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Old 12-28-13, 06:27 PM   #31
mishuleu155
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I tried to activate Sub Flags for SH5 v0.0.8 but it's crushing the game unfortunately.
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Old 02-16-14, 10:44 PM   #32
sandru
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I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.
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Old 02-17-14, 02:34 PM   #33
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Quote:
Originally Posted by sandru View Post
I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.

take a look at sober mod list there is a .mep file and and in my mod list there is another .mep file click...

My mod list is with MagUI Interface
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Old 02-22-14, 02:31 PM   #34
Dorim
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The name of this pack is Sober Silent Hunter 5 Mega Mod (New Version) ?


I ask because I see 2 different pack on the area premium

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Old 03-12-14, 11:56 AM   #35
Psycho_Yuri
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Hi, is there an example in what order I must activate the mods in this huge pack?
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Old 03-12-14, 02:12 PM   #36
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Welcome aboard belatedly YURI PSYCHO and Sandru too! mod order help should arrive shortly!
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Last edited by Aktungbby; 03-12-14 at 02:51 PM.
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Old 03-12-14, 02:44 PM   #37
Jimbuna
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Quote:
Originally Posted by sandru View Post
I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.
Quote:
Originally Posted by Psycho_Yuri View Post
Hi, is there an example in what order I must activate the mods in this huge pack?
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Old 03-12-14, 03:17 PM   #38
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Thanks guys
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Old 05-13-14, 10:56 PM   #39
Hotjoe
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Quote:
Originally Posted by Sjizzle View Post
take a look at sober mod list there is a .mep file and and in my mod list there is another .mep file click...

My mod list is with MagUI Interface
Both your and sobers list dont seem to be made for your mod list Sjizzle. In the JGME, loading either profiles (with the mega mod pack) brings up the error window with about 20 mods missing.
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Old 07-09-14, 06:28 PM   #40
TopcatWA
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Thanks for this mod.
Makes it a lot easier setting up.
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Old 12-16-14, 11:38 AM   #41
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Is it possible to play that online with a Friend?
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Old 12-21-14, 07:17 PM   #42
Zinmar
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I'm just now getting into SH5 and I must say the mod list posted earlier is intimidating. The last time I played was SH# Grey Wolves. Now I see there is a 50 and 100 mega-mod download. I'm more of a casual player that enjoys eye candy. I have no desire to perform plotting for torp solutions and I want to keep my exterior view. The one time I tried this when it fo=irst came out I was disappointed when I could never hit a ship unless I was exactly at 90 degrees, has that been fixed? Or was I doing something wrong, I treated it exactly like SH3, locked on where I wanted the fish to go and fired when they were less then 600 meters. Also, is there an option to lock the view on your boat when you do the external view? I hated chasing my boat with the camera to try and enjoy the view of cruising along.
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Old 12-28-14, 05:52 PM   #43
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I must admit that I had expected some sort of reply.
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Old 01-29-15, 10:13 PM   #44
scissors
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Quote:
Originally Posted by Zinmar View Post
I'm just now getting into SH5 and I must say the mod list posted earlier is intimidating. The last time I played was SH# Grey Wolves. Now I see there is a 50 and 100 mega-mod download. I'm more of a casual player that enjoys eye candy. I have no desire to perform plotting for torp solutions and I want to keep my exterior view. The one time I tried this when it fo=irst came out I was disappointed when I could never hit a ship unless I was exactly at 90 degrees, has that been fixed? Or was I doing something wrong, I treated it exactly like SH3, locked on where I wanted the fish to go and fired when they were less then 600 meters. Also, is there an option to lock the view on your boat when you do the external view? I hated chasing my boat with the camera to try and enjoy the view of cruising along.
You dont have to go whole hog .. Its actually better that you dont until you see how your system takes to everything ..


This is a list I have loaded at the moment .. experimental but it seems to work and i believe its sort of what your after .This will make your game awesome .

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 7. Clear Water Surface
DynEnv v2.9 - No Glaring Sunlight
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
sobers better terrain v4 SH5
sobers base sky mechanics V1
sobers storm Clouds v2 SH5
sobers multi color mod V5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
EUF_UBoat_FX_v0_0_5_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith MOD
Stormys DBSM SH5 v1.3 Basemod
NewUIs_TDC_7_5_0_ByTheDarkWraith MOD
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
IRAI_0_0_41_ByTheDarkWraith MOD
OPEN HORIZONS II v2.5
All sounds included
RemoveLogoIntroTheDarkWraith
Fuel Gauge WoGaDi_SteelViking's Interior
silentmichal's interior mod 1.2.4
Realistic ammo amount for AA and deck guns
Nauticalwolf's_Torpedo_Textures_v1.2


You will instant CTD(At least I do ) if you mess with the guy in base who upgrades your sub at very beginning of game if you skip tutorial which you should .. ... CTD Specifically when you close the sub upgrade panel .. No reason to even talk to him tho as first mission your sub is already ready to go .. Doesnt seem to be an issue later on but im playing thru with it now and i may run into something .. Pretty basic tho, so i expect its stable enough ..

If you do run into trouble with it ..Remove
Fuel Gauge WoGaDi_SteelViking's Interior
silentmichal's interior mod 1.2.4
Realistic ammo amount for AA and deck guns
Nauticalwolf's_Torpedo_Textures_v1.2
Ive just got them tacked on the end there and they might cause an issue But they are good mods each one adds a specific thing so dont just discount them either they are part of the vision .. I removed them because of earlier crash i mentioned and just tacked them back on after i realised they werent the problem , they arent in conflict where they are(pretty sure ) .. But they arent placed exacly where i want them either and too lazy to reorganise it just now .. ,Besides , Its working pretty well so far ..
.
.... anyhows..

You can take IRAI by the Darkwraith out if you want an easier game also ..
I love the mod personally but when you install it suddenly enemy start acting like enemy , Like for real ,, they hate you , and want to kill you , Airplanes particularly become a problem ..and they should be .. But Its your choice .

You should at least glance at Dyn env thread because there is too much there for me to say . The way i have it set up in this list is Not how i will ultimately have it .. But its just an example and it does work and its impressive .. Its a bit dark at night so be warned ..

Its a very trans-formative list all in all .Everything will be changed ,From the sub to the crew, to the weather ,to the campaign , Nothing untouched and we are working with only around 10 main mods and the submods that can be used with them .Mix and match , Read the forums .

Also .. Find some radio mods .. Great for immersion .. GL

Last edited by scissors; 01-29-15 at 10:30 PM.
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Old 02-28-15, 07:09 PM   #45
svs49
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hello doesnt sad
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