SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-17, 02:18 PM   #16
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,823
Downloads: 22
Uploads: 0


Default welcome aboard!

jlacy94! After an eight year silent run!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 03-17-17, 02:29 PM   #17
DicheBach
Machinist's Mate
 
Join Date: Mar 2017
Location: Atlanta
Posts: 128
Downloads: 14
Uploads: 0
Default

Interesting stuff. I'll admit I'm one of the "charge 'em and sink 'em with the deck gun" crowd. Hey, it works.

You guys are modders, make it work more realistically!

1. Slow the reload time by a factor of 5?
2. Make DDs behave properly, i.e., use their guns at range instead of charging at a sub that is still surfaced
3. Make injuries to deck crews more likely and serious.
4. Possibly change some of the maths, basically make subs more fragile (I see TMO did that, not sure if FOTRS does or not)
5. Possibly make the sub deck guns less accurate?

I find the gunnery to be one of the more fun parts of the game, but I'm keen to play realistic too.

Speaking of which: I'm surprised that the naval combat parts of this game do not seem to have been expanded more generally; meaning, career and/or missions in surface ships, scenarios that model large engagements, etc. It seems to be a pretty robust simulation of naval combat of the era, so it would seem it could be done.
__________________
You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.
-attributed to Napoleon Bonaparte (probably paraphrased from Les Merveilles de la science)
DicheBach is offline   Reply With Quote
Old 03-17-17, 04:33 PM   #18
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by DicheBach View Post
Interesting stuff. I'll admit I'm one of the "charge 'em and sink 'em with the deck gun" crowd. Hey, it works.

You guys are modders, make it work more realistically!

1. Slow the reload time by a factor of 5?
2. Make DDs behave properly, i.e., use their guns at range instead of charging at a sub that is still surfaced
3. Make injuries to deck crews more likely and serious.
4. Possibly change some of the maths, basically make subs more fragile (I see TMO did that, not sure if FOTRS does or not)
5. Possibly make the sub deck guns less accurate?

I find the gunnery to be one of the more fun parts of the game, but I'm keen to play realistic too.

Speaking of which: I'm surprised that the naval combat parts of this game do not seem to have been expanded more generally; meaning, career and/or missions in surface ships, scenarios that model large engagements, etc. It seems to be a pretty robust simulation of naval combat of the era, so it would seem it could be done.
I'm one of those who believes that realism lives in the behavior of the player. I also believe that the game should be playable in the way that the player wants, not required by the prejudices of modders.

You'll see this much more when we graduate to making plugin mods for Fall of the Rising Sun Ultimate.

Last edited by Rockin Robbins; 03-18-17 at 07:51 AM.
Rockin Robbins is offline   Reply With Quote
Old 03-20-17, 01:49 PM   #19
Raptor_Pilot
WORST. KALEUN. EVER.
 
Raptor_Pilot's Avatar
 
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
Yet we have people on Subsim claiming that their whole strategy is to charge at convoys, picking off the destroyers with the deck gun, then taking the merchies at their leisure. That's why I raise the point. That and a strange comment on You Tube about how stupid those real submariners must have been and how their brains were atrophied because they lacked computer joystick experience, followed by the typical Rambo deck gun bragging.
All of my own deck gun bragging is done in jest, but I am guilty of it...
(Not calling submariners stupid, but using the deck gun as a general purpose weapon.)
Of course, I never deliberately charge into a convoy with guns blazing, but if I am caught on the surface, especially against only one or two opponents like subchasers, I'll fight it out rather than dive.
Raptor_Pilot is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.