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Old 03-16-10, 09:16 AM   #1
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default [REL] Small mod for manual targeting

Hi,

with all the huge, great mods around the present mod is almost a little bit embarrassing

However, I think it is quite useful for manual targeting and improves the recognition manual a lot. Here is the readme:


Readme Mast Mod, Mar. 2010

this is a small mod that replaces the last 17 entries of the merchant section of the GWX recognition manual with pages showing a mast height from 18m to 38m (see screenshot below). In addition, the mast height of the corresponding ships has been changed in the cfg files.
The purpose of this mod is to allow the player to quickly enter any desired mast height in the stadimeter (from 18-30m in 1m steps and from 30-38m in 2m steps). Thus, if a ship's mast height is known (e.g., from a printed manual) the player does not have to go through the whole recognition manual (especially nice if you are using the Merchant Fleet Mod). Just by pressing the 'back' button one can quickly enter the desired mast height (max. 17 clicks required).

As a drawback, the recognition manual and stadimeter cannot be used anymore for the last 17 ships. However, these are all small ships which are hardly (if ever) attacked with torpedoes.

The only values changed in the cfg files are the mast height.

Players who are using SH3 Commander can copy the following lines to their SH3 Commander\Cfg\Static settings.cfg file in order to replace the ships' names with generic mast heigt entries:

;----------------------------------------------------------------------------------
[data\Sea\EnglishNames.cfg]

Names|JunkM=Mast: 29m
Names|JunkS=Mast: 21m
Names|TugBoat=Mast: 19m
Names|DST=Mast: 32m
Names|FishingBoat=Mast: 38m
Names|FishingBoat1=Mast: 27m
Names|FishingBoat2=Mast: 20m
Names|FishingBoat3=Mast: 36m
Names|FishingBoat3L=Mast: 34m
Names|NF_boat_4=Mast: 26m
Names|NF_boat_5=Mast: 22m
Names|FishBoatL=Mast: 28m
Names|HarbourTugBoat=Mast: 30m
Names|LTgBoat=Mast: 18m
Names|SCHO=Mast: 25m
Names|Schute_M2=Mast: 23m
Names|Sloop=Mast: 24m

;----------------------------------------------------------------------------------
[data\Sea\GermanNames.cfg]

Names|JunkM=Mast: 29m
Names|JunkS=Mast: 21m
Names|TugBoat=Mast: 19m
Names|DST=Mast: 32m
Names|FishingBoat=Mast: 38m
Names|FishingBoat1=Mast: 27m
Names|FishingBoat2=Mast: 20m
Names|FishingBoat3=Mast: 36m
Names|FishingBoat3L=Mast: 34m
Names|NF_boat_4=Mast: 26m
Names|NF_boat_5=Mast: 22m
Names|FishBoatL=Mast: 28m
Names|HarbourTugBoat=Mast: 30m
Names|LTgBoat=Mast: 18m
Names|SCHO=Mast: 25m
Names|Schute_M2=Mast: 23m
Names|Sloop=Mast: 24m


The names can also be changed directly in the player's EnglishNames.cfg (GermanNames.cfg) file. Since these files differ for many players, I have not included a modified EnglishNames.cfg (GermanNames.cfg) file.


This mod is made for GWX, however, the basic idea can be easily used in other mods.

The mod is jsgme-ready.

Use on your own risk.

Cheers, LGN1


Download:

http://www.subsim.com/radioroom/down...o=file&id=1611

Screenshot:

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Old 01-22-15, 08:32 AM   #2
Kng
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Awesome mod, thank you!
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Old 01-22-15, 08:59 AM   #3
sublynx
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Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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Default

A very clever way of achieving the wanted effect!
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Old 01-22-15, 02:23 PM   #4
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Default

Thanks for the feedback, Kng & sublynx (first feedback after almost 5 years )!

Regards, LGN1
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Old 02-28-19, 08:22 AM   #5
Blackswan1940
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Quote:
Originally Posted by sublynx View Post
A very clever way of achieving the wanted effect!

I do not quite understand. What is the wanted effect here? What is the use of this mod?
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if my question has been answered before, i will be happy when you give me a link 765
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