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Old 08-15-17, 03:37 PM   #256
PacificWolf
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Amazing job with the mod, keep it up.
Im so confused which boat i will use in my campaign. Choice is amazing, i think i will use them all, great mod.

Thank You CapitanX3
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Old 08-15-17, 03:53 PM   #257
Izrid
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Quote:
Originally Posted by CaptainX3 View Post
Please do. No one is forcing you to use the mod. Bull**** like this is why modders quit and walk away.

Oh, and FYI, new models cannot be added to the game at this time, they're locked out. So are sub/ship textures. But hey, you apparently know everything, so by all means go make a mod with new models and textures.
Sure it's not your attitude? So friendly and welcoming
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Old 08-15-17, 03:54 PM   #258
Izrid
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Quote:
Originally Posted by phelan1777 View Post


Then mod the game and bring in all the textures and viewable aspects that will make the game better for you. Or you can appreciate the VOLUNTARY work that the members here have provided. Just a thought in consideration.
Wasn't aware that there was so much hostility here. Noted.
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Old 08-15-17, 05:54 PM   #259
CaptainX3
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I believe it was your attitude that started it. Anyone who knows me here knows I'm more than happy to listen to suggestions and criticisms.

What I am NOT willing to do is stand by and be insulted by someone who has no clue how the game works. You jumped in here and basically called myself and the other modders lazy for not adding new models and such to the game, when it is literally all over here and Steam that this is not currently possible.

I'm reasonably sure that if you walked into ANYWHERE and told the people there they were lazy, you'd get the same reaction.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 08-15-17, 06:11 PM   #260
Izrid
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Forgive me for not kowtowing, I was not aware it is required here.

Great mod, carry on.
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Old 08-15-17, 08:33 PM   #261
Falkirion
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Quote:
Originally Posted by goldfish716 View Post
1. See if the boats are in the unit reference (in-game)
2. See if they are in the vessels list. (in override)
3. See if you have the vessel files for those boats. (in override)
4. See if the vessels are named in the relevant mission/campaign file as a player ship. (in override)

With that info, we should be able to figure out your problem.
Can answer at least 3 off the top of my head from work
1. No, can't see them in game in the unit ref.
2. They are there in the vessel list in override.
3. The files are there in override.
4. Can't check atm, will have to have a look when I get home.

Thanks for the reply Goldfish

EDIT* Just noticed Cap had released an update that fixes it. They were missing from the campaign file.
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Old 08-15-17, 08:51 PM   #262
GDFTigerTank
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Quote:
Originally Posted by Izrid View Post
Forgive me for not kowtowing, I was not aware it is required here.

Great mod, carry on.
You seem to be new here. Suggest you wise up a little and read/learn about what goes on here and about some of the current issues and limitations with modding this game before attacking people that are quite obviously going way above and beyond the call of duty to deliver extra content for free to this community.

Yet somehow you seem to have EXPECTED people to support your uninformed opinions and then got butt hurt when they didn't...

YOU ROCK CAPTAINX3! THANKS FOR ANOTHER GREAT UPDATE!
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Old 08-16-17, 12:01 AM   #263
wastel
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thx for the 212a x fin Infos. i then think its better not to change the model.

On the other Hand, is it possible to move the front dive planes to the sub tower? :-).

something like this should work, or?

Again..awesome mod. hoped that the 2004 campaign mod would be merged in, but i think the modder of the 204 campaign is not so cooperative.

cheers

wastel
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Old 08-16-17, 03:40 AM   #264
Izrid
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Quote:
Originally Posted by GDFTigerTank View Post
You seem to be new here. Suggest you wise up a little and read/learn about what goes on here and about some of the current issues and limitations with modding this game before attacking people that are quite obviously going way above and beyond the call of duty to deliver extra content for free to this community.

Yet somehow you seem to have EXPECTED people to support your uninformed opinions and then got butt hurt when they didn't...

YOU ROCK CAPTAINX3! THANKS FOR ANOTHER GREAT UPDATE!
I have. This is great and there are no problems, bugs or criticisms at all.

Carry on.
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Old 08-16-17, 05:27 AM   #265
Jimbuna
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Cool heads everyone, these are exciting times, best to savour and enjoy them.
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Old 08-16-17, 09:32 AM   #266
Pants
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Just Downloaded this great mod sir. and hi jim long time no see sir o7
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Old 08-16-17, 12:30 PM   #267
goldfish716
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Quote:
Originally Posted by wastel View Post
On the other Hand, is it possible to move the front dive planes to the sub tower? :-).
Yes it's quite doable. Donno it if will look right, but it can be done.
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Old 08-16-17, 07:19 PM   #268
Falkirion
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Latest update to the mod has brought in the missing subs. Thanks Captain! Great job with everything!
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Old 08-16-17, 07:21 PM   #269
goldfish716
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Ok, I did some model work on the 212. No x-fins, but moved the bowplanes to the sail and added a more accurate prop.
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Old 08-16-17, 11:14 PM   #270
wastel
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Thx! You guys Rock!
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