SUBSIM Radio Room Forums
The newest naval sim by Totem Games!

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-2017, 05:51 AM   #91
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

Quote:
Originally Posted by Niume View Post
Hello guys I want to tweak water of mep v6 its a bit too blue for me. Any ways to modifying the color of water
Silent Hunter 3\data\Env\EnvColors_Atl.dat
Silent Hunter 3\data\Env\SkyColors_Atl.dat
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 05-08-2017, 01:30 PM   #92
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

Quote:
Originally Posted by Tycho View Post
Most likely not. I'm not programer, I'm incompetent to add new things, I only find and change bytes. And honestly, I'm already tired of this, there is only one more thing I want to find and then I finish digging into the .exe file.
And, I found it.
I will not look in the sh3.exe again, I promise, at least this year.

What I found, is part of the code that draw the lines / graticules on periscopes.
Now I have proper Uzo with only vertical line.
I bring back 1.5 zoom to be default, and this give me proper work of "Cam_zoom_cycle", that I can now will make with menu command.
 
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 05-09-2017, 07:47 AM   #93
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,258
Downloads: 156
Uploads: 7


Default

Quote:
Originally Posted by Tycho View Post

What I found, is part of the code that draw the lines / graticules on periscopes.
Now I have proper Uzo with only vertical line.
I bring back 1.5 zoom to be default, and this give me proper work of "Cam_zoom_cycle", that I can now will make with menu command.
Another really great find Tycho,bravo
the degrees reticles at UZO (and the horiz line) is not historical correct being there and it was something that annoying me see it.
__________________

Knowledge is the only thing that nobody can ever take from you...



Mediafire page
: http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-11-2017, 06:21 PM   #94
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,258
Downloads: 156
Uploads: 7


Default

Speaking about the UZO,
does anyone know if the vertical line of uzo was highlighted (to green or to whatever color) during night ?
__________________

Knowledge is the only thing that nobody can ever take from you...



Mediafire page
: http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-18-2017, 06:03 PM   #95
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,258
Downloads: 156
Uploads: 7


Default

Quote:
Originally Posted by makman94 View Post
Speaking about the UZO,
does anyone know if the vertical line of uzo was highlighted (to green or to whatever color) during night ?
pump,

....anyone ?
__________________

Knowledge is the only thing that nobody can ever take from you...



Mediafire page
: http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-19-2017, 02:52 AM   #96
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

Quote:
Originally Posted by makman94 View Post
Speaking about the UZO,
does anyone know if the vertical line of uzo was highlighted (to green or to whatever color) during night ?
If we look over British report on U-570.
For Attack Periscope - nothing about.
For Observation Periscope:
Quote:
The graticule is illuminated by luminous material carried in glass tubes around the edge of the graticule. The illumination begins to show on the graticule after about 12 seconds application of the eye to the eyepiece in the dark, and after about 3 minutes the divisions can be distinguished. The numbers cannot be read.
For UZO:
Quote:
A graticule is provided in the right limb. It consists of a vertical line which gradually thickens from the centre to the outside of the field. The line is provided with night illumination by a self-luminous placed in a compartment to the right of the graticule. There is an external lever which controls the illumination from "hell" (Bright" to "dunkel" (Dark). In the bright position the illumination is visible after 2 to 3 minutes' observation in the dark and plainly visible after 10 minutes. In the dark position it is just cut out completely.
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 05-22-2017, 12:50 AM   #97
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,258
Downloads: 156
Uploads: 7


Default

Quote:
Originally Posted by Tycho View Post
If we look over British report on U-570.
For Attack Periscope - nothing about.
For Observation Periscope:

For UZO:
Thank you Tycho
__________________

Knowledge is the only thing that nobody can ever take from you...



Mediafire page
: http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 06-24-2017, 01:01 PM   #98
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

According to above information, I decided that attack periscope didn't have illumination.
So, I decided to rework a little my scopes reticle:

tga files:
 




Attack periscope, day and night:
 






Observation periscope, day and night:
 






UZO, day and night:
 




__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 06-24-2017, 06:33 PM   #99
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: Beyond Black River - in Pict country, you betcha!
Posts: 1,957
Downloads: 461
Uploads: 0


Default

Tycho, this work is very interesting. Could you please post a link to the .tga files for the graticles? I would like to try them. Thanks.
BigWalleye is offline   Reply With Quote
Old 06-25-2017, 02:50 PM   #100
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

Quote:
Originally Posted by BigWalleye View Post
Tycho, this work is very interesting. Could you please post a link to the .tga files for the graticles? I would like to try them. Thanks.
Sent you PM.
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 06-26-2017, 06:21 AM   #101
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: Beyond Black River - in Pict country, you betcha!
Posts: 1,957
Downloads: 461
Uploads: 0


Default

Thanks, Tycho.
BigWalleye is offline   Reply With Quote
Old 07-26-2017, 05:55 AM   #102
Tycho
Watch Officer
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 343
Downloads: 254
Uploads: 1


Default

I'm not doing anything about SH3 these days.
Yet, from time to time, in my thoughts something interesting emerges.
In my recent dealing with sh3.exe, during the spring, I saw something.

Now I think, that it will be possible, for example, to take some of kriegsmarine grid and to move and rearrange its lines, in order to create new grid.

Looking over SH3 kriegsmarine grid representation, I see the grids that are absolutely not needed, like: PA, PB and PC, and maybe GK.
So, why not to move, rearrange and rename these, and create for example: CL and CP (Black sea and East Med) .
Or maybe: AA, AB, AC and AT, for north operations.
 

When I will do that, I don't know. I have other priorities to do in SH3 for this winter.
First I will test the possibilities, and if it is possible, through the next year will make something about that.
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 07-26-2017, 09:02 AM   #103
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 6,885
Downloads: 681
Uploads: 9


Default

Interesting topic

In the past I have been messing with SH5's terrain types, I even had some clues by one of the devs, and I must say that things haven't changed much from SHIII to SH5.

Thank you for sharing your knowledge Tycho & Co.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim