SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-10-08, 04:05 PM   #1
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default [TEC] Recognition Manual Entries and the Sonar

I can not for the life of me figure out what creates the specific ship entries in the RM. For instance, there are Roster/Canadian/Ship "ship.cfg" files that are not displayed within the RM such as the TugBoat.cfg. The ship does not appear in the Canadian part of the game manual?!. Where do you find the "trigger" to have a specific ship entry shown in the manual? Perhaps there is more than one place to have the ship listed so it appears?

And while I'm asking, where do you find the make up of the Sonar/Radar screen page? I've looked within the Menu_1024_768.ini 'till my eyes hurt.

Any help would be appreciated.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 02-11-08, 06:42 AM   #2
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy
And while I'm asking, where do you find the make up of the Sonar/Radar screen page? I've looked within the Menu_1024_768.ini 'till my eyes hurt.
There isn't any :hmm:
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 02-11-08, 08:56 AM   #3
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by CapnScurvy
And while I'm asking, where do you find the make up of the Sonar/Radar screen page? I've looked within the Menu_1024_768.ini 'till my eyes hurt.
There isn't any :hmm:
Sooo......., the sonar screen just spawns from the internal game data? What I'm looking to do is widen the Bearing Input dial so the edges arn't cut off with the use of the TM Guages (I think they were made by Oakgrove). The problem I see is the guage is larger by a couple of pixels than stock and its a bit off center (to the left). I can resize and move the image but the clarity is lost with the resave. So I wanted to see if I could make the page mask larger to fit the gauge image. Or maybe have the zone parameters resize and move the image for me.

This brings up another noob question, do you know how to rework an image without losing clarity each time you save it? I either use Photo Shop or DXTBmp. Usually the alpha gets sent to PhotoShop since the DXTBmp only saves the image in 16 bits. My PhotoShop has the Nvida plugin for correct image saves to 24 bit but, using either one the clarity of the reworked image is usually not worth the effort.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 02-11-08, 09:19 AM   #4
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Are you saving them as a .dds file, or another format while working on them?

tga is a better "working" format and then do the final export to dds The other thing that affecst this is the number of mipmap levels created during the save. The fewer mipmap levels, the less clear it looks. I think this is selectable with the nvidia plugin.

The other problem you may be having is the game resizing the texture for your screen resolution.

You can try a higher res texture, but you might have to remap it to get the references correct.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 02-11-08, 09:34 AM   #5
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by CapnScurvy
And while I'm asking, where do you find the make up of the Sonar/Radar screen page? I've looked within the Menu_1024_768.ini 'till my eyes hurt.
There isn't any :hmm:
Sooo......., the sonar screen just spawns from the internal game data? What I'm looking to do is widen the Bearing Input dial so the edges arn't cut off with the use of the TM Guages (I think they were made by Oakgrove). The problem I see is the guage is larger by a couple of pixels than stock and its a bit off center (to the left).
I think that's easier done if you modify the cameras.dat. Just move the sonar camera back a bit, and you should be ok.
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 02-11-08, 10:52 AM   #6
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by swdw
Are you saving them as a .dds file, or another format while working on them?

tga is a better "working" format and then do the final export to dds The other thing that affecst this is the number of mipmap levels created during the save. The fewer mipmap levels, the less clear it looks. I think this is selectable with the nvidia
plugin.

The Rec Manual images for the particular ships are given in .tga and in .dds. The pictures actually used in the Manual are the sil.dds ones. So perhaps the .tga image could be reworked, then saved to a .dds and the clarity will be better? I'll see if I can change the mipmap levels to increase the clairity as well.

The sonar bearing image only comes in a .dds format, so are you saying I could save this image as a .tga, do my business, then resave back to a .dds without too much loss of quality? As I have found for instance, the particular image could be moved and resized to fit the game established parameters better, but when you save the work the ledgebility of the text sucks after the resave. The trade off is hardly worth the effort unless the image clarity could be saved as well.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.