SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-05-17, 03:37 PM   #1
Nijntjepluis
Nub
 
Join Date: Dec 2017
Posts: 3
Downloads: 0
Uploads: 0
Default A new campaign

The war has broken out and it is now time for me, Commander Nijntje of the Happy Bunny Fleet, to go hunting.

They want me to go and sink an amphibious fleet, heading for Iceland. Oh wow. I'm about to fulfil my life expectancy statistic. I load one extra Harpoon - nine in total. I always keep at least one torpedo in the tubes. So cast off me laddies, let's set sail to the freezing north!

Huzzah!

<<<Okay, interlude. I realise a lot of you are Americans. I'm not. That's okay, however, I've noticed one thing. We old-world people can be, let's say, quite liberal with foul language. I certainly can. I will try to keep it down to a minimum but please, don't be offended if I slip.>>>

Skipper N: "Who left the ^#%* speed turned on? We're doing a *$*#& twenty knots and there's the whole of the ^*#*^ Soviet Northern fleet above us!"
Ensign P:"Wha..?" while he jolts awake, thus magically releasing the go-faster button.
Skipper N: "Rig for silent running you scallywags! Arrrrrgh! Sensors, what's up?"
  • No duct
  • No layer
  • 600ft
  • beep

Oh wow. Again.

No contacts. Yet.

...Ping. (^$#&.

Conn, sonar. We have new contacts, and they're sort of above us. They're ships and they have RBUs. We're going to die.

Sierra three.
Sierra four.
Sierra five.

By now, I have two harpoons loaded but I can't 647ing use them because I'm still at 600ft and I have two &&^%#$ MK48s running. They still have their wires, though, and they're heading towards assumed ships.

Fire Tube One! Tube Three!

OK, now, keep those wires... Go go go and sloooowly, they move towards their targets, two Kashins. Boom one, that was straightforward.

The other, though. The ship's sonar sees it in one place, the torpedo in the other. Very weird. I take control of the torpedo and circle it around. No, that's me. Not going there! I see the sip, visually, and guide the torpedo to it; scratch another! ow, going up to use my rockets. Let's see how that works ot for me.

To be continued.
Nijntjepluis is offline   Reply With Quote
Old 12-05-17, 04:20 PM   #2
Capt.Hunt
Loader
 
Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
Default

the better your firing solution the more accurate the contact's position fix will be. When attacking surface targets I usually pop up to PD for a quick position fix to firm up firing solutions before I shoot.
Capt.Hunt is offline   Reply With Quote
Old 12-06-17, 07:38 AM   #3
Delgard
Skipper
 
Delgard's Avatar
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default

I yell at my Executive Officer (XO) a lot. He doesn't seem to see the need that I get information that I need.

Even if I did though, I would still yell at him, I think.
Delgard is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.