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Old 11-12-10, 08:28 AM   #496
Schiemer
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This Mod sounds cool, but i've never installed any Mods for SHIII before. coud someone explain just how i go about doing this. I checked for a Mods folder in Programfiles/UBisoft/Silent Hunter, but couldn't find any. (maybe i missed something.).

[Enable it via JSGME as the original sound pack.]

JSGME ?? wtf is that. i'm lost. Is there a thread to show how to install Mods. I'm new to this whole stuff.

Thanks.
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Old 11-12-10, 09:17 AM   #497
SquareSteelBar
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Welcome aboard.

It's a sticky:

http://www.subsim.com/radioroom/showthread.php?t=173324

If you intend to mod your SH3 it's highly recommended to use JSGME since it makes all easier...

Cheers,
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Old 08-12-11, 01:17 PM   #498
Wintahs
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I gave this pack a try, and really like (most of) it.
But there seems to be a recurring bug. Sometimes, when diving below 100m, a certain cracking noise caused by pressure gets stuck in an endless loop. Only way to stop it is to reload the patrol, wich takes me about 15 minutes.
Anyone else experienced this?
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Old 08-12-11, 02:11 PM   #499
Myxale
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You don't need to reload.
Simply dive again this deep, let the loop play out by itself. And be done.

This happens mostly when one uses time-compression while sound files play. In your chase diving. So don't.
Keep in mind that Thomsen's files are powerful

Oh, and if you use SH3Commander, you can adjust the time compression for all the effects when to be played or rendered.
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Old 08-17-11, 01:08 AM   #500
VONHARRIS
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May be not the best place to ask but I don't want to start a new thread for just a question.

So , for one more time I am asking for your help.
I want to replace the sound file that comes with crash diving, the ALARM one, with the original one from Das Boot (I have that sound file already).
But despite messing around with sound files, I failed.
Thank you.
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Old 08-17-11, 02:14 AM   #501
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Quote:
Originally Posted by VONHARRIS View Post
I want to replace the sound file that comes with crash diving, the ALARM one, with the original one from Das Boot (I have that sound file already).
I think you're referring to the 'ChE_K_Crash_dive.ogg' files. If so, they're found in the SH3\data\Sound\Speech\1[to]9 folders.

If you want to replace them, you'll have to swap out all nine as they use different voices for the same effect. It should be a simply case of copy, paste and rename files unless you want to install them via a JSGME mod.

For the latter, simply create a new folder named Das Boot Alarm, (or what have you), and then set up the following directory structure inside.

First would be a 'data' folder and then inside it a 'Sound' folder and inside that a 'Speech' folder containing nine folders labeled '1 to 9.' Finally place a copy of your new file inside each of the nine numbered folders and rename them to 'ChE_K_Crash_dive.ogg.'

Last but not least, enable the new mod via JSGME and you should be good to go. Good luck!
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Old 08-17-11, 02:34 AM   #502
VONHARRIS
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Thanks a lot Fish In The Water
I am on to it.
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Old 08-17-11, 06:04 PM   #503
Fish In The Water
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Quote:
Originally Posted by VONHARRIS View Post
Thanks a lot Fish In The Water
I am on to it.
You're very welcome, hope it works out!
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Old 08-24-11, 11:57 AM   #504
Lucky07
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
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Old 01-17-13, 08:17 PM   #505
BigCuda86
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Does anyone have the problem with Periscope, TDC, ID Book, UZO etc. being in German?? If anyone has a solution I would greatly appreciate it.
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Old 01-23-13, 04:20 PM   #506
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Anyone got a link to 3.2 version? the subsim one i'm getting 10kb/s
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Old 01-23-13, 04:44 PM   #507
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http://www.subsim.com/radioroom/show...171019&page=14

follow the link and info in post #202
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Old 01-23-13, 04:57 PM   #508
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Thx got it
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Old 05-22-13, 01:41 AM   #509
RenegadeJack
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I can't seem to get this mod (3.2) to work with FM's New Interior and DD OH.

I tried installing it after, and the hatch wouldn't open. I tried installing it before, and I don't get the engine startup. No response from the crew to the order, and no engine sounds. There are no engine sounds when I order engines ahead either.

Aaaaargh.
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Old 05-22-13, 02:01 AM   #510
RenegadeJack
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I am wondering if maybe I am missing parts 3.0 and 3.1? Should they be seperate files to activate with JSGME? Or all included in the 3.2?
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