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Old 05-16-2018, 10:55 AM   #931
Sittingwolf
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Hi guys.

No doubt WAC 5.0 is an awesome piece of work.

However, how is the realism aspect?

If I remember, WAC concept had been always focused around single missions
rather then campaign and more on graphical parts of the game.
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Old 05-16-2018, 11:28 AM   #932
schlechter pfennig
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Quote:
Originally Posted by Sittingwolf View Post
Hi guys.

No doubt WAC 5.0 is an awesome piece of work.

However, how is the realism aspect?

If I remember, WAC concept had been always focused around single missions
rather then campaign and more on graphical parts of the game.
I have found it to be a graphical wonder, yes. As to mission focus? . . . To me, it's the same as the campaign structure of the original SHIII, but with additional, in-game missions.
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Old 05-16-2018, 11:46 AM   #933
Sittingwolf
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Quote:
Originally Posted by schlechter pfennig View Post
I have found it to be a graphical wonder, yes. As to mission focus? . . . To me, it's the same as the campaign structure of the original SHIII, but with additional, in-game missions.

Does that mean the files concerning possible realism settings haven't been touched?
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Old 05-17-2018, 12:08 PM   #934
HanSolo78
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@Sittingwolf

Like the name says... WarAceCampaign has als always focused on the campaign! I still claim that WAC has the most detail campaign files concerning the war operations that are simulated.

But all in all many files were changed over the years.
If you ask for special realism settings I can answer you if there were changes made.

Realism is a big theme.. for example.. the stock and all other supermods offer a wrong type IX conning towers (too low). WAC5.0 uses Wise´s corrected conning towers.
Or the wrong harbour positions... WAC has correct harbour positions.
But in other aspects WAC may not be realism related. Depends what you ask for!


@Niume

Actually the patch is ready for testing... I would love to send you and Schlechter Pfennig a link tha you can test the enlighted problems.
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Old 05-17-2018, 11:50 PM   #935
J0313
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Could you send me the link for the patch Han?
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Old 05-18-2018, 01:22 AM   #936
schlechter pfennig
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Quote:
Originally Posted by HanSolo78 View Post

Actually the patch is ready for testing... I would love to send you and Schlechter Pfennig a link tha you can test the enlighted problems.
Ready and waiting!
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Old 05-18-2018, 04:40 PM   #937
HanSolo78
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Ok, patch download is ready to test guys!
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Old 05-18-2018, 10:03 PM   #938
Anvar1061
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Quote:
Originally Posted by HanSolo78 View Post
Ok, patch download is ready to test guys!
Where is the link to "download"?
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Old 05-19-2018, 05:45 PM   #939
schlechter pfennig
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Icon8 Indestructable British sub

So . . . I'm headed out of Lorient when I notice something strange:



Over the next 20 minutes I watch as the Vorpostenboot repeatedly depth-charges, guns, and rams, the British sub . . . to no effect.





So I finally decide to join the party. I hit it with 2 torpedoes . . . multiple 105mm rounds . . . nothing. I finally decide to see what happens if I ram it . . .

It survives, I die.

Seriously??

What's up with this sub that nothing --depth charges, machine guns, AA fire, 105mm shells, torpedoes-- dents it?
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Old 06-03-2018, 05:22 AM   #940
nik112
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Quote:
Originally Posted by nik112 View Post
Hi all
Today i got this

instead of this

My firts thought was that something went wrong with the mep v6 installation. I dissabled the mod but the issue remain
Any ideas to fix it?

Cheers
Hi all
i unistalled the game and made a clean instalation. i d/l again all (wac 5.0+patch) files and still have the prob
This is my mod list


WarAceCampaign 5.0=1
WarAceCampaign 5.0 Patch_5.01=2
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=3
1940 French bases=4
WAC5.0 Campaign_Atlantic_Baltic=5
WAC5.0 Subpens_Ambient_Light=6
Antisub net sounds muted=7
SH5 Liberty Ship for SH3=8
Torpedo_HAHD_512=9
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=10


Please help
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Old 06-04-2018, 01:01 PM   #941
Anvar1061
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Quote:
Originally Posted by nik112 View Post
Please help
Check which of the mods has changed Materials.dat
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Old 06-04-2018, 02:14 PM   #942
nik112
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ok thanks for the advice. I thought that maybe was the particles but any way i 'll check it


cheers
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Old 06-06-2018, 07:50 AM   #943
HanSolo78
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Ok guys..the last months/weeks I also have been a bit busy... the black sea campaign is getting more content.
There will be about 30 new russian units!

Soon I will make a preview of some on my homepage.
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Old 06-06-2018, 06:28 PM   #944
schlechter pfennig
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patch feedback:


  1. American T3 tanker illuminated in Jan 19, 1942
  2. Sank 2 tankers along with the Aquitania, only got credit for the Aquitania
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Old 06-07-2018, 06:44 AM   #945
Tycho
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Quote:
Originally Posted by schlechter pfennig View Post
American T3 tanker illuminated in Jan 19, 1942
If your patrol start before some country entered the war, the ship is illuminated and will be that way until the end of the ship final destination or end of your patrol, even if that country meanwhile enter the war. For the game, there is no illuminated ships, it is just ship with parameters in .cfg from what date to what date to be used.
For me the solution is, to make the start date for normal ships and the end date for the illuminated duplicate to be not historical, but 5 days to 2 weeks earlier (depend of the remoteness of the country). This reduces such meetings with illuminated ships that are already at war.
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