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06-10-2013, 03:01 PM
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#4456 |
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Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,072
Downloads: 142
Uploads: 0
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Maybe we can try this one for the next world reset:
Aether 2 https://www.youtube.com/watch?v=bnFNOFnVf_M It will be like back to square one, with all the new blocks, mobs and whatnot. |
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06-16-2013, 08:24 AM
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#4457 |
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Midshipman
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So, Arclight, Task Force and I were talking last night about how to spark some life back into the minecraft world. I think we agreed that the problem was running out of inspiration, and not even mods can help that. So how do we address this? Here were some of the ideas put forward last night:
1) A challenge Arclight suggested a series of challenges. For example, the first challenge might be to build a castle, and the best one wins the round, and then another challenge might be to build a skyscraper. Of course, it would need to be fleshed out a little bit more before implementing, for example who decides the challenges, who judges the winners, etc. 2) A communal build I suggested a communal build, similar to City 19 but with a few key differences. For example, everything would go into a communal warehouse, there would be a mine nearby which everyone would use, a farm which would be used to send stuff to a bakery which people could get free food from, etc. A theme would be decided on (like City 19s was a Japanese theme) and the players houses built to this theme and then other buildings made to a similar theme. 3) Migration There's always the option of the group of us migrating to another already populated server and setting up our own little town there. I would suggest Rock, Paper, Shotguns server, primarily because a) it has a realtime map, b) it has a lot of original infrastructure in place and c) I've already got the beginnings of a village/town in place with a mine and some crops (North-west of Nyan Cat Bay, -2387, 65, 1314) which we could start in. Obviously though this is a last case sort of thing, I don't want to move but it's an idea so I shall put it out there. 4) Different mods This is a bit of a bandaid solution really, because even with a different mod setup we're still going to suffer from inspiration burnout, although one could combine a different mod setup with a challenge or with a communal project perhaps. Again, another idea to throw out there. Anyone else got any ideas they want to throw out, please do.
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06-16-2013, 11:06 AM
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#4458 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,187
Downloads: 48
Uploads: 10
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I'm taking the server down for a bit, partly from lack of use but also since I'm trying to troubleshoot a problem with the Arma server. Java tends to take up a large portion of CPU time which might be causing trouble with scripts.
It's by no means the end of it, just a pause while we figure out where to take it. Also, to clarify, a community challenge doesn't have to be a contest. The idea is simply to set a common goal. I figured it might help people that don't know what to do anymore (like me) focus their thoughts on something specific, rather than trying to come up with something from practically limitless possibilities.
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