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Old 01-29-11, 10:10 PM   #1
Hans Witteman
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Default U-BOOT_HAHD Official Thread


Welcome to the U-BOOT_HAHD Subsim thread


Important notice : This mod is currently put on hold and just refer to this thread for the reason: http://www.subsim.com/radioroom/showthread.php?t=207460


First what is U-BOOT_HAHD? U-BOOT_HAHD was start by Hans Witteman 2 years ago and it was formerly a simple u-boat type IIA enhancement mod at first.

After completion of the type IIA Hans decide to push it further and start to add more features to enhance the Silent hunter 3 experience.

After 2 years in development U-BOOT_HAHD is now what i consider more of a complete game overhaul instead of a mod.

Why using an old game engine when SH4&SH5 are available? Well i try both and for us here in the U-BOOT_HAHD team nothing beat Silent hunter 3 in term of
gameplay and u-boat type you can play + exciting campaign.

Later on Reaper and Makman join in to form the first U-BOOT_HAHD team and along development many other join in like Kurfürst Almg, Fitzcarraldo,Desertstriker
on research and references also many long time members here at Subsim collaborate in some phases of development regarding technical aspect of the game engine,
people like Anvart, Privateer, Diving Duck, Rubini, Flakmonkey, Urfish, Steve, Hitman, my apology if i forgot someone in the list but just send me a pm and i
will include your name in the list.

What make U-BOOT_HAHD stand out is the attention to the historical representation of models and campaign elements, all model in U-BOOT_HAHD are done
like a technical historical investigation. The name HAHD mean Historically Accurate Highly Detail.

Blueprint and plans are all wrong even expansive one you can buy so i have develop over the years as a 3d artist and video game designer a way to measure
distance between vectors on old pictures taking in account the lens distortion of old cameras.

Here a list with link to show you the features you will find in U-BOOT_HAHD, thousand thank and credits to Desertstriker who research our massive thread
to find those links just for the community.


Picture only section :


U-boats:

U-boat type IIA interior

Type IIA gauges

Carl Zeiss Jena periscope for TYPIIA

Periscope new heads

TypIIA diesel throttle

U-boat type VIIC

8.8 cm/45 SK C/35

U-boat type IXC/40



Crew :

Crew&uniforms

Interior crew in bunk (Take note that playable crew replacement has been cancel due to technical limitation of the game engine.)


Ships :

Trawler 1

Trawler 2

C2 cargo

Fletcher destroyer


Ships equipment misc :


5 inch single barrel deck gun

Mk torpedo tube launcher

Mk/14 torpedo tube launcher

GE 36 searchlight


GUI and menu screens :

Menu screens

Compass
(type IIA)

GUI scope

Map plotting tool

GUI TDC

Attack&observation periscope screens

New recognition manual



Environment :

HAHD Ocean alive 1.0

Ocean (Not the final version, still a work in progress)


Game mechanic&FX :

Compartments flooding


Airplanes :

Messerschmidt Bf 109-E (Take note that the game version will be lower resolution without engine&cockpit instruments.)


Harbors misc props :

Kubelwagen :
(Take note that the game version will be lower resolution)

Videos :

Here is 7 HD videos close to 50 min to show you the main features in U-BOOT_HAHD

Part 01:
Part 02:
part 03:
Part 04:
Part 05:
GUI at 1680x1050 :
GUI teaser :


U-BOOT_HAHD website : http://www.uboothahd.com/index.html


You will noticed some errors on certain asset like the flak gun handle not matching the hand position this will all be fix on final release no worry there,

some historical buildings and others 3d models are not shown in the videos but they will be implemented on final release.

And don't worry about the boat plate number it will be remove upon release i just put it there as a tribute to that successful TYPIIA.

Best regards the U_BOOT_HAHD team
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Last edited by Hans Witteman; 09-12-15 at 09:19 PM.
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Old 01-29-11, 11:53 PM   #2
Schwieger
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Superb work! I might actually have to turn external views on
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Old 01-30-11, 12:04 AM   #3
Hans Witteman
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Quote:
Originally Posted by Schwieger View Post
Superb work! I might actually have to turn external views on
Thank for the good words my friend the hardcore mates won't turn external view but i have a surprised for them on the inside of my TypIIA

Because like i say often i hate spoiler and no one have a slight idea of what i have done for the inside of my TYPIIA !

Best regards Hans
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Old 01-30-11, 12:42 AM   #4
megadan
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Looks awesome, when can we expect this to be released?
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Old 01-30-11, 12:47 AM   #5
Hans Witteman
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Quote:
Originally Posted by megadan View Post
Looks awesome, when can we expect this to be released?

If i don't die in the process you will surely have it on your desktop soon

I might take precaution and send a copy to my good friend Privateer to make sure it will be release!

Best regards Hans
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Old 01-30-11, 12:57 AM   #6
Schwieger
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I do have a question on environment. A couple of other threads got me wondering why currents are not possible in SH3. Why is this?
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Old 01-30-11, 01:31 AM   #7
Sailor Steve
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Looks great!

I notice in the first video you say the Type II carried six torpedoes. It is my understanding that they only had stowage for five, and if they carried a third reload it had to sit on the floor, in the way of the crewmen. It was done, but I'm not sure it was standard.

Also, Wilhelmshaven is lovely, but I want to run my Type II out of Kiel.
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Old 01-30-11, 01:33 AM   #8
Hans Witteman
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Quote:
Originally Posted by Schwieger View Post
I do have a question on environment. A couple of other threads got me wondering why currents are not possible in SH3. Why is this?
Hi mate,

I am not sure that i understand your question do you mean thermal layers?

Regards
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Old 01-30-11, 01:40 AM   #9
Hans Witteman
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Quote:
Originally Posted by Sailor Steve View Post
Looks great!

I notice in the first video you say the Type II carried six torpedoes. It is my understanding that they only had stowage for five, and if they carried a third reload it had to sit on the floor, in the way of the crewmen. It was done, but I'm not sure it was standard.
Hi mate,

Thank for the good words and for the torp load out report are quite contradictory but i guess that in the black sea this was occuring more frequently we need better info on this subject.

Best regards Hans
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Old 01-30-11, 01:59 AM   #10
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

I am not sure that i understand your question do you mean thermal layers?

Regards
Water currents such as Gulf Stream
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Old 01-30-11, 02:11 AM   #11
Hans Witteman
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Quote:
Originally Posted by Schwieger View Post
Water currents such as Gulf Stream

Simply put, the computation power to achieve such a simulation would required a whole floor of super computers!

Maybe some fake simulation could be achieved but still it would required heavy coding and i don't think it would add greatly to the gameplay.

But as a consolation i can easily make the seagulls drop on your boat

Best regards Hans
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Old 01-30-11, 02:17 AM   #12
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
Simply put, the computation power to achieve such a simulation would required a whole floor of super computers!

Maybe some fake simulation could be achieved but still it would required heavy coding and i don't think it would add greatly to the gameplay.

But as a consolation i can easily make the seagulls drop on your boat

Best regards Hans


I'd have Bernard clean it up, but you never know what might happen...
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Old 01-30-11, 02:21 AM   #13
megadan
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is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
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Old 01-30-11, 02:44 AM   #14
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I' m just speechless... The quantity and quality of your work is OUTRAGEOUS matey. I am pretty impressed Hans. BRAVO!

About the crew outfit; have a brief look at this thread please...(http://www.subsim.com/radioroom/showthread.php?t=169289)
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Old 01-30-11, 02:50 AM   #15
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This is BIG, very BIG WOW !!! Hans


Quote:
Originally Posted by megadan View Post
is this mod just a graphical mod? if so will it be compatible with gwx3 and other mega mods and what in game resolution can we expect will it be widescreen compatible? sorry about all the questions
Very good questions megadan
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