SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-28-17, 06:22 PM   #421
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

MOD UPDATED!
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 09-28-17, 07:13 PM   #422
MR_AUS
Watch
 
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
Default

Ok, thats cool. Hopefully the devs can unlock them sometime in the near future. This game has lots of potential.
Hahah, just thought of adding something like the Seaquest DSV, that would be nuts!
__________________
https://i.imgur.com/LoGTMLb.jpg
MR_AUS is offline   Reply With Quote
Old 09-29-17, 04:07 AM   #423
Matt_in_Middletown
Swabbie
 
Join Date: Jun 2017
Posts: 5
Downloads: 42
Uploads: 0
Default

"Edited the Ohio Class SSBN and SSGN to remove some of their weapon storage - 60 weapons was way too much. "

There is no "kill" like overkill. (Lol)

"Removed the prop shroud on the Alfa II just to see how it looks without it with its double props. "

I thought the shroud looked cool.
But, we'll see.
Matt_in_Middletown is offline   Reply With Quote
Old 09-29-17, 07:07 AM   #424
QBNewton
Bilge Rat
 
Join Date: Feb 2017
Posts: 1
Downloads: 10
Uploads: 0
Default USN mk_45

I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
QBNewton is offline   Reply With Quote
Old 09-29-17, 08:54 AM   #425
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by QBNewton View Post
I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
You need to update the game to the latest version, which is 1.08c
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 09-29-17, 11:28 AM   #426
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by QBNewton View Post
I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
Welcome aboard QBNewton!

Quote:
Originally Posted by CaptainX3 View Post
You need to update the game to the latest version, which is 1.08c
In order to update to that version you'll need to opt-in to the beta releases.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 09-29-17, 09:03 PM   #427
OrangeFr3ak
Watch
 
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
Default

Will the PLA Navy's Type 035 'Ming' and Type 039 'Song' submarines be added in future?
OrangeFr3ak is offline   Reply With Quote
Old 09-30-17, 10:16 AM   #428
Ramius
Commander
 
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by ETR3(SS) View Post
In order to update to that version you'll need to opt-in to the beta releases.
No you don't. 1.08c is the latest official version
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other.
That word is England
Ramius is offline   Reply With Quote
Old 09-30-17, 01:38 PM   #429
rdfox76
Bilge Rat
 
Join Date: Sep 2017
Posts: 1
Downloads: 10
Uploads: 0
Default

So this seems like it's an odd bug I've found. I've got the latest version of both Cold Waters (discounting betas) and the mod itself, and everything works... EXCEPT for one thing. If I go into the Unit Reference and try to look at the unit after (right-arrow) the Echo II, or the unit before (left-arrow) the Sierra, the Unit Reference shows an Echo II model with a flat black background, doesn't update the text, and just sort of stalls out there until I click the "Back" button to go back to the main menu.

I'm pretty sure that it's not just an issue with the Unit Reference, as I had a campaign freeze on me going into combat once, just showing the blank ocean background, and never popping up the UI or anything; I had to resort to Task Manager to shut down.

It doesn't seem to dump any sort of crash reports or anything like that, and I'm sure it's not interaction of mods or anything; this is a fresh, clean install of both Cold Waters and of the mod itself. My only guess is that there's something corrupted or otherwise broken in the Alfa II, since I think that's pretty much the only Soviet/Russian sub I haven't seen in the Unit Reference, but I thought I'd mention where it borks in both directions, just in case I'm wrong about what unit makes it choke. Any suggestions?
rdfox76 is offline   Reply With Quote
Old 09-30-17, 02:33 PM   #430
Ramius
Commander
 
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by ETR3(SS) View Post
Welcome aboard QBNewton!


In order to update to that version you'll need to opt-in to the beta releases.
Quote:
Originally Posted by rdfox76 View Post
So this seems like it's an odd bug I've found. I've got the latest version of both Cold Waters (discounting betas) and the mod itself, and everything works... EXCEPT for one thing. If I go into the Unit Reference and try to look at the unit after (right-arrow) the Echo II, or the unit before (left-arrow) the Sierra, the Unit Reference shows an Echo II model with a flat black background, doesn't update the text, and just sort of stalls out there until I click the "Back" button to go back to the main menu.

I'm pretty sure that it's not just an issue with the Unit Reference, as I had a campaign freeze on me going into combat once, just showing the blank ocean background, and never popping up the UI or anything; I had to resort to Task Manager to shut down.

It doesn't seem to dump any sort of crash reports or anything like that, and I'm sure it's not interaction of mods or anything; this is a fresh, clean install of both Cold Waters and of the mod itself. My only guess is that there's something corrupted or otherwise broken in the Alfa II, since I think that's pretty much the only Soviet/Russian sub I haven't seen in the Unit Reference, but I thought I'd mention where it borks in both directions, just in case I'm wrong about what unit makes it choke. Any suggestions?
The issue in the Reference was to do with the Juliet, and i've fixed that.
You can download an updated version from GitHub.
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other.
That word is England
Ramius is offline   Reply With Quote
Old 10-01-17, 04:52 PM   #431
JazzGuru
Nub
 
Join Date: Sep 2017
Posts: 3
Downloads: 2
Uploads: 0
Default

Okay, so first post here, and I would initially like to thank you for making this amazing mod! The game (which I learnt to play thanks to Captain Jive Turkey) is incredible! However, I seem to haver found a rather curious bug, which might be caused ty the base game - I cannot tell. If you choose the Alpha II as your sub, whenever you enoucnter anothe Alfa in a battle, your sub appears in its original colours. This is, in itself, not so much of a big deal, but then, when you go back to Holyloch, there is the possibleiilty that the whole game will lock up, if you are interrupted during your rearm/repair porcess. When this happened to me, I had previously appeaed in a battle area, but with no visible sea floor. I couldn't press ESC to get to the menu, or anything. I had to alt+ctrl+del to get out of the game...

Apart from this, it is an azmzing mod, and I hope to make a donation to you, when I next get paid...
JazzGuru is offline   Reply With Quote
Old 10-02-17, 02:02 PM   #432
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,992
Downloads: 63
Uploads: 13


Default

Welcome to SubSim JazzGuru
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-03-17, 07:48 AM   #433
JazzGuru
Nub
 
Join Date: Sep 2017
Posts: 3
Downloads: 2
Uploads: 0
Default

Thanks...
JazzGuru is offline   Reply With Quote
Old 10-03-17, 10:03 AM   #434
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,823
Downloads: 22
Uploads: 0


Default welcome aboard!

JazzGuru! QBNewton! & rdfox76!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 10-04-17, 12:04 PM   #435
jonasherdt
Nub
 
Join Date: Jul 2012
Posts: 2
Downloads: 31
Uploads: 0
Default

where can i find this mod version to be compatible with 1.07 version of the game?
jonasherdt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.