SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-15-17, 03:37 PM | #256 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Amazing job with the mod, keep it up.
Im so confused which boat i will use in my campaign. Choice is amazing, i think i will use them all, great mod. Thank You CapitanX3 |
08-15-17, 03:53 PM | #257 | |
Swabbie
Join Date: Aug 2007
Posts: 8
Downloads: 22
Uploads: 0
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08-15-17, 03:54 PM | #258 |
Swabbie
Join Date: Aug 2007
Posts: 8
Downloads: 22
Uploads: 0
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Wasn't aware that there was so much hostility here. Noted.
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08-15-17, 05:54 PM | #259 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I believe it was your attitude that started it. Anyone who knows me here knows I'm more than happy to listen to suggestions and criticisms.
What I am NOT willing to do is stand by and be insulted by someone who has no clue how the game works. You jumped in here and basically called myself and the other modders lazy for not adding new models and such to the game, when it is literally all over here and Steam that this is not currently possible. I'm reasonably sure that if you walked into ANYWHERE and told the people there they were lazy, you'd get the same reaction.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
08-15-17, 06:11 PM | #260 |
Swabbie
Join Date: Aug 2007
Posts: 8
Downloads: 22
Uploads: 0
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Forgive me for not kowtowing, I was not aware it is required here.
Great mod, carry on. |
08-15-17, 08:33 PM | #261 | |
Ace of the Deep
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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1. No, can't see them in game in the unit ref. 2. They are there in the vessel list in override. 3. The files are there in override. 4. Can't check atm, will have to have a look when I get home. Thanks for the reply Goldfish EDIT* Just noticed Cap had released an update that fixes it. They were missing from the campaign file. |
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08-15-17, 08:51 PM | #262 | |
Machinist's Mate
Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Quote:
Yet somehow you seem to have EXPECTED people to support your uninformed opinions and then got butt hurt when they didn't... YOU ROCK CAPTAINX3! THANKS FOR ANOTHER GREAT UPDATE! |
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08-16-17, 12:01 AM | #263 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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thx for the 212a x fin Infos. i then think its better not to change the model.
On the other Hand, is it possible to move the front dive planes to the sub tower? :-). something like this should work, or? Again..awesome mod. hoped that the 2004 campaign mod would be merged in, but i think the modder of the 204 campaign is not so cooperative. cheers wastel |
08-16-17, 03:40 AM | #264 | |
Swabbie
Join Date: Aug 2007
Posts: 8
Downloads: 22
Uploads: 0
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Carry on. |
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08-16-17, 05:27 AM | #265 |
Chief of the Boat
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Cool heads everyone, these are exciting times, best to savour and enjoy them.
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08-16-17, 09:32 AM | #266 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Just Downloaded this great mod sir. and hi jim long time no see sir o7
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08-16-17, 12:30 PM | #267 |
Sailor man
Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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08-16-17, 07:19 PM | #268 |
Ace of the Deep
Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Latest update to the mod has brought in the missing subs. Thanks Captain! Great job with everything!
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08-16-17, 07:21 PM | #269 |
Sailor man
Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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Ok, I did some model work on the 212. No x-fins, but moved the bowplanes to the sail and added a more accurate prop.
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08-16-17, 11:14 PM | #270 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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Thx! You guys Rock!
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