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Old 05-09-09, 12:52 PM   #16
TLAM Strike
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Yea I guess a new Alrosa isn't going to happen unless we change the .dlls.

I've added tube doors and a better screw.


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Old 05-10-09, 10:36 AM   #17
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There are enough versions of the Kilo ingame that one could easily be exchanged for the Alrosa.
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Old 05-10-09, 02:48 PM   #18
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I agree, we could simply take the chinese 877 and swap it for the Alrosa.
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Old 05-10-09, 03:11 PM   #19
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I agree, we could simply take the chinese 877 and swap it for the Alrosa.
Then it would have a Chinese loadout.
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Old 05-10-09, 04:16 PM   #20
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Then it would have a Chinese loadout
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Old 05-11-09, 11:43 AM   #21
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Ok guys I got a problem here. I've made much improved tube doors (thanks to Spookymufu's advice) but the tube doors don't move. I've named them "TORP_DOOR_#" but they don't move like the originals. My prevous attempt at tube doors don't work anymore eather. Whats going on? Anyone got any ideas?

BTW here are some samples of what else I have in the way of improved playables that are coming your way soon...

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Old 05-11-09, 07:04 PM   #22
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Ok guys I got a problem here. I've made much improved tube doors (thanks to Spookymufu's advice) but the tube doors don't move. I've named them "TORP_DOOR_#" but they don't move like the originals. My prevous attempt at tube doors don't work anymore eather. Whats going on? Anyone got any ideas?
Absolutely no clue. Sorry.
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Old 05-12-09, 11:49 AM   #23
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I just tried the tube doors on my seawolf model with no luck. I really would like to know whats going on...

Speaking of my seawolf...

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Old 05-13-09, 07:45 PM   #24
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looking good TLAM!
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Old 05-20-09, 12:48 AM   #25
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Yes, a new SW model would be a genuine upgrade from the stock, misproportioned model. Can't wait. All the models look great, any ETA on the next iteration of LW&A TLAM?
On an alternative note: Sinces your getting better and better, here's a challenge for ya. Ever thought about doing the KAPUSTA class...

http://www.globalsecurity.org/milita...sia/ssv-33.htm
http://www.globalsecurity.org/milita...es/ssv-33c.jpg
http://www.globalsecurity.org/milita...ges/ssv-33.jpg
Google Map http://maps.google.com/maps?ll=42.92...sc&ct=api_logo
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Old 05-22-09, 11:22 AM   #26
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Quote:
Originally Posted by LoBlo View Post
Yes, a new SW model would be a genuine upgrade from the stock, misproportioned model. Can't wait. All the models look great, any ETA on the next iteration of LW&A TLAM?
Err negtive until I can find a fix for my torpedo tube door issues.

Plus I have to paint the Akula, and Seawolf models. Add tubes and sensors to the Akula and make an Akula II Mod model.


Quote:
On an alternative note: Sinces your getting better and better, here's a challenge for ya. Ever thought about doing the KAPUSTA class...

http://www.globalsecurity.org/milita...sia/ssv-33.htm
http://www.globalsecurity.org/milita...es/ssv-33c.jpg
http://www.globalsecurity.org/milita...ges/ssv-33.jpg
Google Map http://maps.google.com/maps?ll=42.92...sc&ct=api_logo
Looks like a SES Ship (Space Event Suport Ship). But naw I got sufficent projects to keep me buisy right now.
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Old 05-22-09, 08:34 PM   #27
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Quote:
Originally Posted by TLAM Strike View Post
Yea I guess a new Alrosa isn't going to happen unless we change the .dlls.

I've added tube doors and a better screw.
Hey TLAM Strike,
I've been away for sometime. this new sub look supercool. Could I have a copy of your new Kilos, please its would look great in Fleet Command.
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Old 05-23-09, 05:22 AM   #28
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Are they moving at all? You will have to experiment moving pivots around.

Also as I said in a different thread the names have to be exact as they are in stock DW. They are also case sensitive. MAX can sometimes change the case of an item name.
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Old 05-26-09, 07:52 AM   #29
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Quote:
Originally Posted by TLAM Strike View Post
Yea I guess a new Alrosa isn't going to happen unless we change the .dlls.

I've added tube doors and a better screw.


Quote:
Originally Posted by Fleet Command CC View Post
Hey TLAM Strike,
I've been away for sometime. this new sub look supercool. Could I have a copy of your new Kilos, please its would look great in Fleet Command.
Thats a no then?
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Old 05-28-09, 11:59 AM   #30
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Quote:
Originally Posted by Fleet Command CC View Post
Hey TLAM Strike,
I've been away for sometime. this new sub look supercool. Could I have a copy of your new Kilos, please its would look great in Fleet Command.
When they are done I'll post the .j3ds.

Quote:
Originally Posted by XabbaRus View Post
Are they moving at all? You will have to experiment moving pivots around.

Also as I said in a different thread the names have to be exact as they are in stock DW. They are also case sensitive. MAX can sometimes change the case of an item name.
No they are not moving. I've made sure the names are the same case but it still dosn't work. Could DW edit be showing the wrong or incomplete name?
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