SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-08-07, 09:01 AM | #46 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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03-08-07, 09:56 AM | #47 | |
Dominant Wolf
Join Date: Nov 2006
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03-08-07, 10:34 AM | #48 |
Swabbie
Join Date: Aug 2006
Posts: 14
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Can I use the new skin pack without SH3 Commander?
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03-08-07, 12:57 PM | #49 | |
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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03-08-07, 01:53 PM | #50 |
Torpedoman
Join Date: Aug 2003
Location: Denmark (Falster)
Posts: 114
Downloads: 51
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Great work guys - Thanks!
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03-08-07, 03:49 PM | #51 | |
Sailor man
Join Date: Jan 2006
Posts: 47
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The other way to use this without SH3 Commander is to just pick the skins you like and copy them into the appropriate ship folders. Of course you will not get the historically accurate changes with time but you will at least get the new skins. I believe we will be updating the GWX skins in the spring update so if you can wait until then we will do this for you.
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03-08-07, 07:18 PM | #52 | |
Sailor man
Join Date: Jan 2006
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03-08-07, 07:33 PM | #53 | |
Sailor man
Join Date: Jan 2006
Posts: 47
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You were instructed not to use the old skin pack because some of the ship names changed in GWX. This meant the old skin pack had the wrong folder and file names for some of the skins which would create problems. That is also why this new skin pack will only work with GWX. It would be possible for someone to port most of this new skin pack to stock SHIII or one of the other supermods or even your own custom mod simply by renaming folders and files to make it compatible. However, most of the capital ships are not multiskinned so you would have to replace the ship *.dat files or extract the skins from the dats and import them into your dats.
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03-09-07, 04:53 AM | #54 | |
Dominant Wolf
Join Date: Nov 2006
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03-09-07, 05:05 AM | #55 |
Engineer
Join Date: Nov 2002
Location: Poland
Posts: 209
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It's amazing.
THX!
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sorry for my english... Kptlt. Franz Vuttke, U-702 |
03-09-07, 05:25 AM | #56 |
Mate
Join Date: Mar 2005
Posts: 55
Downloads: 11
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Brilliant work - you efforts are much appreciated.
Thanks! RD.
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03-09-07, 05:42 AM | #57 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Quote:
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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03-09-07, 06:14 AM | #58 | |
Chief
Join Date: Mar 2005
Posts: 320
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Alternatively if someone was able to indicate what would be appropiate skins for the different types of subs that would be helpful; for example I am aware of a number of type VIIC skins but no VIIB skins. If that is unreasonable of excessive then I apologise and please ignore. |
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03-09-07, 06:50 AM | #59 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Re sub skins, let's just think laterally for a second.
Wouldn't it be good to get Med-based camo U-boat skins and even crew outfits when in 23/29th Flotilla? How about clothing and camo fit for the Arctic (including ice) when in 11th Flotilla? Feeling tropical? Wouldn't nice summery outfits look a treat when in the Indian (10th) or Sth Atlantic (10th or 12th)? There's no need to just think date-based changes - SH3Cmdr can support a wide variety of concepts. But if one was to think date-based, one option would be to follow Allgemeinen Baubestimmungen (Building Regulations Order) Nr. 31 (November 1941 and July 1944). Doing so could see a shift from Dunkelgrau 51 to Hellgrau 50 early in the war through to camo skins and back to Dunkelgrau 51 later in the war (generally speaking of course, as there were countless variations and combinations). |
03-09-07, 07:10 AM | #60 | |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
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