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Old 03-30-17, 03:27 PM   #16
the_frog
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Did it really crash? It sometimes takes up to 10 minutes to complete the seperation process.


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That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !
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Old 03-30-17, 03:30 PM   #17
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I get the same result in a few seconds ...
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Old 03-30-17, 04:55 PM   #18
gap
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I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.
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I've found a faster solution !

I choose object selection, and I select all sub-objects.

I choose vertices selection. I re-scaled to -100 %.

I choose object selection, and I invert each sub-object one by one !

Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks

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Wings crashed when I tried to separate the whole model !
Which version of Wings are you running?
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Old 03-30-17, 05:24 PM   #19
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Originally Posted by the_frog View Post
all SH5 models need to flipped along the x axis.
From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII
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Old 03-30-17, 05:32 PM   #20
VonDos
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@VonDos : I think your model comes from SH4.
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@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did.
Bogue's models from SH3, SH4 and SH5 are really similar, i've searched online images of all editions, i think (from camo design, funnels, border-deck details and side stairs) that my model is a SH4 conversion with AO map, while Kendras' one is from SH5 =)


Here's a pic of SH4 Bogue:


And SH5 Bogue:


Btw, i can really be wrong.

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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 03-31-17, 12:48 PM   #21
the_frog
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From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII
I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files
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Old 03-31-17, 12:51 PM   #22
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Originally Posted by gap View Post
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks
I totally forgot about the right mouse button clicking ... which is actually a nice feature in Wings3D ...
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Old 03-31-17, 07:14 PM   #23
Jeff-Groves
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Quote:
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I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files
Absolutely correct.
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Old 04-04-17, 11:21 AM   #24
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Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks
Tested and approved !
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