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Old 11-18-10, 02:11 PM   #31
keltos01
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I have made a new weapon : the old torp tube french.

this boat is equipped with 6 of those and they will only load the M26V 15 inch french torpedo
so once fired they load only the M26V



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the six outside tubes are indeed french !
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Old 11-18-10, 02:21 PM   #32
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but ingame, although the fore torpedo bunker is loaded as should be, the tubes are loaded with german torpedoes ???
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Old 11-18-10, 03:23 PM   #33
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ok ingame now :



I forgot to set the same type in the .sim as in the upc..

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes
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Old 11-18-10, 04:16 PM   #34
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I hit two ships both with 2 M26V torpedoes ... that's the small hole at the bottom, then both again with one 24V, the bigger hole, and they finally sank..

why in the name of God would one make such a wimpy torpedo ?? I'll tweak it so it makes a little more damage than that so that it'll be playable..

keltos
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Old 11-18-10, 04:29 PM   #35
NoGoodLandLubber
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Quote:
Originally Posted by keltos01 View Post
...why in the name of God would one make such a wimpy torpedo ?? I'll tweak it so it makes a little more damage than that so that it'll be playable..

keltos

So as not to offend the Germans???
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Old 11-18-10, 04:46 PM   #36
keltos01
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Quote:
Originally Posted by NoGoodLandLubber View Post
So as not to offend the Germans???
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Old 11-19-10, 03:56 AM   #37
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Quote:
Originally Posted by keltos01 View Post
ok ingame now :



I forgot to set the same type in the .sim as in the upc..

since 10 tubes is the real limit in sh4 I have decided to cut off two of the 21 inch tubes, so she'll only have six instead of eight, but I retained the four 15 inch tubes

wrong: 14 tubes are maximum, they will show up using us submarines. german subs may only show 10 tube buttons , but 14 working tubes are also possible.they need to be cycled manually or via the tube overview window.however more than 10 will cause the game to crash when leaving to windows(which is no problem to me,because every campaign progress etc. will be saved)

Last edited by jhapprich; 11-19-10 at 04:07 AM.
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Old 11-19-10, 04:40 AM   #38
keltos01
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Respective torpedo damage tweaked :



left : 24V torpedo (310kg) right : M26V torpedo (144 kg)

now the smaller torpedo actually inflicts damage, though less it's not to be discarted anymore.

Quote:
wrong: 14 tubes are maximum, they will show up using us submarines. german subs may only show 10 tube buttons , but 14 working tubes are also possible.they need to be cycled manually or via the tube overview window.however more than 10 will cause the game to crash when leaving to windows(which is no problem to me,because every campaign progress etc. will be saved)
ok, but I don't like it when it ctd... but that's just me

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Old 11-19-10, 06:11 AM   #39
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Keltos ..... any chance you can exchange some knowledge with me about how to do that physical damage modding ?
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Old 11-19-10, 06:23 AM   #40
keltos01
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Quote:
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Keltos ..... any chance you can exchange some knowledge with me about how to do that physical damage modding ?
sure send me your questions by pm

k
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Old 11-21-10, 11:07 AM   #41
keltos01
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Default got the Surcouf ! :)



thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! 24/7 !!

keltos
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Old 11-21-10, 01:16 PM   #42
keltos01
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Uploaded with ImageShack.us






thanks to hatupoul from the french forum mille sabords who payed for the model (50 $)

turbosquid who translated the 3ds 2008 model into a 3ds studio 9 obj file for me, these guys have an incredible support team ! 24/7 !!


a beauty !
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Old 11-21-10, 02:23 PM   #43
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Awesome. There are some talented people out there...
Any idea when this will be ready to run?
A suggestion: if you are going to offer this as a "what if" alternative USN submarine, could you consider a career start from Pearl Harbour rather than from Manilla? A sub this size would have real difficulty in those shallow waters around the Philippines & Pearl would make a more logical starting point.
(I recall playing the Surcouf with Avalon Hill's "Submarine" board game. It rocks, but you don't want to tangle with sonar equipped escorts with this big beastie.)
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Old 11-22-10, 08:58 AM   #44
keltos01
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Integrating the sub into SH4.

All items (hull, rudder etc..) have been uv mapped (2 maps per item) and given a node in the Surcouf.dat.

the turret has its parts too though it'll need some more work

textures and AO and bump maps aren't done.

it's a shame we can't make its torp turrets (3 of them) rotate then fire...

keltos reporting
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Old 11-22-10, 10:13 AM   #45
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from the stern



turret stored



ready to fire !
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