages with magui?
Yes. Only you don't ever receive an answer from BdU and it leaves you alone. Not ever the wolfpacks run at your call. But it is the same with integrated orders Magui or Anhenerbe.

One of my old list with MaGUI 3.4 WS (some mods could not be up to date).

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX - Merged Campaign Wilhelmshaven v6


LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Ice Age
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood

Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Thomsen's Sound Pack V3.2cg
Aces' Super Pens v4 GWX3 Version


Merchant_Fleet_Mod_3.2
Aces' Combined SH3.SDL Files v2
Aces' Multimod compatability fix release v1.3 public beta
Aces' Type 7c1 Turm plus MG34s addon on for Super Turms 4


Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Dönitz Aces - Custom Emblems
Torpedo_HAHD_1024_GWX
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Evans Uniforms II
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships

MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-Intro Screen for Widescreen MaGui v3.4


Q Ship mod GWX3.0
FM NI Fix for WideScreen MaGui v3.4
German Images for Widescreen MaGui v3.4
Type VII salvo selector
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Real Depth Charge
Karle's_Crash_Dive_Mod
Carotio_SH3_Seafloormod - 256mb
Leitz Fernglas
GWX - No Medals on Crew
GWX - 16km Atmosphere
WAC3.0 RealAtlantic 2 v.TP
Thomsen's Water V4
New_clearsky_clouds
Sub Image mod
Diesel Startup Sequence for FM Engine Room beta 1
Haunting Atlantic Wind
Flakmonkey's Interior with crew
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
Red Night Map
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
TiefeMkI(German)
Fubars crew skins 2+3+4+Elite II+Bärte
BritishAsdicMkIFinal
Sawfish Emblem on caps
Compulsory U-boat Headdress - GWX 2.0
Wolfehunters_VIIC_U408_2048
Combat Radio Frequency

Another:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
Aces' Type 9 c-1 Super Turm v2.0 2x MG-34 version for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Type VII salvo selector
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
FM NI Fix for WideScreen MaGui v3.4
Q Ship mod GWX3.0
Carotio_SH3_Seafloormod - 256mb
Sub Image mod
Flakmonkey's Interior with crew
Combat Radio Frequency
DBSM Base
DBSM_Menu_Sound
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon
Rapt0r's DBSM Addon [FIX 1.4]
Rapt0r's DBSM Addon Yes Sir Patch
B25_Deck_Crew_Ambient
BritishAsdicMkIFinal
GWX - Merged Campaign Wilhelmshaven v6
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Black]
Aces' Modified Headphones
Wolfehunters_VIIC_U408_2048
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
optional-Intro Screen for Widescreen MaGui v3.4
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
Supplement to V15F3 (JSGME)
O2-Gauges
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Ice Age
WAC 4.1 Environment

Other:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01


Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3


Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5


GWX_SH4StyleFlag_fullModel
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Dasboot improve Officer icons by Dimitrius07
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech

Atmospheric Sound Package
B25_Deck_Crew_Ambient
Karle's_Crash_Dive_Mod
TiefeMkI(German)
Scirè-Tikigod- repeated order
Haunting Atlantic Wind
Real Depth Charge
TorpedoTubesFfireFinal vGW
Torpedo_HAHD_1024_GWX
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
b25_Louder_Diesels
Carotio_SH3_Seafloormod - 128mb
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Modified Headphones
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
From Aces Try This
Dunkle_Torpedos
Type VII salvo selector
WAC3.0 RealAtlantic 2 v.TP
WAC4.1 16k Atmosphere
KJF_Moon_v1.1
optional-Intro Screen for Widescreen MaGui v3.4
sobers
The Real Swordfish
Aces' Combined SH3.SDL Files v2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Wolfehunters_VIIC_U408_2048
Konrad_Krumm_VIIc Decks
SH3-Blue Night Map



And the last I used, the best I played with SH3- this is for Anhenerbe GUI HD 1920x1080 resolution. I´m mainly playing SH5 TWoS and SH4 FOTRSU (and Cold Waters) now, so I didn´t actualize my list for SH3. There are some new mods not added, example, the awesome German Uboats compilation.

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Merged Campaign
GWX - Integrated Orders
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
b25_SF_Grass_Full_V2
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
pascal_map
DD_VisibleMines_V1.0
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
Diesel Startup Sequence for FM Engine Room beta 1
OLC's Modified Searchlight Beams for GWX3
Flags_enlighten
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Wooden_Lifeboats_Mod_1.1
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Dunkle_Torpedos
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Combined SH3.SDL Files v4
Aces' Modified Headphones
Moon_light_mod
From Aces Try This
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
MFM3.2 displacement correction mod
External Cargo from SH5
M.E.P v5
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Ahnenerbe WideGui 1920 x 1080 Final
Optional NavMapTable
Optional UzoBkgr
Torpedo_HAHD_1024_GWX
Supplement to V16B1 (JSGME)
GWX - Main movie - 'Das Boot'
Evans Uniforms
Ice Age
TEST SENSORS FOR FLETCHER - ONLY HYDROPHONES
M04B-MX04B
More wounded & less dead crew v2 - for V16B1 (JSGME)


In the Maik´s archives page, you can obtain all these mods.

I hope this will help you.

Fitzcarraldo

Last edited by fitzcarraldo; 07-20-2017 at 02:57 PM.
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Old 07-20-2017, 02:54 PM   #7108
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 17
Downloads: 294
Uploads: 0
Default

Quote:
Originally Posted by fitzcarraldo View Post
Yes. Only you don't ever receive an answer from BdU and it leaves you alone. Not ever the wolfpacks run at your call. But it is the same with integrated orders Magui or Anhenerbe.

Fitzcarraldo
See that defeats the point, I need those messages to come through so I can read if they want me to attack alone(wolfpack not nearby) or shadow and I won't know if I can't read those messages, anyways I'm sticking to my original list with out FM interiors and magUI, their just eye candy anyways and not what I deem absolutely essential. I don't think hitman's, Anhenerbe or any gui mods can work with integrated messages coming through, am I right?

Not ever the wolfpacks run at your call - that's false I've encountered plenty of convoy battles from me reporting their speed and bearing and yes they don't come all the time (weather, u boats not in the area, messages not getting through like real life) but it does work most of the time and it's the most brilliant addition ever, how could ubisoft release a uboat game without functioning wolfpacks is crazy to me.

Last edited by kyle9154; 07-20-2017 at 03:08 PM.
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Old 07-20-2017, 03:52 PM   #7109
kyle9154
Swabbie
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 17
Downloads: 294
Uploads: 0
Default

Quote:
Originally Posted by fitzcarraldo View Post
Yes. Only you don't ever receive an answer from BdU and it leaves you alone. Not ever the wolfpacks run at your call. But it is the same with integrated orders Magui or Anhenerbe.

One of my old list with MaGUI 3.4 WS (some mods could not be up to date).

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX - Merged Campaign Wilhelmshaven v6


LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Ice Age
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood

Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Thomsen's Sound Pack V3.2cg
Aces' Super Pens v4 GWX3 Version


Merchant_Fleet_Mod_3.2
Aces' Combined SH3.SDL Files v2
Aces' Multimod compatability fix release v1.3 public beta
Aces' Type 7c1 Turm plus MG34s addon on for Super Turms 4


Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Dönitz Aces - Custom Emblems
Torpedo_HAHD_1024_GWX
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Evans Uniforms II
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships

MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-Intro Screen for Widescreen MaGui v3.4


Q Ship mod GWX3.0
FM NI Fix for WideScreen MaGui v3.4
German Images for Widescreen MaGui v3.4
Type VII salvo selector
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Real Depth Charge
Karle's_Crash_Dive_Mod
Carotio_SH3_Seafloormod - 256mb
Leitz Fernglas
GWX - No Medals on Crew
GWX - 16km Atmosphere
WAC3.0 RealAtlantic 2 v.TP
Thomsen's Water V4
New_clearsky_clouds
Sub Image mod
Diesel Startup Sequence for FM Engine Room beta 1
Haunting Atlantic Wind
Flakmonkey's Interior with crew
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
Red Night Map
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
TiefeMkI(German)
Fubars crew skins 2+3+4+Elite II+Bärte
BritishAsdicMkIFinal
Sawfish Emblem on caps
Compulsory U-boat Headdress - GWX 2.0
Wolfehunters_VIIC_U408_2048
Combat Radio Frequency

Another:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX - VIIC41 Player Sub
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
Aces' Type 9 c-1 Super Turm v2.0 2x MG-34 version for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Torpedo damage Final ver2.0
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
MaGui 3.4
Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Type VII salvo selector
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
FM NI Fix for WideScreen MaGui v3.4
Q Ship mod GWX3.0
Carotio_SH3_Seafloormod - 256mb
Sub Image mod
Flakmonkey's Interior with crew
Combat Radio Frequency
DBSM Base
DBSM_Menu_Sound
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon
Rapt0r's DBSM Addon [FIX 1.4]
Rapt0r's DBSM Addon Yes Sir Patch
B25_Deck_Crew_Ambient
BritishAsdicMkIFinal
GWX - Merged Campaign Wilhelmshaven v6
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Black]
Aces' Modified Headphones
Wolfehunters_VIIC_U408_2048
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
optional-Intro Screen for Widescreen MaGui v3.4
Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta)
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
Supplement to V15F3 (JSGME)
O2-Gauges
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Ice Age
WAC 4.1 Environment

Other:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01


Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3


Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5


GWX_SH4StyleFlag_fullModel
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Dasboot improve Officer icons by Dimitrius07
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech

Atmospheric Sound Package
B25_Deck_Crew_Ambient
Karle's_Crash_Dive_Mod
TiefeMkI(German)
Scirè-Tikigod- repeated order
Haunting Atlantic Wind
Real Depth Charge
TorpedoTubesFfireFinal vGW
Torpedo_HAHD_1024_GWX
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
b25_Louder_Diesels
Carotio_SH3_Seafloormod - 128mb
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Modified Headphones
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
From Aces Try This
Dunkle_Torpedos
Type VII salvo selector
WAC3.0 RealAtlantic 2 v.TP
WAC4.1 16k Atmosphere
KJF_Moon_v1.1
optional-Intro Screen for Widescreen MaGui v3.4
sobers
The Real Swordfish
Aces' Combined SH3.SDL Files v2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Wolfehunters_VIIC_U408_2048
Konrad_Krumm_VIIc Decks
SH3-Blue Night Map



And the last I used, the best I played with SH3- this is for Anhenerbe GUI HD 1920x1080 resolution. I´m mainly playing SH5 TWoS and SH4 FOTRSU (and Cold Waters) now, so I didn´t actualize my list for SH3. There are some new mods not added, example, the awesome German Uboats compilation.

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

GWX - Merged Campaign
GWX - Integrated Orders
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
b25_SF_Grass_Full_V2
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
pascal_map
DD_VisibleMines_V1.0
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
Diesel Startup Sequence for FM Engine Room beta 1
OLC's Modified Searchlight Beams for GWX3
Flags_enlighten
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Wooden_Lifeboats_Mod_1.1
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Dunkle_Torpedos
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Combined SH3.SDL Files v4
Aces' Modified Headphones
Moon_light_mod
From Aces Try This
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
MFM3.2 displacement correction mod
External Cargo from SH5
M.E.P v5
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Ahnenerbe WideGui 1920 x 1080 Final
Optional NavMapTable
Optional UzoBkgr
Torpedo_HAHD_1024_GWX
Supplement to V16B1 (JSGME)
GWX - Main movie - 'Das Boot'
Evans Uniforms
Ice Age
TEST SENSORS FOR FLETCHER - ONLY HYDROPHONES
M04B-MX04B
More wounded & less dead crew v2 - for V16B1 (JSGME)


In the Maik´s archives page, you can obtain all these mods.

I hope this will help you.

Fitzcarraldo
Not what I want, your lists = mod soup nightmare. I want my modlist as streamlined as possible to avoid future errors and conflicts. thanks for your help though and everyone else who contributed.
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