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Old 12-14-08, 04:11 AM   #1
anzacmick
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Join Date: May 2003
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[REL] open beta ANZACMICKS DAMAGE IMMERSION V0.5

gday all,
One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary.
Although damage mods have been released before, this one is unique and totally different than any released .
Hopefully this is a step in the right direction to improving that immersion killer.
While 3d damage is so far not possible in SH3, these damage decals and the various sizes of damage can offer a decent illusion of 3d damage.
Whilst I have provided some select damage decals, u are more than welcome to use/make ur own or favorite damage mods decals, just rename accordingly.
[BETA]
For the open beta run I need some people who actually play the game(campaign and missions) to report back the flaws in damage sizes comparitive to ships sizes and to the damage that is being inflicted. eg torpedos leave big holes whilst artillary shouldnt leave as big a holes.
Whilst I have done my best to get most correct for the V0.5 release, being as there are so many units in the game (over 200) I simply cannot play the game enough to see every unit and every possible damage result....this is where you come in.
Reports needed are the ship type, the damage type(torp or gun), and the size of damage(just right or to big)...pics would also greatly help.
Private messages via subsim or simply posted on the forum will do nicely for feedback.
COMPATABILITY:
Compatability with AOTD-AA-Ship-Schleuse-Bugix, Rubini`s LifeBoats&Debris_v3B & Water_Stream_for_Uboats_V4
JSGME ready:
The mod is JSGME enabled. Simply extract to your MODS folder and enable after AOTD-AA-Ship-Schleuse-Bugix, LifeBoats&Debris_v3B & Water_Stream_for_Uboats_V4 if installed.

Thx for your help in this beta and I hope you do enjoy....
Active feedback will be credited in the final...again thx
Anzacmick

http://hosted.filefront.com/ANZACMICK


Last edited by anzacmick; 12-14-08 at 04:29 AM.
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Old 12-14-08, 04:20 AM   #2
piri_reis
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Sounds interesting. Currently using the Torpedo damage Final v2.0, and it looks great. On the other hand the shell damage is not so satisfying.
I'm curious to see your improvements, I can report back my findings if you pm the link plz.
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Last edited by piri_reis; 12-14-08 at 04:21 AM.
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Old 12-14-08, 04:43 AM   #3
anzacmick
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link is at the bottom of the posting....

here tis again....

http://hosted.filefront.com/ANZACMICK

its in the SH3 DAMAGE folder
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Old 12-14-08, 04:54 AM   #4
piri_reis
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Oh wow, looking good.
I got the files, off to do some testing.
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Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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Old 12-14-08, 08:13 AM   #5
balto63
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I would like to try this mod, i'm using also your uboot skin , but I'm a NYGM 3.1 player so I presume to have problem .
There is an incomaptibility with "Torpedo damage Mod Final version" by Ocean Blu ?

TIA
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Old 12-14-08, 08:55 AM   #6
VikingGrandad
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SH3 near its fourth birthday and you modders are still blowing us mere players away with your ingenious ideas for deeper immersion!!

The damage effects in your screenshots look great close-up (almost as good as the 3D damage in SH4) - so I'm sure they will look perfect from a distance, e.g. from the periscope or deck gun station.

Very impressive mod idea and execution!
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Old 05-23-10, 02:56 PM   #7
nycoroner05
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Default Link Not Working

I cliick on your link anf just get the Filefront page.
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Old 05-23-10, 02:58 PM   #8
nycoroner05
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Default Found it

Found it. Sorry
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Old 07-30-11, 10:33 PM   #9
pditty8811
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Is anyone using this mod?

I'm thinking it might be an alternative to torpedo damage final ver2.0 but I wasn't so sure. Is it a realisitc look?


I am sort of unsure as the first picture the creator and OP posted looks alittle iffy.

-pidtty8811
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Old 08-01-11, 02:05 PM   #10
david-dutch
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Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.
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Old 08-01-11, 03:03 PM   #11
Victor Schutze
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Thank you ANZACMICK for your work and sharing with the community!
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Old 08-01-11, 03:12 PM   #12
pditty8811
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Quote:
Originally Posted by david-dutch View Post
Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.
Thank you. I'm definitely interested in that deck gun damage texture. I'll fiddle around with my textures later today.

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