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Old 09-26-11, 02:16 PM   #811
Pdubya
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Quote:
Originally Posted by Fubar2Niner View Post
Hi mate,

Merchant Fleet Mod 3.2 can be found on my FF page;

http://www.gamefront.com/files/user/Fubar_2_Niner

Oh and welcome aboard shipmate

Best regards.

Fubar2Niner
Thanks Fubar! The OP's first post link seems to be down again... same with the addon paks.
pw
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Last edited by Pdubya; 09-26-11 at 02:28 PM.
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Old 09-30-11, 01:53 PM   #812
Fubar2Niner
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Originally Posted by Pdubya View Post
Thanks Fubar! The OP's first post link seems to be down again... same with the addon paks.
pw

Uploading the skinpaks to my GF account now, sorry for the delay mate

Best regards.

Fubar2Niner
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Old 09-30-11, 03:44 PM   #813
complutum
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I'm thinking about to install this mod, but first i want to know if it would be compatible with my actual SH3 mods list, and whre inside my current mod list i could install this to avoid CTD.

My current mod list:



Thanks in advance for your help

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Old 09-30-11, 08:24 PM   #814
frau kaleun
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I don't see why it would be incompatible with anything else you've got - essentially the MFM is just adding (a lot of) additional ships to your game, not altering stuff that's already there or that has been added in by other mods.

However because of the large number of ships being added (and therefore loaded by the game every time you run it), it does put quite a strain on your system resources. The #1 obstacle to running this mod from what I've seen here is not conflicts with other mods, but lack of RAM. If that's a problem after enabling the MFM, it will most likely manifest in a CTD when you are trying to load a patrol. If that occurs my first suggestion would be to disable it and try the Lite version instead.

Also look into the 4GB patch for the game .exe file if you have not done so already. Many people find that they cannot run the MFM at all without the patch.
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Old 10-10-11, 09:14 AM   #815
soopaman2
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Originally Posted by Fubar2Niner View Post
Uploading the skinpaks to my GF account now, sorry for the delay mate

Best regards.

Fubar2Niner
This helped me too, just letting you know. Thanks, sir.
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Old 10-22-11, 04:43 AM   #816
DirtyACE
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I'm having trouble running this mod with GWX. It seems to crash my game every time during the mission loading screen. I've even tried running it by itself so that there wouldn't be any conflicts with other mods and still it crashes the game. I'm on Windows 7 Pro system.
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Old 10-22-11, 06:43 AM   #817
HW3
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As frau kaleun said above

Quote:
However because of the large number of ships being added (and therefore loaded by the game every time you run it), it does put quite a strain on your system resources. The #1 obstacle to running this mod from what I've seen here is not conflicts with other mods, but lack of RAM. If that's a problem after enabling the MFM, it will most likely manifest in a CTD when you are trying to load a patrol. If that occurs my first suggestion would be to disable it and try the Lite version instead.

Also look into the 4GB patch for the game .exe file if you have not done so already. Many people find that they cannot run the MFM at all without the patch.
I have 8GB of ram, and still have to use the 4GB patch to run the full MFM on a Vista 64 system. Without the patch it would crash during loading.
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Old 10-27-11, 08:40 PM   #818
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I am always afraid of running a 3rd party fix since I am somewhat programming illiterate, yet that 4g patch was simple. DLing the MFM as we speak, danke to all involved
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Old 10-29-11, 12:47 PM   #819
Depth Charger
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Default Eye Candy!!!!

@ Fubar

This looks like an obscene amount of eye candy... Downloading and sending thanks in advance...

DC
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Old 10-29-11, 09:19 PM   #820
Sailor Steve
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Quote:
Originally Posted by DirtyACE View Post
I'm having trouble running this mod with GWX. It seems to crash my game every time during the mission loading screen. I've even tried running it by itself so that there wouldn't be any conflicts with other mods and still it crashes the game. I'm on Windows 7 Pro system.
Okay, that's your system. How much RAM do you have. MFM is very memory-intensive, and as already described, crashing during loading is a sign of not enough memory. If you have suffecient RAM, are you using the 4-Gig patch, which allows the system to access more memory?
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Old 10-30-11, 03:53 PM   #821
Depth Charger
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Originally Posted by Depth Charger View Post
@ Fubar

This looks like an obscene amount of eye candy... Downloading and sending thanks in advance...

DC
And just checking back to say it worked perfectly.

I run on 100% with no map updates and this has added a lot to the depth of the game for me. Trying to figure out whats right in front of you during a storm has become a mission in itself!

Am very grateful to IABL. This is magic!

DC
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Old 10-30-11, 04:24 PM   #822
Sailor Steve
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Good to hear! So, do you use SH3 Commander, and are you using my Ship Names mods so all the ones you sink will be real?
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Old 10-30-11, 05:46 PM   #823
Depth Charger
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Originally Posted by Sailor Steve View Post
Good to hear! So, do you use SH3 Commander, and are you using my Ship Names mods so all the ones you sink will be real?
Just checked that... No. I can see the normal ones but not yours.

Can you point me in the right direction?

Thanks
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Old 10-30-11, 07:05 PM   #824
Sailor Steve
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Sorry. Ship Names Mod. Adds correct names to ships when using SH3 Commander, including several different add-on sets.
http://www.subsim.com/radioroom/down...o=file&id=3124
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Old 10-31-11, 10:35 AM   #825
Kongo Otto
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Quote:
Originally Posted by Sailor Steve View Post
Sorry. Ship Names Mod. Adds correct names to ships when using SH3 Commander, including several different add-on sets.
http://www.subsim.com/radioroom/down...o=file&id=3124
This is one of the Mods who gives real immersion to the Game!!!
It so to say the little thing on top of a good cake making him a perfect one.
Thanks a lot for your work Sailor Steve!
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