SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-10, 10:02 AM   #16
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Nisgeis, burned huge quantities of midnight oil on this one! Beautiful piece of work and easily qualifies for Mod of the Year. It brings about a level of realism to the Fleetboat that is unprecedented.

It has a steep learning curve but once you master this TDC you will have opened up a whole new dimension of game play in SH4.

Thank you, so very much!

Regards,
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 06-14-10, 11:48 AM   #17
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
easily qualifies for Mod of the Year
Very true, and I'll remember that for this year's subsim "Best of" awards
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 06-15-10, 03:41 AM   #18
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

congratulations Nisgeis

definetely one of the best mods !!

i never played (seriously) fleet boats but now i will certainly do so ,thanks to your mod !
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 06-15-10, 07:15 AM   #19
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by Nisgeis View Post
Thanks for the comments. Has anyone had any successes with it?
Nisgels
Thanks for this great mod.
There is a steep learning curve with the mod, but so far it has functioned perfectly for me.

This mod is great and should have been in the game from the start.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 06-16-10, 08:47 AM   #20
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

I just noticed a small detail that could be revised in the future (It's a detail by I tend to use a lot those markings and it makes things a bit more difficult): In the inner ship silhouette dials, the own ship one goes from 0-360 correctly, but the target one also does the same. In the real TDC it went 0-180/0-180, because it represents AOB at the marked point (Line of sight to own ship).

__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 06-16-10, 10:28 AM   #21
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Yep, I know. The inner dials should also be a slight orangey brown, but they aren't ATM as some dials share the same texture, hence the AOB not being right. Also, the target course dial numbers are upside down. Will be fixed soon (TM).
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-16-10, 10:58 AM   #22
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Probably the most complex and innovative mod ever! It would be alot easier to make a TDC with programming code, yet we can't (and they could), but then Nisgeis comes along, throws a crap load of parent/child relationships and controller abuse in the mix and voila!

Well done Nisgeis! I know this wasn't an easy project, so kudos for persisting!
skwasjer is offline   Reply With Quote
Old 06-16-10, 12:58 PM   #23
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
The inner dials should also be a slight orangey brown
Are you sure they looked like that in wartime? I suspect that this is the current degradated status of the luminiscent paint used for printing them on the dials, as they look today in museum ships. But not how they looked like in wartime
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 06-16-10, 02:16 PM   #24
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by skwasjer View Post
Probably the most complex and innovative mod ever! It would be alot easier to make a TDC with programming code, yet we can't (and they could), but then Nisgeis comes along, throws a crap load of parent/child relationships and controller abuse in the mix and voila!

Well done Nisgeis! I know this wasn't an easy project, so kudos for persisting!
Thanks! Most of it was a few instances of very lateral thinking, followed by tediously setting it all up. The hundreds dial on the range counter has 400 dial controllers attached to it, to get it to tick over every 100 yards - each set up by hand . I thought I'd broken S3D at one point, as I got to 250 nested IDs and it wouldn't display any more - luckily it was still working, it had just reset the indent and had started again at the left hand side. I even got the warning about having too many nodes . None of it would have been possible without the amazing S3D!

Quote:
Originally Posted by Hitman View Post
Are you sure they looked like that in wartime? I suspect that this is the current degradated status of the luminiscent paint used for printing them on the dials, as they look today in museum ships. But not how they looked like in wartime
On the pics I have seen the inner dials are differently coloured to the outer - I'd assume if they were yellowing extremely badly, that they'd all be the same colour. Luminous paint doesn't yellow that much (at least not in aircraft dials), so I assume they must have been that colour (allowing for slight yellowing) when they were new.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-16-10, 02:24 PM   #25
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

im jonesing to try this out for TMO lol
Bubblehead1980 is offline   Reply With Quote
Old 06-16-10, 03:08 PM   #26
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Easily, this is the Mod of the year.
Ducimus is offline   Reply With Quote
Old 06-16-10, 06:52 PM   #27
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

absolutely agree duci
Bubblehead1980 is offline   Reply With Quote
Old 06-18-10, 01:08 PM   #28
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

I'm always impressed with the mods that come out after I get back into SH3. I think I will have to dig out SH4 again
__________________
Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W


SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here -
http://www.filefront.com/user/pickinthebanjo
pickinthebanjo is offline   Reply With Quote
Old 06-18-10, 01:22 PM   #29
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
Default

Quote:
Originally Posted by Bubblehead1980 View Post
im jonesing to try this out for TMO lol

ahem


THIS





I have never done that before because, up until now, there was never a need to!
John Channing is offline   Reply With Quote
Old 06-18-10, 05:32 PM   #30
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by Nisgeis View Post
I thought I'd broken S3D at one point, as I got to 250 nested IDs and it wouldn't display any more - luckily it was still working, it had just reset the indent and had started again at the left hand side.
I don't think Microsoft ever thought their treeview control would be used to show a tree structure with this depth of child nodes... Nor did I
skwasjer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.