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Old 03-11-10, 01:10 PM   #11
digitizedsoul
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Join Date: Sep 2006
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Quote:
Originally Posted by kylania View Post
If you do that then the player will have this unachievable (realistically speaking) objective constantly on their screen.

Why would you make a mission without an objective anyway? Obviously you're intending something to happen, why not make that or part of that an objective?
Well what we are trying to accomplish with this (and I understand how it sounds a bit odd) is to create multiplayer missions which are centered around the players deciding when the game is over (out of torps, unable to catch up to enemy, etc) and not "Accidentaly" complete an objective and prematurely end the game for all players.

For single player missions this obviously isn't the goal, but for multiplayer you generally want to see the game continue until the players decide to end it. This is a major flaw (in my opinion) with the stock maps. I sank 50,000 tons myself with one torp load because I was the sub that spawned closest to the convoy.

The other players never got a shot in, and the flaw became very apparent.
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