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Old 01-31-08, 06:11 PM   #1
Mikhayl
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[REL] Playable S-Boot ( Final )

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Last edited by Mikhayl; 02-10-10 at 01:19 PM.
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Old 01-31-08, 06:22 PM   #2
Rasher
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Excellent work mate. Love the torp being fired very nice. Keep up the good work.

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Old 01-31-08, 06:25 PM   #3
Paajtor
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Fascinating!
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Old 01-31-08, 06:32 PM   #4
AVGWarhawk
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Now that is cool
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Old 01-31-08, 06:40 PM   #5
Donner
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Quote:
Originally Posted by AVGWarhawk
Now that is cool
What he said!!

This will open up some interesting campaign possibilities!
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Old 01-31-08, 07:18 PM   #6
CaptainNemo12
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Can't wait to see the Pre-pre beta!
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Old 01-31-08, 07:25 PM   #7
Abd_von_Mumit
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That's marvellous. That would be something new to do a few patrols with something like that. "From U-Boot to E-Boot, new era of torpedoing". I wish you good luck with the work. I'd love to play it... much.
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Old 02-04-08, 03:56 PM   #8
U49
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Default Oh noooooo!

I'm busy with real life until april..

This is almost too much to bear.

I liiiiiiiiiiike those S-boats!!!!
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Old 02-04-08, 04:16 PM   #9
Albrecht Von Hesse
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I have a short single mission uploaded here: http://rapidshare.com/files/89190426/minelayer.mis.html

You need to go a good distance NW to actually intercept :p just like a good schnellboote should!

Here is a screenie of one of the hits:



Be gentle with criticism about the mission; it was very fast and dirty, just to give people a little taste of playing the S-boot under reasonable terms.
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Old 02-08-08, 10:29 AM   #10
bertle
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Do you actually sink when damaged?

I ask because in Sh3 stock or modded your sub, at surface, will never actually sink even with all compartments nearly flooded. As soon as you submerge you of course sink like a stone. Now this boat doesn't have huge air filled tanks keeping it afloat so does it sink or is it a hardcoded problem?
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Old 02-08-08, 10:51 AM   #11
Albrecht Von Hesse
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I know you'll eventually sink because I've seen us sink in multiplayer games. I don't know, though, if you can loose your boat to sinking instead of accumulated damage, which seems to be what usually takes us out.

Also (and this is, of course, very long range planning) the awards and qualifications may want to be looked at. It's a little weird having my crew being awarded U-boat badges! --grins--
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Old 02-08-08, 11:04 AM   #12
-SWCowboy.
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For those of us who like to sling paint, is it possible to upload the image TGAs for this? I've got no clue how to extract things from DAT files...I think it was either DD or Privateer that tried to teach me but you can't teach this old dog new tricks
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Old 02-08-08, 12:14 PM   #13
-SWCowboy.
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by -SWCowboy.
For those of us who like to sling paint, is it possible to upload the image TGAs for this? I've got no clue how to extract things from DAT files...I think it was either DD or Privateer that tried to teach me but you can't teach this old dog new tricks
here you go
http://rapidshare.com/files/90174182...t_tex.zip.html

However I think I've read somewhere on subsim that the textures for the type II have to be included the .dat, the game won't read them if they're in the texture folder, not sure about this though :hmm:
Oh damn...that would explain why Koon only made 2 skins for that Type II class... Thanks for those files! I'll see if I can learn how to handle that DAT file but my fear is if I do add skins to it like that, eventually you'll update it and those skins will be useless...
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Old 02-08-08, 01:44 PM   #14
Boris
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Default WIP Shots of Schnellboot Skin

Hey kids, here's a couple of WIP shots of the hi-res skin I'm working on. The skin shown here is 1024x1024. The original skin is 2048x2048, but it won't load up in game... or I just didn't have the patience for it to load (after the load-bar stood still for 10 mins I ctl alt deleted). I don't see why though, 2048x2048 skins load fine on the player sub models.

Anyway, heres some shots of a simple skin in Schnellbootweiss (Speed Boat White), which is what the majority seem to have been painted in. Still have a lot to do on it, though.





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Old 02-08-08, 12:25 PM   #15
yamato9
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Quote:
Originally Posted by Mikhayl
I've just tested the flooding stuff
The boat sinks more and more as the flooding increase, but you can't totally sink because the death screen pops up once a single compartment is fully flooded :
If you go in Mission editor and open some single mission and then mark this mission like "multiplayer" then total sinking is viewable(end mission screen pops up but game don´t pause) like in multiplayer game. OK campaign is something totally different so this is not possible to enable there.

Or maybe some moders know how to create "single" campaign to be treated like MP campaign?:hmm:
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