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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 11-21-13, 05:34 AM   #1021
polyfiller
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Oooh now that sounds like an offer

Do you know about creating campaigns ? All I've done is create a couple of custom mission objectives and added some units to the Ops Monsoon campaign files (AI torpedo firing subs) .... what I got confused by, and need help with ....is when creating a patrol objective ... and I want to set an objective of, say, sink the Bismark, I can only save the mission file if I add the Bismark to my mission, but I know Ops Monsoon campaign layer already has it.......

I know there's a button somewhere to change if something is saveable, but I don't know how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.

Do you know / can you help explain how this works ?
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Old 11-21-13, 10:19 AM   #1022
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Originally Posted by polyfiller View Post
Oooh now that sounds like an offer

Do you know about creating campaigns ? All I've done is create a couple of custom mission objectives and added some units to the Ops Monsoon campaign files (AI torpedo firing subs) .... what I got confused by, and need help with ....is when creating a patrol objective ... and I want to set an objective of, say, sink the Bismark, I can only save the mission file if I add the Bismark to my mission, but I know Ops Monsoon campaign layer already has it.......

I know there's a button somewhere to change if something is saveable, but I don't know how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.

Do you know / can you help explain how this works ?
To be honest I have no clue. I've never actually done anything like this but I want to see an actual Battleship campaign so much i'm going to try my hand.
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Old 11-21-13, 02:47 PM   #1023
Bunkerw0808
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that typ 1936A is a beauty on ops monsun, i could stare at it 24/7
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Old 11-21-13, 03:50 PM   #1024
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Originally Posted by Bunkerw0808 View Post
that typ 1936A is a beauty on ops monsun, i could stare at it 24/7
I've always had an eye for the German tankers myself. Don't know why I like them I just do.
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Old 11-23-13, 12:43 PM   #1025
Bunkerw0808
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I've always had an eye for the German tankers myself. Don't know why I like them I just do.
i made a mission with 12 1936a's because i LOVE staring at them.

Last edited by Bunkerw0808; 11-25-13 at 12:12 PM.
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Old 11-30-13, 12:22 PM   #1026
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How far out to an Alpha release are you? I'll have to get SH4 reinstalled, as this mod was the only reason to keep it on my system.

What happened to the original people that were working on this? Did they just drop it and pass the files on?
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Old 12-03-13, 12:44 PM   #1027
polyfiller
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I ran into some serious stability issues .... turned out to be a memory leak problem on my new system :-(

Now making progress again... been finishing playable HMS Renown (already have repulse) ... then have a more credible Exeter to convert (thanks to JapLance) and then I might get around to doing the Type36 ... I'm sure it's in the Ops Monsoon mod somewhere.

I'd say 2 - 3 weeks before release. Would have been out by now if not for memory issues (damn windows 8.1).
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Old 12-03-13, 05:37 PM   #1028
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I can't wait for the release of this.
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Old 12-04-13, 12:42 PM   #1029
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[QUOTE=polyfiller;2147555]
and then I might get around to doing the Type36 ... I'm sure it's in the Ops Monsun..........

THANK YOU:-)


One question, how many people are working on TSWSM?
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Old 12-04-13, 08:18 PM   #1030
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Erm right now ... just the one ... me :-(
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Old 12-06-13, 06:26 AM   #1031
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Quote:
Originally Posted by polyfiller View Post
Erm right now ... just the one ... me :-(
I'd love to help but i cant mod at the moment!
Any time i start doing something with S3D, SH4 messes up and i have to reinstall it

Good Luck on your one man mission
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Old 12-07-13, 12:10 AM   #1032
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Default Campaign design is complex.

Quote:
Originally Posted by polyfiller View Post
how to include the OM campaign layer in the mission editor in a way I can set an objective which relates to an already included OM unit, but not have the entire OM campaign layer saved within my patrol objective mission file.
Check files,
Data\UPCDataGE\UPCCampaignData\PatrolObjectives.cf g
Data\UPCDataGE\UPCCampaignData\Flotillas.upc
Data\UPCDataGE\UPCCampaignData\CareerStart.upc
Data\Campaigns\CampaignGE\DynamicMissGE.cfg
Data\Campaigns\CampaignGE\CampaignGE.cfg

They are linked by keywords each other.

If you know something about these files, you should specify issues to be resolved. Anyone here will give some suggestions. If you have many things to be analyzed, further surveys and/or trial-and-error fixation are needed.
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Old 12-09-13, 02:14 PM   #1033
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I know about all the links between the files .... the question I am asking is with regard to use of the mission editor to edit a patrol objectives mission file with objective = sink KSM Bismark or something, and the Bismarks movement is already defined in the main OM campaign file. You can't specify sink = unit type unless the unit is part of the objective mission I am creating - and I don't want to add a new Bismark because OM files already have it added.

Hope this makes sense ?
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Old 12-09-13, 02:22 PM   #1034
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An Bunker - use S3d in conjunction with JSGME and start playing around with tutorials and the like .. that's how we all learned what we know about modding.

Think of something you want to help with and I'll try to explain what needs doing ... and, TBH, most help needed soon will be with campaign creation, so mission editor stuff, not S3d.
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Old 12-09-13, 02:33 PM   #1035
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Quote:
Originally Posted by polyfiller View Post
An Bunker - use S3d in conjunction with JSGME and start playing around with tutorials and the like .. that's how we all learned what we know about modding.

Think of something you want to help with and I'll try to explain what needs doing ... and, TBH, most help needed soon will be with campaign creation, so mission editor stuff, not S3d.
Its to bad Lurker hardly ever visits anymore. I'm sure he could have helped you with the campaign stuff.
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