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Old 01-18-17, 06:49 PM   #406
Jeff-Groves
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OK. I see the file structure you have sent me.
I will say there is a much better way to do this.
If you don't mind I'll see if Gap wants to give me a hand to set it up better for you.
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Old 01-19-17, 07:07 AM   #407
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Quote:
Originally Posted by Jeff-Groves View Post
OK. I see the file structure you have sent me.
I will say there is a much better way to do this.
If you don't mind I'll see if Gap wants to give me a hand to set it up better for you.
Sure, if VonDos wants I will be glad to help in any way I can
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Old 01-19-17, 07:53 AM   #408
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Originally Posted by the_frog View Post
either use a more detailed (resolved) deck texture and add another material...
Adding a second deck material/texture would be the best approach. The problem is that this texture wouldn't be easily configurable by year/unit. Or at least, there is a method for doing that in SH5, but I am not sure that it works in SHIII as well.
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Old 01-19-17, 11:38 AM   #409
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Sure, if VonDos wants I will be glad to help in any way I can
You're welcome :-)

Best regards,
Vd
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Old 01-19-17, 04:00 PM   #410
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Quote:
Originally Posted by gap View Post
Adding a second deck material/texture would be the best approach. The problem is that this texture wouldn't be easily configurable by year/unit. Or at least, there is a method for doing that in SH5, but I am not sure that it works in SHIII as well.
You'd be surprised what works in SH3 from SH4 and above!


SH5 actually used the same thing from SH4 which works in SH3!


If all us Modders had known about that little trick in the early days of SH3?
It would be a whole different ball Game today!
When SH4 came out and I saw that? It was tested on SH3 right off the bat!
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Old 01-21-17, 09:06 AM   #411
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Originally Posted by Jeff-Groves View Post
You'd be surprised what works in SH3 from SH4 and above!


SH5 actually used the same thing from SH4 which works in SH3!


If all us Modders had known about that little trick in the early days of SH3?
It would be a whole different ball Game today!
When SH4 came out and I saw that? It was tested on SH3 right off the bat!


I think we are talking about the same "trick". Dont we?

Code:
[UnitClass]
ClassName=AMCRawalpindi
UnitType=13
AppearanceDate=19391001
DisappearanceDate=19430501
DisplayName=BR AMC Rawalpindi

[Texture 1]
TextureName=*mil.dds
LightmapTextureName=data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1
So, what do you think can be improved in VonDos work that you asked my assistance for, besides the deck texture?
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Old 02-23-17, 05:02 AM   #412
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The Belfast link is dead
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Old 02-23-17, 01:35 PM   #413
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The Belfast link is dead

ftp://Maik:Woelfe@hartmuthaas.no-ip....%20Belfast.zip

ftp://Maik:Woelfe@diskstation.gn7vmw...%20Belfast.zip



So Long

Maik
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Old 02-23-17, 05:25 PM   #414
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The Belfast link is dead
Link updated, thanks!

Thanks, as always!!
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Old 02-24-17, 01:58 AM   #415
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Link updated, thanks!



Thanks, as always!!

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Old 03-03-17, 11:20 AM   #416
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Ciao VonDos,

any news on your upcoming Queen of Bermuda model?
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Old 03-03-17, 12:26 PM   #417
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Quote:
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Ciao VonDos,

any news on your upcoming Queen of Bermuda model?
Hi mate!
No at moment, still waiting
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Old 03-03-17, 12:36 PM   #418
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Hi mate!
No at moment, still waiting
Okay mate, no hurry, thank you for the quick answer
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Old 03-03-17, 01:02 PM   #419
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Quote:
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Okay mate, no hurry, thank you for the quick answer
You're welcome!
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Old 03-04-17, 12:20 PM   #420
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25) Paddle tug - generic small unit
I know New Zealand, but not NewZaeland
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