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Old 01-17-07, 04:54 PM   #16
GT182
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I would love to have the 2 parts of the Intergrated TDC as a single mod Ducimus. It would be so much faster than switching from Periscope to TDC views.
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Old 01-17-07, 05:08 PM   #17
Ducimus
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Quote:
Cannot stand the high pitched 'Girly' "Yeaaahh!!", does it now sound more like the deep guttural German voice ?
Yes, its deeper voiced. I hated the girly voice too; acutally i hated it with a passion.

Quote:
s the background combat music running in the background ALL the time ?
Music only plays when youve detected an enemy unit that is unaware of your presence. It's bit of a cheat honestly, but it makes it a bit easier to ID neutral units. If you want to get rid of it, then delete the CFG file in the "data/sound/music" directory, or remark out the battle music tracks in the file itself.

Quote:
I would love to have the 2 parts of the Intergrated TDC as a single mod Ducimus. It would be so much faster than switching from Periscope to TDC views.
What do you mean? Both parts exist in both the UZO and attack perisope. They DONT exist in the observation periscope however.
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Old 01-17-07, 06:03 PM   #18
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What's the point of the reduced crew spots in the engine rooms? I like to use the engine room currently not in use to put idle crewmen in when there's no room in the quarters since they get fatigued alot slower there than in the torpedo rooms. This means i'll have less room to do that, and your mod doesn't actually make crew in the engine room do more work, it just blocks out some of the spots graphically, right? Everything else sounds great though, i'm installing it now, good work!
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Old 01-17-07, 06:21 PM   #19
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THe point of the engine/motor room mask was so that you dont feel compelled to place un needed crew there. All you really NEED was the 3 machinests and 2 seaman to be at 100% effiiciency. The crew slots masked over are essentually a 5th wheel. Personnaly i the mask. Makes everything look neat and tidy. You can still place crew there, but their not needed. Particurally since i turned off fatigue anyway. I found myself micromanging too much and it drove me nuts. I've "delegated" that crap to my Executive officer so to speak
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Old 01-17-07, 08:36 PM   #20
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by zzsteven
Quote:
Originally Posted by Ducimus
Marked Fuel gauge:
(now has marks for 3/4 and 1/2)


Finally! Marks on the fuel guage. Thank you. It works well in NYGM 2.3 also.

Just minor note, I think you're up one mark to high.

zz
The top of the float, is what you look at (not the body of the float or the bottom of it). Without realizing that, it makes the guage misleading. Match that to the top of the line ive drawn. Ive never liked that gauge honestly. Its abit more tolerable to me with other lines.

To get the marks what i did, was run the tell i had 3/4's fuel left, and at 1/2 fuel left using the other CE gauge ive included that is far far more accurate then the slideout. Taking a screenshot at both times of the slideout guage. Then i loaded the slide gauge and the screenshots i took t into the gimp, ran a comparison, and marked the lines. Im confident that they are fairly accurate. But again, its the top of the float that is the real measuring point.
Just checked and your 50% mark is correct on the slide-out gauge. The little marks in the white section are off. With 19 marks, one would think that the middle one would be 50% but it isn't. LOL

Thank you again for adding these marks, it's going to be so much easier reporting my fuel levels now.

zz
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Old 01-18-07, 02:03 AM   #21
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Quote:
Originally Posted by GT182
I would love to have the 2 parts of the Intergrated TDC as a single mod Ducimus. It would be so much faster than switching from Periscope to TDC views.
Not sure, but if you mean that you would like JUST the 2 sets of slideout TDC guages and not the rest of the mod, Ducimus put a mod out earlier with just this change (and a couple of other minor ones) see this thread:
http://www.subsim.com/radioroom/show...iscope+adapted

If I have misundertood your request, please ignore.
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Old 01-18-07, 02:25 AM   #22
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I have the Perisopce TDC standalone linked at the bottom of the orginal post. Along with a few other items.
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Old 01-18-07, 12:23 PM   #23
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Type IXA???

Hello Ducimus!

Thanks for the cool additions, I like them all (but for the english text/voices as its not original for me but hey, thats the beauty of it ....you allow partial D/L too) thank you!

My wish for a long time is to start in the type IXA, with different speeds and range, original U number.:p

I know something of tweaking those, but cannot figure out how to:
1. have the text of the boat (in harbour and in crew management screen) to read "type IXA" (otherwise it doesnt feel like a IXA)
2. change the torpedo loadout to 19 instead of 21.

Knowing this, creating a type VIIA is childplay then.
Only this baby had (I think a significant difference to the VIIB) a larger turn radius,
dunno if thats moddable...

Cheers trebby
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Old 01-18-07, 01:35 PM   #24
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Is there a proper order to install all of this?

I seem to have done something wrong, and corrupted everything. Whoops.
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Old 01-18-07, 01:40 PM   #25
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Quote:
Originally Posted by dean_acheson
Is there a proper order to install all of this?

I seem to have done something wrong, and corrupted everything. Whoops.

Umm, what did you do?
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Old 01-18-07, 05:27 PM   #26
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I loaded it with JSGME, and probably did something wrong, I unloaded it and will try it again after reloading it.

Not sure what exactly I did to be honest. I loaded some files manually after it didn't seem to load with the mod enabler.

Sorry, that was not much useful information, was it?

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Old 01-18-07, 05:59 PM   #27
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When you unpacked it, did you extract it to the SH3/MOD directory?

Did you see something like "REL_GWX_Flavored_to_taste_V5" in JSGME?
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Old 01-18-07, 08:45 PM   #28
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Steppenwolf, I forgot all about that post Ducimus made. He removed it before I could download it all and I forgot to go back and check.

And yes it's the 2 TDC part version I wanted. Thanks Duc. ~S!~
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Old 01-18-07, 09:23 PM   #29
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Eh? I didnt remove it. I moved it to a different directory and forgot to update the links. DIdnt think it was neccessary since i linked it here>


From my original post on this thread, towards the bottom:

Quote:
NYGM TW2.2's Periscope TDC standalone for GWX.
D/L Link: http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z
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Old 01-19-07, 10:17 AM   #30
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Default A couple of questions

Decimus, I have a slower computer; will your mod work if I replace the scene.dat file with the 8 Km GWX file? If so, should I replace the evn files also? Does the lite harbor traffic mod screwup your mod?
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