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Old 07-13-13, 02:58 AM   #436
Minoslas
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More news Belsimtek UH-1H

http://forums.eagle.ru/showthread.ph...23#post1812523
Quote:
Hello,

Firstly apologies for the lack of forum participation over the last few weeks. We are hard at work on preparing the Huey for final release and of course also working the Mi-8 module. Here is a short update on current progress.

Recently we published a list of features we are currently working on and hope to implement for the final release of DCS: UH-1H Huey. These are:

- Further improvements to the rotor and engine models
- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch
- XM60 Reflex aiming sight for the right pilot
- Radar altimeter
- Chaff/flare dispensing system
- M134 minigun as door gun
- M60 door gun bullet dispersion
- Improved crew AI (initially only door gunner AI)
- Unarmed "slick" variant
- Sling load modeling
- Assault troops animation (depends on infantry modeling progress)

Here are some screenshots showing current progress on some of these features.

The XM60 Reflex sight is now functional, can be stowed and lowered, turned on and off, adjusted for brightness and depression:




The radar altimeter has been added and is functional:



The countermeasures system (chaff/flares) has been added to the cockpit and external 3D model, but is not yet functional at this time:




Finally, the slick version of the Huey is now in-game:



As for the Mi-8, the model itself is already quite advanced, able to fly and shoot quite well with the majority of the systems up and running, including most of the cockpit controls. However there is still a lot of tuning ahead as well as work on the documentation and gameplay content. Make sure to check out our recent report on a field trip to record authentic Mi-8 audio for this great simulation: http://forums.eagle.ru/showthread.php?t=109952

Thanks for your interest!
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Old 07-17-13, 05:03 PM   #437
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Bezcl Studio Mig-21Bis update by -Rudder-

http://forums.eagle.ru/showpost.php?...&postcount=127
Quote:
This week's update on the model includes cleaning up some object's polygons and adding a bit of detail. Pictured below are the updated pylons. A Rep point to the first person who knows what the 3rd pictured pylon is for.




I mentioned in my last update I had some work to do on the fuselage around the cannon. What I needed to do was create a gradual bump along the rear part of the cannon.


Other object cleansing included the AoA Sensor and the ILS Antenna.





Last night, I just finished remodeling the HF Antenna Fin & Air Scoop.



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Old 07-19-13, 12:38 PM   #438
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MEGA Wags update 19 July
http://forums.eagle.ru/showpost.php?...69&postcount=1
Quote:
19 July 2013 - DCS News Update

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

1- DCS: Fw 190D-9 that includes updated cockpit art.





2- New images of the Su-33.





3- Textured images of the new MQ-9 "Reaper" model.






4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.







5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.






--------
The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.
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Old 08-08-13, 04:32 AM   #439
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T-6 Texan II add to the RAZBAM project list

http://forums.eagle.ru/showpost.php?...2&postcount=16
Quote:
Guys, there are no civilian aircraft in the pipeline, and least not from us, Jose is doing some civilian aircraft for our FSX production line. He is jumping into DCS with a T-6 Texan II trainer.Jose will create the mesh and all what΄s involved with it and our coding team will put it into DCS.This development will be done at Jose΄s own pace and you΄ll see updates as soon as he gets stuff done.Why a T-6 Texan II you΄ll say?, well since we are doing to the Navy a T-2 for carrier ops (and learning the ropes into DCS development) we are using the Texan II to the very same purpose to the USAF/Other Air Forces and at the same time to learn more into MFD΄s development in DCS, which will lead us to higher performance aircraft, like the F-15E and Harrier and such.It΄s all a learning process, we are taking advantage of what we have done already, and we want a steady flow.BTW, questions regarding this model should be directed towards joanvalley (Jose Valdez) which is very eager to answer them.He is project creator and also it΄s manager.
Best regards
Prowler
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Old 08-08-13, 05:35 AM   #440
Minoslas
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Facebook RAZBAM

https://www.facebook.com/RazbamSims
Quote:
So, keeping on showcasing Jose΄s work, his 1st project into DCS is going to be...
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Old 08-16-13, 11:56 AM   #441
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http://forums.eagle.ru/showpost.php?...20&postcount=1
Quote:
The past week, most of the team has been occupied with:

1- FC3 bugs
2- Supporting UH-1H and Mi-8MTV2
3- Various system changes that span multiple modules
4- Rendering engine
5- Steam and Gamefly launch

A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.

In the near future we will be building the first 1.2.6 branch. For those that care to take part, this will be available as open beta in the near future. Later, 1.2.6 will feature the Mi-8MTV2 beta.

New Work in Progress video of wingtip vortices and engine smoke:


New A-10A: DCS Flaming Cliffs / Flaming Cliffs 3 video:
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Old 09-04-13, 08:15 AM   #442
Minoslas
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See if you are lucky and can see VEAO Hawk November, December
http://forums.eagle.ru/showpost.php?...&postcount=445
Quote:
You're welcome.
Our aim was always to have the module ready before the end of November ready for a pre Christmas release.
I'm getting together with the team after Duxford this weekend to see if the delay has pushed that back.
Ill update as soon as I can.
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Old 09-04-13, 08:40 AM   #443
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Thanks for the updates
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Old 09-04-13, 04:33 PM   #444
Minoslas
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http://forums.eagle.ru/showthread.php?t=112658
Quote:
DCS version 1.2.6 Change Log

Note: The open beta version was not ready in time for release.

DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.

DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.

DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.

DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.
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Old 09-25-13, 03:31 AM   #445
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Here's a cool mod for anyone who has as bad memory as I do:
PeterP's Kneeboard Tablet

Basically, you can add images to a folder and you can then cycle through them in-game.

For A-10C, you only need to install the base. In the "KNEEBOARD_MOD_PeterP"
folder, you'll find "common" and "custom" charts. Common charts appear in every
aircraft (remove them from the folder to get rid of them) and inside Custom charts,
you have folders for different planes to where you can put plane specific charts.

Handy.

(I totally filled it with boobie images)
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