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Old 03-21-16, 04:12 AM   #526
Etna
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Default Hardcore player

Here it is what I achieved :
HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.

You are the "sim" in Subsim.

Wow !
Etna
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Old 03-21-16, 06:23 AM   #527
robbierob2005
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HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore.
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Old 03-21-16, 05:14 PM   #528
Kapitan Klaffmuschel
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Quote:
Originally Posted by Neal Stevens View Post
What kind of subsim skipper are you?
Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.

SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results



Ernest Borgnine?!?!?! Me no be PT-73...

ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Silent Hunter 5, Pacific Storm, Navy Field, and Silent War.
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Old 06-03-16, 12:53 AM   #529
Sputnik1976
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Default What kind of subsim skipper are you?

What kind of subsim skipper are you?

HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.

You are the "sim" in Subsim.
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Old 06-03-16, 07:36 AM   #530
Jimbuna
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Welcome to SubSim Sputnik
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Old 06-03-16, 11:25 AM   #531
Aktungbby
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Default Welcome aboard!

Sputnik1976! After a six year silent run!
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Old 06-03-16, 11:28 AM   #532
Vince82
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This makes my day. And yes, over six years of silent running, nice work. Welcome to Subsim.
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Old 07-14-16, 11:56 AM   #533
Rebel
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Default this is fun hum

I can't list all the things that I have done playing silent Hunter three gwx there isn't enough room and for the most part would be very boring in my opinion for someone to read. But a few highlights without explanation might be humorous. A keyboard that lights up, five different clocks, a 360° outer circle with a 360° rotating inner circle. A adjustable protractor, T-square, different colored pushpins, paper 8x11. Heading on paper. Time.speed. Heading. Time. Distance. Heading. I once gave a somewhat in-depth description of how I played the game, and one of the comments from one of those subsims fellows was to sit in front of a fan and throw water toward the fan to give me the experience of having seawater, on my faceplaying a career. Printing maps of where I'm going before I start the game, plotting a course to the destination and returning without ever looking at key F5 once I start the journey
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Old 07-15-16, 08:55 AM   #534
Jimbuna
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Way to go George
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Old 07-15-16, 03:49 PM   #535
NightFromTheWest12
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NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 08-19-16, 12:41 PM   #536
BabyGreen89
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I'm a filthy casual
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Old 08-20-16, 02:18 AM   #537
Aktungbby
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Default Welcome aboard!

BabyGreen89!
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Old 08-20-16, 03:24 AM   #538
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I seem to have missed this thread.

Quote:
NUKE SUBSIM SKIPPER


Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 08-20-16, 07:23 AM   #539
Jimbuna
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Welcome to SubSim BabyGreen89
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Old 10-16-16, 04:32 AM   #540
von Bergen
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NUKE SUBSIM SKIPPER
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