SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-27-17, 03:10 AM   #406
Trasherrr
Nub
 
Join Date: Sep 2017
Posts: 2
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CaptainX3 View Post
The mod has been updated for 1.08c, it won't work on 1.07 anymore.
Is it possible to get the MOD version for 1.07?
I'd like to play CW at my work and I dont want to update the game again cause of new workplace restrictions.
Trasherrr is offline   Reply With Quote
Old 09-27-17, 07:25 AM   #407
jimbo39
Swabbie
 
Join Date: Jun 2017
Posts: 6
Downloads: 18
Uploads: 0
Default

Concur with Pei898...The Alfa II is a BLAST to play with!

Do my best Stellan Skarsgaard - "GOT HIM...Match Bearings and Fire!"...."Don't argue with me and fire the weapon!"

MANY MANY THANKS!
jimbo39 is offline   Reply With Quote
Old 09-27-17, 08:56 AM   #408
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Trasherrr View Post
Is it possible to get the MOD version for 1.07?
I'd like to play CW at my work and I dont want to update the game again cause of new workplace restrictions.
Click on the GitHub link in the main post. When the GitHub page comes up, click on the part that says "Releases". On that page, I believe the farthest one down still worked on 1.07.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 09-27-17, 04:40 PM   #409
montgomerypython
Bilge Rat
 
Join Date: Aug 2017
Posts: 1
Downloads: 5
Uploads: 0
Default having problems with hud

my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!

[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0
//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=361,-346
//DiveToolbarOffset=700,-346
//SensorToolbarOffset=1039,-346
//Force all toolbars on in vertical stack to the right of the mini-map
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-200
DiveToolbarOffset=331,-270
SensorToolbarOffset=331,-340
BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
montgomerypython is offline   Reply With Quote
Old 09-27-17, 04:58 PM   #410
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,811
Downloads: 22
Uploads: 0


Default welcome aboard!

montgomerypython! & Trasherr!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 09-27-17, 09:15 PM   #411
MR_AUS
Watch
 
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
Default Hud issues

Quote:
Originally Posted by montgomerypython View Post
my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!

[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0
//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0
//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=361,-346
//DiveToolbarOffset=700,-346
//SensorToolbarOffset=1039,-346
//Force all toolbars on in vertical stack to the right of the mini-map
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-200
DiveToolbarOffset=331,-270
SensorToolbarOffset=331,-340
BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
Having same issue. Sensors panel covers one or 2 of the torp tubes.
Have tried moving the // around, but nothing happens. Even deleted some of the code, same result, nothing.

Could someone copy/paste the code working or even upload the working file(s). Thanks.
MR_AUS is offline   Reply With Quote
Old 09-27-17, 09:29 PM   #412
MR_AUS
Watch
 
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
Default Hud issues

See:
MR_AUS is offline   Reply With Quote
Old 09-27-17, 11:58 PM   #413
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,811
Downloads: 22
Uploads: 0


Default welcome aboard!

MR_AUS!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 09-28-17, 04:44 AM   #414
MR_AUS
Watch
 
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
Default Thanks

Cheers Aktungbby!
MR_AUS is offline   Reply With Quote
Old 09-28-17, 08:25 AM   #415
jack33
Seaman
 
Join Date: May 2005
Location: spain
Posts: 38
Downloads: 252
Uploads: 0
Default

Quote:
Originally Posted by MR_AUS View Post
See:
Monitor resolution is not apropiate at this configuration(sorry my english)
jack33 is offline   Reply With Quote
Old 09-28-17, 12:12 PM   #416
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

ATTENTION EVERYONE: I have uploaded a new version of the mod that fixes the UI problem for smaller screen resolutions.
I apologize for the mess up. If you have this issue, just re-download the mod and install the new override folder and it'll be fixed.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 09-28-17, 01:01 PM   #417
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 09-28-17, 03:08 PM   #418
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by ETR3(SS) View Post
Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
Uhh yeah, I spotted that about 15 minutes ago. I dunno how the hell it has ended up with 60 weapons, but that's definitely not supposed to be the case.

However, just so everyone knows (and I am not changing this policy so don't bother asking), in the next mod update, the sub loadouts are changing.

Because of the nature of campaign gameplay, ALL playable subs have been given a MINIMUM loadout of 20 weapons, to prevent the player from having to return to port constantly. We realize this is not 100% realistic, however realism must take a back seat to gameplay in this instance.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Old 09-28-17, 05:36 PM   #419
MR_AUS
Watch
 
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
Default

Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better.

On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though!
Some pics of the Collins here:
https://www.google.com.au/search?rlz....0.XrF6GINXLWM

Cheers,
MR_AUS
__________________
https://i.imgur.com/LoGTMLb.jpg
MR_AUS is offline   Reply With Quote
Old 09-28-17, 05:37 PM   #420
CaptainX3
Electrician's Mate
 
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by MR_AUS View Post
Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better.

On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though!
Some pics of the Collins here:
https://www.google.com.au/search?rlz....0.XrF6GINXLWM

Cheers,
MR_AUS
We can't add new models to the game because the devs have them locked. I believe the model the Collins is using is the closest we could come to the real world thing.
__________________
Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
CaptainX3 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.