SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-28-13, 06:27 PM | #31 |
A-ganger
Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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I tried to activate Sub Flags for SH5 v0.0.8 but it's crushing the game unfortunately.
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02-16-14, 10:44 PM | #32 |
Bilge Rat
Join Date: Sep 2010
Posts: 1
Downloads: 71
Uploads: 0
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I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.
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02-17-14, 02:34 PM | #33 | |
Count Dracula
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Quote:
take a look at sober mod list there is a .mep file and and in my mod list there is another .mep file click... My mod list is with MagUI Interface
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02-22-14, 02:31 PM | #34 |
Nub
Join Date: Feb 2014
Posts: 4
Downloads: 34
Uploads: 0
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The name of this pack is Sober Silent Hunter 5 Mega Mod (New Version) ?
I ask because I see 2 different pack on the area premium |
03-12-14, 11:56 AM | #35 |
Watch
Join Date: Mar 2013
Location: The Netherlands
Posts: 15
Downloads: 34
Uploads: 0
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Hi, is there an example in what order I must activate the mods in this huge pack?
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03-12-14, 02:12 PM | #36 |
Gefallen Engel U-666
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welcome aboard
Welcome aboard belatedly YURI PSYCHO and Sandru too! mod order help should arrive shortly!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 03-12-14 at 02:51 PM. |
03-12-14, 02:44 PM | #37 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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03-12-14, 03:17 PM | #38 |
Watch
Join Date: Mar 2013
Location: The Netherlands
Posts: 15
Downloads: 34
Uploads: 0
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Thanks guys
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05-13-14, 10:56 PM | #39 | |
Loader
Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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Quote:
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07-09-14, 06:28 PM | #40 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Thanks for this mod.
Makes it a lot easier setting up.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
12-16-14, 11:38 AM | #41 |
Gunner
Join Date: Oct 2012
Location: Germany
Posts: 94
Downloads: 93
Uploads: 0
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Is it possible to play that online with a Friend?
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12-21-14, 07:17 PM | #42 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I'm just now getting into SH5 and I must say the mod list posted earlier is intimidating. The last time I played was SH# Grey Wolves. Now I see there is a 50 and 100 mega-mod download. I'm more of a casual player that enjoys eye candy. I have no desire to perform plotting for torp solutions and I want to keep my exterior view. The one time I tried this when it fo=irst came out I was disappointed when I could never hit a ship unless I was exactly at 90 degrees, has that been fixed? Or was I doing something wrong, I treated it exactly like SH3, locked on where I wanted the fish to go and fired when they were less then 600 meters. Also, is there an option to lock the view on your boat when you do the external view? I hated chasing my boat with the camera to try and enjoy the view of cruising along.
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12-28-14, 05:52 PM | #43 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I must admit that I had expected some sort of reply.
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01-29-15, 10:13 PM | #44 | |
Shore leave
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
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I Hear ya
Quote:
This is a list I have loaded at the moment .. experimental but it seems to work and i believe its sort of what your after .This will make your game awesome . SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch DynEnv v2.9 - 7. Clear Water Surface DynEnv v2.9 - No Glaring Sunlight DynEnv v2.9 - 9. Sobers Best Ever Tweaks sobers better terrain v4 SH5 sobers base sky mechanics V1 sobers storm Clouds v2 SH5 sobers multi color mod V5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 EUF_UBoat_FX_v0_0_5_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith MOD Stormys DBSM SH5 v1.3 Basemod NewUIs_TDC_7_5_0_ByTheDarkWraith MOD NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo IRAI_0_0_41_ByTheDarkWraith MOD OPEN HORIZONS II v2.5 All sounds included RemoveLogoIntroTheDarkWraith Fuel Gauge WoGaDi_SteelViking's Interior silentmichal's interior mod 1.2.4 Realistic ammo amount for AA and deck guns Nauticalwolf's_Torpedo_Textures_v1.2 You will instant CTD(At least I do ) if you mess with the guy in base who upgrades your sub at very beginning of game if you skip tutorial which you should .. ... CTD Specifically when you close the sub upgrade panel .. No reason to even talk to him tho as first mission your sub is already ready to go .. Doesnt seem to be an issue later on but im playing thru with it now and i may run into something .. Pretty basic tho, so i expect its stable enough .. If you do run into trouble with it ..Remove Fuel Gauge WoGaDi_SteelViking's Interior silentmichal's interior mod 1.2.4 Realistic ammo amount for AA and deck guns Nauticalwolf's_Torpedo_Textures_v1.2 Ive just got them tacked on the end there and they might cause an issue But they are good mods each one adds a specific thing so dont just discount them either they are part of the vision .. I removed them because of earlier crash i mentioned and just tacked them back on after i realised they werent the problem , they arent in conflict where they are(pretty sure ) .. But they arent placed exacly where i want them either and too lazy to reorganise it just now .. ,Besides , Its working pretty well so far .. . .... anyhows.. You can take IRAI by the Darkwraith out if you want an easier game also .. I love the mod personally but when you install it suddenly enemy start acting like enemy , Like for real ,, they hate you , and want to kill you , Airplanes particularly become a problem ..and they should be .. But Its your choice . You should at least glance at Dyn env thread because there is too much there for me to say . The way i have it set up in this list is Not how i will ultimately have it .. But its just an example and it does work and its impressive .. Its a bit dark at night so be warned .. Its a very trans-formative list all in all .Everything will be changed ,From the sub to the crew, to the weather ,to the campaign , Nothing untouched and we are working with only around 10 main mods and the submods that can be used with them .Mix and match , Read the forums . Also .. Find some radio mods .. Great for immersion .. GL Last edited by scissors; 01-29-15 at 10:30 PM. |
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02-28-15, 07:09 PM | #45 |
Swabbie
Join Date: May 2011
Posts: 6
Downloads: 142
Uploads: 0
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mod
hello doesnt sad
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