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Old 01-25-19, 03:28 PM   #106
areo16
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Originally Posted by Jeff-Groves View Post
We do know that it is only necessary to load one 3d model to complete a full render of a more complex in Game unit.
I use the Maunsell Forts in GWX as an example. Open those with S3D and see how it was done. There are examples in the original release of SH3 so I did not invent the idea. The prospect was there from the start!

I just wanted to clarify on this point.



Can we reference a model ID that is outside of the dat file?



Because S3D will not be able to link it, but SH3 will know where to find it?
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Old 01-25-19, 03:52 PM   #107
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Yes. That's how location files work for one example.
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Old 01-25-19, 05:54 PM   #108
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I looked. This is true, however in location files they are chunk type 11 not chunk type 4. I wonder If we can convert the type 4s in the unit files to 11s. And I believe the referenced models would have to be in the Library directory. As I think all the Location model references, the models live in the Library.
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Old 01-25-19, 05:56 PM   #109
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Best way to find out is to try it.
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Old 01-25-19, 06:07 PM   #110
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Well if the type 11s can reference outside dat, perhaps the type 4s can too. But maybe they only look in Library?


I'll test both conditions.


Looks like the type 11s can't have any other node's attach to them, including materials.


Takes investigating.
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Old 01-25-19, 06:24 PM   #111
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So the Type 11s are referencing Type 4s in the Library. The 3d Models (type 1 ) are not being referenced. This confuses things more...


Would it be useful to switch the type 4s in the unit dirs (air, land, sea, submarine) to type 11s and reference a common type 4, even though that referenced type 4 may have its own attributes (ie: type 10s) and textures (type 2s)?
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Old 01-26-19, 06:21 AM   #112
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Quote:
Originally Posted by areo16 View Post
So the Type 11s are referencing Type 4s in the Library. The 3d Models (type 1 ) are not being referenced. This confuses things more...


Would it be useful to switch the type 4s in the unit dirs (air, land, sea, submarine) to type 11s and reference a common type 4, even though that referenced type 4 may have its own attributes (ie: type 10s) and textures (type 2s)?
Referring to the nodes in the dat not type= ingame
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