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Old 05-15-2010, 10:21 PM   #16
Sailor Steve
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Awesome! Thanks.
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Old 05-19-2010, 09:03 PM   #17
IanC
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Woa just found this baby now! Great idea for a mod
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Old 05-20-2010, 12:37 AM   #18
pickinthebanjo
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Great news, just downloaded. I just hit a convoy the other night and had about 20 spotlights light me up
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Old 05-20-2010, 05:56 AM   #19
nemo7
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Downloaded. Pretty immersive addition mate.
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Old 05-21-2010, 08:30 AM   #20
h.sie
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Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie
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Old 05-21-2010, 01:05 PM   #21
schlechter pfennig
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Quote:
Originally Posted by h.sie View Post
Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie
I don't consider it rivalry at all! Sure, go right ahead.
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Old 05-21-2010, 02:06 PM   #22
h.sie
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Thanks
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Old 06-04-2010, 06:59 AM   #23
Captain Nemo
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Further to my earlier post, I can confirm that this mod is a great addition to SH3/GWX. I was stalking a convoy for a night surface attack (Sept 1940), the convoy was lightly defended by two Flower Corvettes and an Auxillary Cruiser. Fired two torpedoes at a medium tanker which hit and sunk it. No searchlights from the merchants only from the two corvettes. The forward corvette moved towards the rear of the convoy to join the other corvette in the hope of finding me there whilst I moved forward and sunk a large cargo. Steamed through the convoy lanes at full speed and used my stern torpedo on another large cargo also sending it to the bottom. However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire. Took some slight damage before crash diving to the depths. This mod works exactly how I expected it to, thank you schlechter pfennig.

Nemo
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Old 06-04-2010, 07:31 AM   #24
Jimbuna
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Quote:
Originally Posted by Captain Nemo View Post
However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire.
Your lucky....it's generally too late by the time you 'realise'.
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Old 06-04-2010, 09:37 AM   #25
Captain Nemo
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Quote:
Originally Posted by jimbuna View Post
Your lucky....it's generally too late by the time you 'realise'.
I know, I was expecting to take a severe pounding, but luckily I got away with it. That Q ship mod of yours certainly springs some surprises.

Nemo
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Old 06-04-2010, 10:23 AM   #26
tomfon
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Quote:
Originally Posted by jimbuna View Post
Your lucky....it's generally too late by the time you 'realise'.
Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL



P.S. I'm using it too.
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Old 06-04-2010, 11:13 AM   #27
Jimbuna
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Quote:
Originally Posted by tomfon View Post
Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL



P.S. I'm using it too.
That was their purpose in RL....bringing a quick end to a U-boats career
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Old 04-14-2018, 06:19 AM   #28
Dagoth_Ur
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Is there a patch for MFM and USAM or I have to make one for my game?
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Old 04-19-2018, 05:49 AM   #29
schlechter pfennig
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Quote:
Originally Posted by Dagoth_Ur View Post
Is there a patch for MFM and USAM or I have to make one for my game?
Just saw this; I haven't made one for those, no.
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Old 04-20-2018, 08:32 AM   #30
Dagoth_Ur
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Ok, so i will do one for my game
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